EDBT 2026 Demo / reviewers in the wild / expert
Amir Semmo
dblp:10/8672
· DBLP profile ↗
17ranked-venue papers
3as first author
10since 2021 · last 2025
0000-0002-1553-4940ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 16 · 3 first-author · 10 since 2021Human-computer interaction and ubiquitous computing · 4 · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Artistic style decomposition for texture and shape editingabstractAbstract While methods for generative image synthesis and example-based stylization produce impressive results, their black-box style representation intertwines shape, texture, and color aspects, limiting precise stylistic control and editing of artistic images. We introduce a novel method for decomposing the style of an artistic image that enables interactive geometric shape abstraction and texture control. We spatially decompose the input image into geometric shapes and an overlaying parametric texture representation, facilitating independent manipulation of color and texture. The parameters in this texture representation, comprising the image’s high-frequency details, control painterly attributes in a series of differentiable stylization filters. Shape decomposition is achieved using either segmentation or stroke-based neural rendering techniques. We demonstrate that our shape and texture decoupling enables diverse stylistic edits, including adjustments in shape, stroke, and painterly attributes such as contours and surface relief. Moreover, we demonstrate shape and texture style transfer in the parametric space using both reference images and text prompts and accelerate these by training networks for single- and arbitrary-style parameter prediction. Max Reimann, Martin Büßemeyer, Benito Buchheim, Amir Semmo, Jürgen Döllner, Matthias Trapp 0001 |
Vis. Comput. | 4 |
| 2023 | Controlling Geometric Abstraction and Texture for Artistic ImagesabstractWe present a novel method for the interactive control of geometric abstraction and texture in artistic images. Previous example-based stylization methods often entangle shape, texture, and color, while generative methods for image synthesis generally either make assumptions about the input image, such as only allowing faces or do not offer precise editing controls. By contrast, our holistic approach spatially decomposes the input into shapes and a parametric representation of high-frequency details comprising the image’s texture, thus enabling independent control of color and texture. Each parameter in this representation controls painterly attributes of a pipeline of differentiable stylization filters. The proposed decoupling of shape and texture enables various options for stylistic editing, including interactive global and local adjustments of shape, stroke, and painterly attributes such as surface relief and contours. Additionally, we demonstrate optimization-based texture style-transfer in the parametric space using reference images and text prompts, as well as the training of single- and arbitrary style parameter prediction networks for real-time texture decomposition. Martin Büßemeyer, Max Reimann, Benito Buchheim, Amir Semmo, Jürgen Döllner, Matthias Trapp 0001 |
CW | 4 |
| 2023 | Interactive Control over Temporal Consistency while Stylizing Video StreamsabstractAbstract Image stylization has seen significant advancement and widespread interest over the years, leading to the development of a multitude of techniques. Extending these stylization techniques, such as Neural Style Transfer (NST), to videos is often achieved by applying them on a per‐frame basis. However, per‐frame stylization usually lacks temporal consistency, expressed by undesirable flickering artifacts. Most of the existing approaches for enforcing temporal consistency suffer from one or more of the following drawbacks: They (1) are only suitable for a limited range of techniques, (2) do not support online processing as they require the complete video as input, (3) cannot provide consistency for the task of stylization, or (4) do not provide interactive consistency control. Domain‐agnostic techniques for temporal consistency aim to eradicate flickering completely but typically disregard aesthetic aspects. For stylization tasks, however, consistency control is an essential requirement as a certain amount of flickering adds to the artistic look and feel. Moreover, making this control interactive is paramount from a usability perspective. To achieve the above requirements, we propose an approach that stylizes video streams in real‐time at full HD resolutions while providing interactive consistency control. We develop a lite optical‐flow network that operates at 80 Frames per second (FPS) on desktop systems with sufficient accuracy. Further, we employ an adaptive combination of local and global consistency features and enable interactive selection between them. Objective and subjective evaluations demonstrate that our method is superior to state‐of‐the‐art video consistency approaches. maxreimann.github.io/stream‐consistency Sumit Shekhar 0001, Max Reimann, Moritz Hilscher, Amir Semmo, Jürgen Döllner, Matthias Trapp 0001 |
Comput. Graph. Forum | 4 |
| 2022 | WISE: Whitebox Image Stylization by Example-Based Learning
Winfried Lötzsch, Max Reimann, Martin Büßemeyer, Amir Semmo, Jürgen Döllner, Matthias Trapp 0001 |
