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Taejung Park

dblp:10/5371 · DBLP profile ↗
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5ranked-venue papers
1as first author
0since 2021 · last 2015
0000-0001-5118-3271ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 80% Visual content generation and editing · 20%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Processor architecture and microarchitecture · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
example-based synthesis
0.112012
Adaptive Synthesis of Distance Fields · IEEE Trans. Vis. Comput. Graph. 2012
Geometric modeling and processing
implicit surface
0.112012
Analytic Solutions of Integral Moving Least Squares for Polygon Soups · IEEE Trans. Vis. Comput. Graph. 2012
Geometric modeling and processing
moving least squares
0.112012
Analytic Solutions of Integral Moving Least Squares for Polygon Soups · IEEE Trans. Vis. Comput. Graph. 2012
Geometric modeling and processing › shape representation › implicit representation
signed distance function
0.112012
Analytic Solutions of Integral Moving Least Squares for Polygon Soups · IEEE Trans. Vis. Comput. Graph. 2012
Processor architecture and microarchitecture
chip multiprocessor
0.012012
Adaptive Synthesis of Distance Fields · IEEE Trans. Vis. Comput. Graph. 2012

Methods — techniques the papers use, named apart from their topics

signed distance field · 0.3neighborhood matching · 0.3weighting functions · 0.1analytic solution · 0.1
YearPublicationVenuePosition
2015 K-motion: visualizing election information for live television broadcasts
Kisun Yang, Taejung Park
Multim. Tools Appl.2
2013 Primitive Trees for Precomputed Distance Queries
abstract
Abstract We propose theprimitive tree, a novel and compact space‐partition method that samples and reconstructs a distance field with high accuracy, even for regions far from the surfaces. The primitive tree is based on the octree and stores the indices of the nearest primitives in its leaf nodes. Most previous approaches have involved a trade‐off between accuracy and speed in distance queries, but our method can improve both aspects simultaneously. In addition, our method can sample unsigned distance fields effectively, even for self‐intersecting and nonmanifold models. We present test results showing that our method can sample and represent large scenes, with more than ten million triangles, rapidly and accurately.
Sung-Ho Lee, Taejung Park
Comput. Graph. Forum2
2013 Automatic player behavior analysis system using trajectory data in a massive multiplayer online game
Taejung Park
Multim. Tools Appl.3
2012 Adaptive Synthesis of Distance Fields
abstract
We address the computational resource requirements of 3D example-based synthesis with an adaptive synthesis technique that uses a tree-based synthesis map. A signed-distance field (SDF) is determined for the 3D exemplars, and then new models can be synthesized as SDFs by neighborhood matching. Unlike voxel synthesis approach, our input is posed in the real domain to preserve maximum detail. In comparison to straightforward extensions to the existing volume texture synthesis approach, we made several improvements in terms of memory requirements, computation times, and synthesis quality. The inherent parallelism in this method makes it suitable for a multicore CPU. Results show that computation times and memory requirements are very much reduced, and large synthesized scenes exhibit fine details which mimic the exemplars.
Sung-Ho Lee, Taejung Park
IEEE Trans. Vis. Comput. Graph.2
2012 Analytic Solutions of Integral Moving Least Squares for Polygon Soups
abstract
This paper presents analytic solutions to the integral moving least squares (MLS) equations originally proposed by Shen et al. by choosing another specific weighting function that renders the numerator in the MLS equation unitless. In addition, we analyze the original method to show that their approximation surfaces (i.e., enveloping surfaces with nonzero values in the weighting function) often form zero isosurfaces near concavities behind the triangle-soup models. This paper also presents error terms for the integral MLS formulations against signed distance fields. Based on our analytic solutions, we show that our method provides both interpolation and approximation surfaces faster and more efficiently. Because our method computes solutions for integral MLS equations directly, it does not rely on numerical steps that might have numerical-accuracy issues. In particular, unlike the original method that deals with incorrect approximation surfaces by iteratively adjusting parameters, this paper proposes faster and more efficient approximations to surfaces without needing iterative routines. We also present computational efficiency comparisons, in which our method is 15-fold faster in computing integrations, even with conservative assumptions. Finally, we show that the surface normal vectors on the implicit surfaces formed by our analytic solutions are identical to the angle-weighted pseudonormal vectors.
Taejung Park, Sung-Ho Lee
IEEE Trans. Vis. Comput. Graph.1