Craig H. Ganoe

dblp:10/7023 · DBLP profile ↗
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22ranked-venue papers
1as first author
0since 2021 · last 2020
0000-0001-6994-1720ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 19 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 7Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
6 papers
Collaborative and social computing · 94% Design research and methods · 3% Ubiquitous computing and smart environments · 2%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%

Topics — the 9 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › team collaboration
collaborative sensemaking
0.212013
Supporting collaborative sense-making in emergency management through geo-visualization · Int. J. Hum. Comput. Stud. 2013
Collaborative and social computing
team collaboration
0.112012
Patterns of team processes and breakdowns in information analysis tasks · CSCW 2012
Collaborative and social computing › team collaboration
team communication
0.112012
Patterns of team processes and breakdowns in information analysis tasks · CSCW 2012
Collaborative and social computing › interpersonal communication
common ground
0.112008
Articulating common ground in cooperative work: content and process · CHI 2008
Visualization and visual analytics
geospatial visualization
0.012013
Supporting collaborative sense-making in emergency management through geo-visualization · Int. J. Hum. Comput. Stud. 2013
Collaborative and social computing › awareness
activity awareness
0.012003
Classroom BRIDGE: using collaborative public and desktop timelines to support activity awareness · UIST 2003
Collaborative and social computing
collaborative learning
0.012003
Classroom BRIDGE: using collaborative public and desktop timelines to support activity awareness · UIST 2003
Collaborative and social computing
online communities
0.012001
Designing our town: MOOsburg · Int. J. Hum. Comput. Stud. 2001
Ubiquitous computing and smart environments
large-screen display
0.012003
Classroom BRIDGE: using collaborative public and desktop timelines to support activity awareness · UIST 2003

Methods — techniques the papers use, named apart from their topics

emergency management study · 0.3requirements gathering · 0.2interviews · 0.2task analysis · 0.1interaction analysis · 0.1communication analysis · 0.1paper prototype · 0.1dialogue act analysis · 0.1controlled experiment · 0.1object replication · 0.0
YearPublicationVenuePosition
2020 Multi-Ontology Refined Embeddings (MORE): A hybrid multi-ontology and corpus-based semantic representation model for biomedical concepts
Weiyi Wu, Naofumi Tomita, Craig H. Ganoe, Saeed Hassanpour
J. Biomed. Informatics4
2019 Assisting radiologists with reporting urgent findings to referring physicians: A machine learning approach to identify cases for prompt communication
abstract
Radiologists are expected to expediently communicate critical and unexpected findings to referring clinicians to prevent delayed diagnosis and treatment of patients. However, competing demands such as heavy workload along with lack of administrative support resulted in communication failures that accounted for 7% of the malpractice payments made from 2004 to 2008 in the United States. To address this problem, we have developed a novel machine learning method that can automatically and accurately identify cases that require prompt communication to referring physicians based on analyzing the associated radiology reports. This semi-supervised learning approach requires a minimal amount of manual annotations and was trained on a large multi-institutional radiology report repository from three major external healthcare organizations. To test our approach, we created a corpus of 480 radiology reports from our own institution and double-annotated cases that required prompt communication by two radiologists. Our evaluation on the test corpus achieved an F-score of 74.5% and recall of 90.0% in identifying cases for prompt communication. The implementation of the proposed approach as part of an online decision support system can assist radiologists in identifying radiological cases for prompt communication to referring physicians to avoid or minimize potential harm to patients.
Xing Meng, Craig H. Ganoe, Ryan T. Sieberg, Yvonne Y. Cheung, Saeed Hassanpour
J. Biomed. Informatics2
2015 Worked Examples are More Efficient for Learning than High-Assistance Instructional Software
Bruce M. McLaren, Tamara van Gog, Craig H. Ganoe, David J. Yaron, Michael Karabinos
AIED3
2014 Exploring the Assistance Dilemma: Comparing Instructional Support in Examples and Problems
Bruce M. McLaren, Tamara van Gog, Craig H. Ganoe, David J. Yaron, Michael Karabinos
Intelligent Tutoring Systems3
2013 Supporting collaborative sense-making in emergency management through geo-visualization
Anna Wu, Gregorio Convertino, Craig H. Ganoe, John M. Carroll 0001, Xiaolong Zhang 0001
Int. J. Hum. Comput. Stud.3
2012 Patterns of team processes and breakdowns in information analysis tasks
abstract
In this paper we present findings from a laboratory study of teams of three, collaborating to complete a complex information sharing, synthesis, decision-making task. We use interaction analysis, communication analysis, and task analysis methods to identify the primary activities teams engaged in as they solved a complex information dependant decision-making task. These activities serve as the foundation to present findings related to common team problems and patterns of interaction associated with team performance. We found differences between high and low performing teams related to verbal equity and how they shared and synthesized information.
Marcela Borge, Craig H. Ganoe, Shin-I Shih, John M. Carroll 0001
CSCW2
2010 Supporting Partially Distributed, Case-Based Learning in an Advanced Undergraduate Course in Usability Engineering
abstract
We describe our case-based, usability engineering teaching practice and a design of online workspace system that supports various class activities.