ECCV (17) | 4 |
| 2022 | NPRportrait 1.0: A three-level benchmark for non-photorealistic rendering of portraitsabstractRecently, there has been an upsurge of activity in image-based non-photorealistic rendering (NPR), and in particular portrait image stylisation, due to the advent of neural style transfer (NST). However, the state of performance evaluation in this field is poor, especially compared to the norms in the computer vision and machine learning communities. Unfortunately, the task of evaluating image stylisation is thus far not well defined, since it involves subjective, perceptual, and aesthetic aspects. To make progress towards a solution, this paper proposes a new structured, three-level, benchmark dataset for the evaluation of stylised portrait images. Rigorous criteria were used for its construction, and its consistency was validated by user studies. Moreover, a new methodology has been developed for evaluating portrait stylisation algorithms, which makes use of the different benchmark levels as well as annotations provided by user studies regarding the characteristics of the faces. We perform evaluation for a wide variety of image stylisation methods (both portrait-specific and general purpose, and also both traditional NPR approaches and NST) using the new benchmark dataset. Paul L. Rosin, Yukun Lai, David Mould, Ran Yi 0002, Itamar Berger, Lars Doyle, Seungyong Lee 0001, Chuan Li 0001, Yong-Jin Liu 0001, Amir Semmo, Ariel Shamir, Minjung Son 0001, Holger Winnemöller |
Comput. Vis. Media | 10 |
| 2022 | CERVI: collaborative editing of raster and vector imagesabstractAbstract Various web-based image-editing tools and web-based collaborative tools exist in isolation. Research focusing to bridge the gap between these two domains is sparse. We respond to the above and develop prototype groupware for real-time collaborative editing of raster and vector images in a web browser. To better understand the requirements, we conduct a preliminary user study and establish communication and synchronization as key elements. The existing groupware for text documents or presentations handles the above through well-established techniques. However, those cannot be extended as it is for raster or vector graphics manipulation. To this end, we develop a document model that is maintained by a server and is delivered and synchronized to multiple clients. Our prototypical implementation is based on a scalable client–server architecture: using WebGL for interactive browser-based rendering and WebSocket connections to maintain synchronization. We evaluate our work qualitatively through a post-deployment user study for three different scenarios. For quantitative evaluation, we perform a thorough performance measure on both client and server side, thereby identifying design recommendations for future concurrent image-editing software(s). Ulrike Bath, Sumit Shekhar 0001, Julian Egbert, Julian Schmidt, Amir Semmo, Jürgen Döllner, Matthias Trapp 0001 |
Vis. Comput. | 5 |
| 2022 | Controlling strokes in fast neural style transfer using content transformsabstractAbstract Fast style transfer methods have recently gained popularity in art-related applications as they make a generalized real-time stylization of images practicable. However, they are mostly limited to one-shot stylizations concerning the interactive adjustment of style elements. In particular, the expressive control over stroke sizes or stroke orientations remains an open challenge. To this end, we propose a novel stroke-adjustable fast style transfer network that enables simultaneous control over the stroke size and intensity, and allows a wider range of expressive editing than current approaches by utilizing the scale-variance of convolutional neural networks. Furthermore, we introduce a network-agnostic approach for style-element editing by applying reversible input transformations that can adjust strokes in the stylized output. At this, stroke orientations can be adjusted, and warping-based effects can be applied to stylistic elements, such as swirls or waves. To demonstrate the real-world applicability of our approach, we present StyleTune, a mobile app for interactive editing of neural style transfers at multiple levels of control. Our app allows stroke adjustments on a global and local level. It furthermore implements an on-device patch-based upsampling step that enables users to achieve results with high output fidelity and resolutions of more than 20 megapixels. Our approach allows users to art-direct their creations and achieve results that are not possible with current style transfer applications. Max Reimann, Benito Buchheim, Amir Semmo, Jürgen Döllner, Matthias Trapp 0001 |
Vis. Comput. | 3 |
| 2021 | Interactive Multi-level Stroke Control for Neural Style TransferabstractWe present StyleTune, a mobile app for interactive multi-level control of neural style transfers that facilitates creative adjustments of style elements and enables high output fidelity. In contrast to current mobile neural style transfer apps, StyleTune supports users to adjust both the size and orientation of style elements, such as brushstrokes and texture patches, on a global as well as local level. To this end, we propose a novel stroke-adaptive feed-forward style transfer network, that enables control over stroke size and intensity and allows a larger range of edits than current approaches. For additional level-of-control, we propose a network-agnostic method for stroke-orientation adjustment by utilizing the rotation-variance of Convolutional Neural Networks (CNNs). To achieve high output fidelity, we further add a patch-based style transfer method that enables users to obtain output resolutions of more than 20 Megapixel (Mpix). Our approach empowers users to create many novel results that are not possible with current mobile neural style transfer apps. Max Reimann, Benito Buchheim, Amir Semmo, Jürgen Döllner, Matthias Trapp 0001 |
