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Jeff Terrace

dblp:10/8165 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 2 · 1 first-authorDatabases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
2 papers
Distributed systems · 78% Storage systems · 22%
Databases, data mining, and information retrieval
1 paper
Data stream processing · 77% Web and social media mining · 23%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 4 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Distributed systems › replication › primary-backup replication
chain replication
0.112009
Object Storage on CRAQ: High-Throughput Chain Replication for Read-Mostly Workloads · USENIX ATC 2009
Storage systems
object storage
0.112009
Object Storage on CRAQ: High-Throughput Chain Replication for Read-Mostly Workloads · USENIX ATC 2009
Distributed systems
replication
0.112009
Object Storage on CRAQ: High-Throughput Chain Replication for Read-Mostly Workloads · USENIX ATC 2009
Virtual and augmented reality
immersive interaction
0.012012
A Scalable Server for 3D Metaverses · USENIX ATC 2012

Methods — techniques the papers use, named apart from their topics

chain replication · 0.1
YearPublicationVenuePosition
2012 Unsupervised Conversion of 3D Models for Interactive Metaverses
abstract
A virtual-world environment becomes a truly engaging platform when users have the ability to insert 3D content into the world. However, arbitrary 3D content is often not optimized for real-time rendering, limiting the ability of clients to display large scenes consisting of hundreds or thousands of objects. We present the design and implementation of an automatic, unsupervised conversion process that transforms 3D content into a format suitable for real-time rendering while minimizing loss of quality. The resulting progressive format includes a base mesh, allowing clients to quickly display the model, and a progressive portion for streaming additional detail as desired. Sirikata, an open virtual world platform, has processed over 700 models using this method.
Jeff Terrace, Ewen Cheslack-Postava, Philip Alexander Levis, Michael J. Freedman
ICME1
2012 A Scalable Server for 3D Metaverses
Ewen Cheslack-Postava, Tahir Azim, Behram F. T. Mistree, Daniel Reiter Horn, Jeff Terrace, Philip Alexander Levis, Michael J. Freedman
USENIX ATC5
2010 Feeding frenzy: selectively materializing users' event feeds
abstract
Near real-time event streams are becoming a key feature of many popular web applications. Many web sites allow users to create a personalized feed by selecting one or more event streams they wish to follow. Examples include Twitter and Facebook, which a user to follow other users' activity, and iGoogle and My Yahoo, which allow users to follow selected RSS streams. How can we efficiently construct a web page showing the latest events from a user's feed? Constructing such a feed must be fast so the page loads quickly, yet reflects recent updates to the underlying event streams. The wide fanout of popular streams (those with many followers) and high skew (fanout and update rates vary widely) make it difficult to scale such applications.
Adam Silberstein, Jeff Terrace, Brian F. Cooper, Raghu Ramakrishnan 0001
SIGMOD Conference2
2009 Object Storage on CRAQ: High-Throughput Chain Replication for Read-Mostly Workloads
Jeff Terrace, Michael J. Freedman
USENIX ATC1