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Guy Romano

dblp:10/5322 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2Computer networks · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 66% Ubiquitous computing and smart environments · 28% User interface design and tools · 6%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › interactive media
social television
0.222009
Of social television comes home: a field study of communication choices and practices in tv-based text and voice chat · CHI 2009
Ambient social tv: drawing people into a shared experience · CHI 2008
Ubiquitous computing and smart environments › pervasive displays
ambient display
0.112008
Ambient social tv: drawing people into a shared experience · CHI 2008
Collaborative and social computing › awareness
social awareness
0.112008
Ambient social tv: drawing people into a shared experience · CHI 2008
User interface design and tools › interactive systems
interactive television
0.012008
Ambient social tv: drawing people into a shared experience · CHI 2008

Methods — techniques the papers use, named apart from their topics

field study · 0.2
YearPublicationVenuePosition
2009 Of social television comes home: a field study of communication choices and practices in tv-based text and voice chat
abstract
Social television applications have emerged as a potentially valuable convergence of media and communication, but questions remain about the utility and nature of the communication experiences they will provide. We present our study of STV3, an application that adds freeform text and voice chat capabilities to the conventional television-viewing experience. We conducted an in-depth field study of STV3 to understand how friends integrate communication through social television into their lives. Our results reveal users' choices of communication modality, their topics of conversation, and the sense of connectedness that was fostered through their use of STV3. Our findings indicate that participants overwhelmingly preferred text chat to voice chat, and that they often communicated about topics unrelated to the television content.
Elaine M. Huang, Gunnar Harboe, Joe Tullio, Ashley Novak, Noel Massey, Crysta J. Metcalf, Guy Romano
CHI7
2008 Ambient social tv: drawing people into a shared experience
abstract
We examine how ambient displays can augment social television. Social TV 2 is an interactive television solution that incorporates two ambient displays to convey to participants an aggregate view of their friends' current TV-watching status. Social TV 2 also allows users to see which television shows friends and family are watching and send lightweight messages from within the TV-viewing experience. Through a two-week field study we found the ambient displays to be an integral part of the experience. We present the results of our field study with a discussion of the implications for future social systems in the home.
Gunnar Harboe, Crysta J. Metcalf, Frank Bentley, Joe Tullio, Noel Massey, Guy Romano
CHI6
2008 Examining presence and lightweight messaging in a social television experience
abstract
We report on a field evaluation of a prototype social television system (Social TV) that incorporates lightweight messaging as well as ambient awareness of user presence on the system. This evaluation was conducted over a two-week period and involved the participation of ten households. Participants appreciated the ability to see their buddies' presence on the system, the ability to see or suggest the programs they were currently watching, and the ability to send short messages to one another. The presence facilities available in Social TV also allowed participants to learn more about one another's TV viewing habits and preferences, and fostered a sense of connectedness between them. However, they also felt constrained by the limitations of the communication options available to them and demanded free-form text or voice chat to be able to fully express themselves.
Crysta J. Metcalf, Gunnar Harboe, Joe Tullio, Noel Massey, Guy Romano, Elaine M. Huang, Frank Bentley
ACM Trans. Multim. Comput. Commun. Appl.5