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Tomohiro Nishida

dblp:10/662 · DBLP profile ↗
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8ranked-venue papers
3as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 1 since 2021Computer networks · 2Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%
Artificial intelligence
1 paper
Multi-agent systems · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › computer-mediated communication
online discussion
0.412020
D-Agree: Crowd Discussion Support System Based on Automated Facilitation Agent · AAAI 2020

Methods — techniques the papers use, named apart from their topics

automated facilitation agent · 0.9
YearPublicationVenuePosition
2021 A Case Study of Redesigning an Introductory CS Course into Fully Online and its Evaluation
abstract
This poster introduces a case study of redesigning an introductory CS course into fully online and its evaluation. The course redesigned is an introductory computer science course aiming to enhance non-CS major students' engagement. We applied flipped learning and active learning approach to the course design, utilizing interactive learning platforms. The proposed course offered a more immersive and satisfactory experience, even in a fully online course. The questionnaire results after the practice in the 2020 term showed that students rated significantly higher than that of 2019 in terms of difficulty level, amount of content, manner of delivery, course materials, consideration of course design, the structure according to the syllabus, learning outcomes, and satisfaction.
Shizuka Shirai, Hiroyuki Nagataki, Tomohiro Nishida, Haruo Takemura
SIGCSE3
2020 D-Agree: Crowd Discussion Support System Based on Automated Facilitation Agent
abstract
Large-scale online discussion platforms are receiving great attention as potential next-generation methods for smart democratic citizen platforms. One of the studies clarified the critical problem faced by human facilitators caused by the difficulty of facilitating large-scale online discussions. In this demonstration, we present our current implementation of D-agree, a crowd-scale discussion support system based on an automated facilitation agent. We conducted a large-scale social experiment with Nagoya local government. The results demonstrate that the agent worked well compared with human facilitators.
Takayuki Ito 0001, Shota Suzuki, Naoko Yamaguchi, Tomohiro Nishida, Kentaro Hiraishi, Kai Yoshino
AAAI4
2019 Collaborative spectrum sensing mechanism based on user incentive in cognitive radio networks
Masahiro Sasabe, Tomohiro Nishida, Shoji Kasahara
Comput. Commun.2
2009 A CS unplugged design pattern
abstract
"Computer Science (CS) Unplugged" is an educational method for introducing non-specialists to concepts of CS through hands-on activities that don't require the use of a computer. Often the deeper concepts of CS have been considered as being too difficult for elementary and middle school students, and many educators teaching "IT" are not even aware of the richness of the topic. CS Unplugged methods have been used successfully with students of a wide range of ages. In this paper, we analyze the structure of CS Unplugged activities to identify the elements that make them work well. Based on the analysis, we propose a design pattern which will be useful as a guideline for developing new activities, and to revise existing ones. We also describe our experience developing original teaching material, using the pattern as a benchmark for evaluation.
Tomohiro Nishida, Susumu Kanemune, Yukio Idosaka, Mitaro Namiki, Timothy C. Bell, Yasushi Kuno
SIGCSE1
2005 Inter-vehicle P2P communication experimental on-board terminal
abstract
It is expected that vehicles have on-board terminals to communicate with the fixed network and also with surrounding vehicles in the near future. This paper explains our developed inter-vehicle P2P (peer-to-peer) communication experimental on-board terminal, we nicknamed it "V-ant", which has the feature of adopting AODV (ad-hoc on-demand distance vector) protocol, control of AODV packets transmission direction using GPS data, and adaptive media switching between vehicle-to-vehicle ad-hoc communication, communication through access points, and PHS (personal handy-phone system in Japan).
Tomohiro Nishida, Kazuo Eguchi, Y. Okamoto, Takayuki Warabino, Takeo Ohseki, Tadayuki Fukuhara, Kenji Saito
CCNC1
2005 Adaptive media switching for future vehicle-to-vehicle communication
abstract
Vehicle-to-vehicle (peer-to-peer) communication is expected to play an important role in ITS (intelligent transport systems). This paper proposes an adaptive media switching method for future vehicle-to-vehicle communication. Our method adopts an approach to select the most suitable radio communication media from several possible types based on the vehicle locations, available media and communication quality. Before the network configuration of inter-vehicle and roadside-vehicle communication changes, the vehicle detects it and then initiates the media reselection. During such media switching, our proposed HTTP-based session layer mobility avoids any interruption of communication. We conducted field tests using several experimental vehicles. The results verify that our proposed method is effective in selecting the most suitable media, and disconnection of communication during the media switching is also avoided
Takayuki Warabino, Kenji Saito, Keizo Sugiyama, Hideyuki Shinonaga, Tomohiro Nishida
PIMRC5
2005 Broadcast methods for inter-vehicle communications system
abstract
This paper presents novel broadcast methods for an inter-vehicle communications system for ITS. During inter-vehicle communications, it is essential that emergency information be broadcast to surrounding vehicles. Emergency information such as emergency-vehicle-approach information and traffic accident information are needed by vehicles in a particular area. By limiting the broadcast direction, the proposed methods can provide broadcasts to a particular area and avoid mistakenly notifying other areas where the information is not needed. We developed a simulation and experimental system for the proposed method and confirmed that the information is broadcast to the desired area.
Tadayuki Fukuhara, Takayuki Warabino, Takeo Ohseki, Kenji Saito, Keizo Sugiyama, Tomohiro Nishida, Kazuo Eguchi
WCNC6
1996 Lecture supporting system by using e-mail and WWW
abstract
we have developed a system to support communication between students and teachers on the computer network.By using e-mail, they can exchange information, e.g., questions and reports whenever and wherever they can access the Internet.And by using W'orld lk7ide Web, the teacher can provide impressive teaching material for the student.Moreover the system provides "easy maintenance" facilities.So the teachers who use it don't have to master the details of the system.They can use it easily by following various navigational information instructions.And to use the system for many years, it can reuse information and setups which were made previously.1
Tomohiro Nishida, Akinori Saitoh, Yoshihiro Tsujino, Nobuki Tokura
SIGCSE1