Hao Jiang 0012, John M. Carroll 0001, Marcela Borge, Craig H. Ganoe
ICALT4
2009 I felt like a contributing member of the class: increasing class participation with classcommons
abstract
In this paper we describe the design and first deployment experiences of a platform-independent, interactive video commenting system, ClassCommons, using a large public display in two sections of a large-enrollment university class. Our preliminary evaluation suggests that students enjoyed the activity of commenting, that they participated a great deal, and that their sense of community was greater after using the system. Further analysis revealed that reading the comments and posting relevant comments are associated with increases in community members' sense of community. We discuss lessons learned and describe further work we are planning using this and similar interactive activities.
Honglu Du, Mary Beth Rosson, John M. Carroll 0001, Craig H. Ganoe
GROUP4
2009 A scaffolded introduction to dynamic website development for female high school students
abstract
We describe work on developing workshop activities that are part of wConnect, a project that is building an online community of women in computer and information science. The workshops are designed by college women for high school girls, with hands-on construction of dynamic web sites. Because of limited workshop time, the activities use scaffolding to help girls achieve the in-tended learning objectives. In this paper we describe the design of the activities, their formative evaluation in a series of four work-shops, and how we are using these results in the larger project.
Mary Beth Rosson, Anastassia Ioujanina, Timothy Paone, Gretel Sheasley, Hansa Sinha, Craig H. Ganoe, John M. Carroll 0001, Jan Mahar
SIGCSE6
2009 Designing for e-science: Requirements gathering for collaboration in CiteSeer
Craig H. Ganoe, John M. Carroll 0001, C. Lee Giles
Int. J. Hum. Comput. Stud.2
2008 Articulating common ground in cooperative work: content and process
abstract
We study the development of common ground in an emergency management planning task. Twelve three-person multi-role teams performed the task with a paper prototype in a controlled setting; each team completed three versions of the task. We use converging measures to document the development of common ground in the teams and present an in-depth analysis of the characteristics of the common ground development process. Our findings indicate that in complex collaborative work, process common ground increases, thus diminishing the need for acts like information querying or strategy discussions about how to organize the collaborative activities. However, content common ground is created and tested throughout the three runs; in fact dialogue acts used to clarify this content increase over time. Discussion of the implications of these findings for the theory of common ground and the design of collaborative systems follows.
Gregorio Convertino, Helena M. Mentis, Mary Beth Rosson, John M. Carroll 0001, Aleksandra B. Slavkovic, Craig H. Ganoe
CHI6
2008 Realistic Learning Activity is Not Enough
abstract
Through the past two decades, education in computer and information science and technology (CISE) has moved toward a model that pervasively incorporates programming projects and other engaging student activity. Realistic activities and materials are intrinsically motivating because they vividly remind learners of the possibilities for meaningfully applying knowledge and skills in the world beyond the classroom. A realistic activity, however, does not ipso facto reveal its own rationales, deeper lessons, cultural meanings and origins, or its roles in a coherent professional practice. In order for realistic activities to serve as effective learning opportunities, underlying rationale and expert thinking behind problem solving, core concepts and techniques must be made available to students (Collins, 1991; Brown & Collins, 1989).
John M. Carroll 0001, Marcela Borge, Lu Xiao 0002, Craig H. Ganoe
ICALT4
2008 Cultivating a Landscape of Online Places for a Developmental Learning Community
abstract
We describe our work on seeding and building a developmental learning community for recruiting and retaining women in educational programs and careers related to computing and information science (CIS). Our approach is explicitly participatory: we work with young women to better understand how they view and approach CIS and to build activities that may attract women who would otherwise be disinclined toward computing. In this paper we focus primarily on the software tools aspects of this research project.
Mary Beth Rosson, Hansa Sinha, Dejin Zhao, John M. Carroll 0001, Craig H. Ganoe, Jan Mahar
ICALT5
2008 Design and evaluation of awareness mechanisms in CiteSeer
Craig H. Ganoe, John M. Carroll 0001, Isaac G. Councill, C. Lee Giles
Inf. Process. Manag.2
2007 Supporting creativity with awareness in distributed collaboration
abstract
Based on qualitative analysis of three groups collaborating on a research task in a distributed setting, we identify four breakdowns in creativity: (1) Minority ideas were under-considered; (2) Novel ideas were easily lost; (3) There was a lack of critical evaluation of perspectives; (4) Reflexivity was weak during convergence. We propose two design strategies, illustrated with mock-ups, to support creativity with awareness: (1) Automatically summarize and recommend ideational activities from system logs; (2) Allow collaborators to enter status of work activity, making these activity updates visible on social and temporal dimensions. Our analysis also suggests an integrated framework of metrics to evaluate creativity as a long-term collaborative activity.
