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Steven Berson

dblp:10/5037 · DBLP profile ↗
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6ranked-venue papers
3as first author
0since 2021 · last 2001
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 3 · 2 first-authorArtificial intelligence and machine learning · 1Systems, architecture and hardware · 1Software engineering, systems software and programming languages · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
3 papers
Storage systems · 100%
Computer graphics and multimedia
3 papers
Multimedia systems and quality of experience · 100%
Software engineering, system software, and programming languages
1 paper
Requirements engineering and software design · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Storage systems › storage reliability
fault-tolerant storage
0.012001
Design of Fault-Tolerant Large-Scale VOD Servers: With Emphasis on High-Performance and Low-Cost · IEEE Trans. Parallel Distributed Syst. 2001
Storage systems › storage reliability
RAID
0.012001
Design of Fault-Tolerant Large-Scale VOD Servers: With Emphasis on High-Performance and Low-Cost · IEEE Trans. Parallel Distributed Syst. 2001
Storage systems
storage reliability
0.011995
Fault Tolerant Design of Multimedia Servers · SIGMOD Conference 1995
Storage systems › disk array
data striping
0.011994
Staggered Striping in Multimedia Information Systems · SIGMOD Conference 1994
Multimedia systems and quality of experience › video streaming
video-on-demand
0.012001
Design of Fault-Tolerant Large-Scale VOD Servers: With Emphasis on High-Performance and Low-Cost · IEEE Trans. Parallel Distributed Syst. 2001
Multimedia systems and quality of experience › multimedia delivery
multimedia server
0.021995
Fault Tolerant Design of Multimedia Servers · SIGMOD Conference 1995
Staggered Striping in Multimedia Information Systems · SIGMOD Conference 1994
Requirements engineering and software design
model-driven engineering
0.011989
An Object-Oriented Modeling Environment · OOPSLA 1989
Requirements engineering and software design
software architecture
0.011989
An Object-Oriented Modeling Environment · OOPSLA 1989

Methods — techniques the papers use, named apart from their topics

fault tolerance scheme design · 0.1tradeoff analysis · 0.0trade-off analysis · 0.0disk farm redundancy · 0.0bandwidth and memory cost optimization · 0.0simulation · 0.0declustering · 0.0
YearPublicationVenuePosition
2001 Design of Fault-Tolerant Large-Scale VOD Servers: With Emphasis on High-Performance and Low-Cost
abstract
Recent technological advances in digital signal processing, data compression techniques, and high-speed communication networks have made Video-on-Demand (VOD) servers feasible. A challenging task in such systems is servicing multiple clients simultaneously while satisfying real-time requirements of continuous delivery of objects at specified rates. To accomplish these tasks and realize economies of scale associated with servicing a large user population, a VOD server requires a large disk subsystem. Although a single disk is fairly reliable, a large disk farm can have an unacceptably high probability of disk failure. Furthermore, due to real-time constraints, the reliability requirements of VOD systems are even more stringent than those of traditional information systems. Traditional RAID solutions are inadequate due to poor resource usage. Thus, in this paper, we present alternative schemes which provide a high degree of reliability at low disk storage, bandwidth, and memory costs for on-demand multimedia servers. Moreover, we discuss some of the main issues and trade-offs associated with providing fault tolerance in multidisk VOD systems. We would like to impress upon the reader that one of the main points of this paper is the exposition of trade-offs and issues associated with designing fault-tolerant VOD servers. It is not the case that one fault tolerance scheme is absolutely better than another, but rather that one must understand the trade-offs as well as one's system constraints and then choose a fault tolerance scheme accordingly.
Leana Golubchik, Richard R. Muntz, Cheng-Fu Chou, Steven Berson
IEEE Trans. Parallel Distributed Syst.4
1998 A parallel disk storage system for real-time multimedia applications
abstract
We describe design and implementation of the RIO (randomized I/O) multimedia object server which manages a set of parallel disks and supports real-time throughput and statistical delay guarantees. This storage subsystem was implemented as part of a multimedia information server supporting multiple concurrent applications such as video on demand and 3D interactive virtual worlds. We discuss principal issues and innovations involved in design and implementation of RIO storage system, presenting experimental performance results measured on a prototype implementation. A multimedia data server must be ready to handle a variety of real-time object types (video, audio, 3D interactive virtual worlds, etc.) along with a nonreal-time workload component. Achieving simultaneously (1) high utilization and (2) low latency with high degree of certainty is the challenge. Our prototype system provides a statistical guarantee of quality of service. Our experimental results show that it is possible to achieve a very small probability of exceeding a deadline (less than 10−6), with relatively high disk utilization (70–99%, in terms of fraction of the maximum disk capacity), together with relatively small delay bound (on the order of 0.5–1.5 s), using contemporary disks. Results were achieved using random allocation of disk blocks and replication in conjunction with on-line load balancing. © 1998 John Wiley & Sons, Inc.
Richard R. Muntz, Jose Renato Santos, Steven Berson
Int. J. Intell. Syst.3
1995 Fault Tolerant Design of Multimedia Servers
abstract
Recent technological advances have made multimedia on-demand servers feasible. Two challenging tasks in such systems are: a) satisfying the real-time requirement for continuous delivery of objects at specified bandwidths and b) efficiently servicing multiple clients simultaneously. To accomplish these tasks and realize economies of scale associated with servicing a large user population, the multimedia server can require a large disk subsystem. Although a single disk is fairly reliable, a large disk farm can have an unacceptably high probability of disk failure. Further, due to the real-time constraint, the reliability and availability requirements of multimedia systems are very stringent. In this paper we investigate techniques for providing a high degree of reliability and availability, at low disk storage, bandwidth, and memory costs for on-demand multimedia servers. 1 Introduction Recent technological advances in digital signal processing, data compression techniques, and high spe...
Steven Berson, Leana Golubchik, Richard R. Muntz
SIGMOD Conference1
1995 Staggered Striping: A Flexible Technique to Display Continuous Media
Steven Berson, Richard R. Muntz, Shahram Ghandeharizadeh, Xiangyu Ju
Multim. Tools Appl.1
1994 Staggered Striping in Multimedia Information Systems
abstract
Multimedia information systems have emerged as an essential component of many application domains ranging from library information systems to entertainment technology. However, most implementations of these systems cannot support the continuous display of multimedia objects and suffer from frequent disruptions and delays termed hiccups. This is due to the low I/O bandwidth of the current disk technology, the high bandwidth requirement of multimedia objects, and the large size of these objects that almost always requires them to be disk resident. One approach to resolve this limitation is to decluster a multimedia object across multiple disk drives in order to employ the aggregate bandwidth of several disks to support the continuous retrieval (and display) of objects. This paper describes staggered striping as a novel technique to provide effective support for multiple users accessing the different objects in the database. Detailed simulations confirm the superiority of staggered strip...
Steven Berson, Shahram Ghandeharizadeh, Richard R. Muntz, Xiangyu Ju
SIGMOD Conference1
1989 An Object-Oriented Modeling Environment
abstract
Many tools and techniques exist for the modeling and analysis of computer and communication systems. These tools are often complex and tailored to a narrow range of problems. The system analysis task often requires coordinated use of multiple tools and techniques which is not supported by currently available systems. The Tangram project goal is to develop an environment which makes a large set of tools and techniques readily accessible and is easily tailored to specialized applications.
Thomas W. Page Jr., Steven Berson, William C. Cheng, Richard R. Muntz
OOPSLA2