John M. Carroll 0001, Craig H. Ganoe
GROUP3
2007 Evaluating tagging behavior in social bookmarking systems: metrics and design heuristics
abstract
To improve existing social bookmarking systems and to design new ones, researchers and practitioners need to understand how to evaluate tagging behavior. In this paper, we analyze over two years of data from CiteULike, a social bookmarking system for tagging academic papers. We propose six tag metrics-tag growth, tag reuse, tag non-obviousness, tag discrimination, tag frequency, and tag patterns-to understand the characteristics of a social bookmarking system. Using these metrics, we suggest possible design heuristics to implement a social bookmarking system for CiteSeer, a popular online scholarly digital library for computer science. We believe that these metrics and design heuristics can be applied to social bookmarking systems in other domains.
Thomas George Kannampallil, Yang Song 0008, Craig H. Ganoe, John M. Carroll 0001, C. Lee Giles
GROUP4
2007 Supporting community-based learning: case study of a geographical community organization designing its website
abstract
Community computing supports human – computer interaction among neighbours in geographical or place-based community organizations. Using a case study of such an organization, we investigate the process of designing their website. Our long-term participatory design approach, integrating developmental informal learning, allowed us to understand how this community organization adopts, evaluates, and sustains website technology. Based on our case study analysis, we present three design heuristics for developing community-based technology: align and afford new possibilities for participation, dynamically manage organizational knowledge and learning, and enhance social capital within community organizations and with the broader community.
Craig H. Ganoe, Lu Xiao 0002, Cecelia Merkel, Mary Beth Rosson, John M. Carroll 0001
Behav. Inf. Technol.2
2007 Supporting Community Emergency Management Planning through a Geocollaboration Software Architecture
Wendy A. Schafer, Craig H. Ganoe, John M. Carroll 0001
Comput. Support. Cooperative Work.2
2006 Awareness and teamwork in computer-supported collaborations
abstract
Journal Article Awareness and teamwork in computer-supported collaborations Get access John M. Carroll, John M. Carroll * School of Information Sciences and Technology and Center for Human–Computer Interaction, The Pennsylvania State University, University Park, PA 16802, USA * Corresponding author. Tel.: +1 8148632476; fax: +1 8146353556. E-mail address:[email protected] (J.M. Carroll). Search for other works by this author on: Oxford Academic Google Scholar Mary Beth Rosson, Mary Beth Rosson School of Information Sciences and Technology and Center for Human–Computer Interaction, The Pennsylvania State University, University Park, PA 16802, USA Search for other works by this author on: Oxford Academic Google Scholar Gregorio Convertino, Gregorio Convertino School of Information Sciences and Technology and Center for Human–Computer Interaction, The Pennsylvania State University, University Park, PA 16802, USA Search for other works by this author on: Oxford Academic Google Scholar Craig H. Ganoe Craig H. Ganoe School of Information Sciences and Technology and Center for Human–Computer Interaction, The Pennsylvania State University, University Park, PA 16802, USA Search for other works by this author on: Oxford Academic Google Scholar Interacting with Computers, Volume 18, Issue 1, January 2006, Pages 21–46, https://doi.org/10.1016/j.intcom.2005.05.005 Published: 14 July 2005 Article history Received: 24 April 2005 Accepted: 17 May 2005 Published: 14 July 2005
John M. Carroll 0001, Mary Beth Rosson, Gregorio Convertino, Craig H. Ganoe
Interact. Comput.4
2005 Supporting creativity in distributed scientific communities
abstract
We are interested in supporting creativity in distributed scientific communities through socio-technical interventions. Based on a synthetic literature analysis of creativity and collaborative groups, we present and justify three requirements for supporting creativity: support for divergent and convergent thinking, development of shared objectives, and reflexivity. We discuss our collaboratory prototype and its existing functionality to support creativity. We propose three design implications to support creativity in CSCW: integrate support for individual, dyadic, and group brainstorming, leverage cognitive conflict by preserving and reflecting on minority dissent, and support flexibility in granularity of planning.
John M. Carroll 0001, Craig H. Ganoe
GROUP3
2003 Classroom BRIDGE: using collaborative public and desktop timelines to support activity awareness
abstract
Classroom BRIDGE supports activity awareness by facilitating planning and goal revision in collaborative, project-based middle school science. It integrates large-screen and desktop views of project times to support incidental creation of awareness information through routine document transactions, integrated presentation of awareness information as part of workspace views, and public access to subgroup activity. It demonstrates and develops an object replication approach to integrating synchronous and asynchronous distributed work for a platform incorporating both desktop and large-screen devices. This paper describes an implementation of these concepts with preliminary evaluation data, using timeline-based user interfaces.
Craig H. Ganoe, Jacob P. Somervell, Dennis C. Neale, Philip L. Isenhour, John M. Carroll 0001, Mary Beth Rosson, D. Scott McCrickard
UIST1
2001 Designing our town: MOOsburg
John M. Carroll 0001, Mary Beth Rosson, Philip L. Isenhour, Craig H. Ganoe, Dan Dunlap, James Fogarty, Wendy A. Schafer, Christina Van Metre
Int. J. Hum. Comput. Stud.4