CW | 3 |
| 2021 | Service-based Analysis and Abstraction for Content Moderation of Digital ImagesabstractThis paper presents a service-based approach towards content moderation of digital visual media while browsing web pages. It enables the automatic analysis and classification of possibly offensive content, such as images of violence, nudity, or surgery, and applies common image abstraction techniques at different levels of abstraction to these to lower their affective impact. The system is implemented using a microservice architecture that is accessible via a browser extension, which can be installed in most modern web browsers. It can be used to facilitate content moderation of digital visual media such as digital images or to enable parental control for child protection. Moritz Hilscher, Hendrik Tjabben, Hendrik Rätz, Amir Semmo, Lonni Besançon, Jürgen Döllner, Matthias Trapp 0001 |
Graphics Interface | 4 |
| 2021 | Interactive Photo Editing on Smartphones via Intrinsic DecompositionabstractAbstract Intrinsic decomposition refers to the problem of estimating scene characteristics, such as albedo and shading, when one view or multiple views of a scene are provided. The inverse problem setting, where multiple unknowns are solved given a single known pixel‐value, is highly under‐constrained. When provided with correlating image and depth data, intrinsic scene decomposition can be facilitated using depth‐based priors, which nowadays is easy to acquire with high‐end smartphones by utilizing their depth sensors. In this work, we present a system for intrinsic decomposition of RGB‐D images on smartphones and the algorithmic as well as design choices therein. Unlike state‐of‐the‐art methods that assume only diffuse reflectance, we consider both diffuse and specular pixels. For this purpose, we present a novel specularity extraction algorithm based on a multi‐scale intensity decomposition and chroma inpainting. At this, the diffuse component is further decomposed into albedo and shading components. We use an inertial proximal algorithm for non‐convex optimization (iPiano) to ensure albedo sparsity. Our GPU‐based visual processing is implemented on iOS via the Metal API and enables interactive performance on an iPhone 11 Pro. Further, a qualitative evaluation shows that we are able to obtain high‐quality outputs. Furthermore, our proposed approach for specularity removal outperforms state‐of‐the‐art approaches for real‐world images, while our albedo and shading layer decomposition is faster than the prior work at a comparable output quality. Manifold applications such as recoloring, retexturing, relighting, appearance editing, and stylization are shown, each using the intrinsic layers obtained with our method and/or the corresponding depth data. Sumit Shekhar 0001, Max Reimann, Maximilian Mayer, Amir Semmo, Sebastian Pasewaldt, Jürgen Döllner, Matthias Trapp 0001 |
Comput. Graph. Forum | 4 |
| 2020 | Reducing Affective Responses to Surgical Images and Videos Through StylizationabstractAbstract We present the first empirical study on using colour manipulation and stylization to make surgery images/videos more palatable. While aversion to such material is natural, it limits many people's ability to satisfy their curiosity, educate themselves and make informed decisions. We selected a diverse set of image processing techniques to test them both on surgeons and lay people. While colour manipulation techniques and many artistic methods were found unusable by surgeons, edge‐preserving image smoothing yielded good results both for preserving information (as judged by surgeons) and reducing repulsiveness (as judged by lay people). We then conducted a second set of interview with surgeons to assess whether these methods could also be used on videos and derive good default parameters for information preservation. We provide extensive supplemental material at osf.io/4pfes/ . Lonni Besançon, Amir Semmo, David Biau, Bruno Frachet, Virginie Pineau, El Hadi Sariali, Marc Soubeyrand, Rabah Taouachi, Tobias Isenberg 0001, Pierre Dragicevic |
Comput. Graph. Forum | 2 |
| 2019 | Locally controllable neural style transfer on mobile devices
Max Reimann, Mandy Klingbeil, Sebastian Pasewaldt, Amir Semmo, Matthias Trapp 0001, Jürgen Döllner |
Vis. Comput. | 4 |
| 2018 | MaeSTrO: A Mobile App for Style Transfer Orchestration Using Neural NetworksabstractMobile expressive rendering gained increasing popularity among users seeking casual creativity by image stylization and supports the development of mobile artists as a new user group. In particular, neural style transfer has advanced as a core technology to emulate characteristics of manifold artistic styles. However, when it comes to creative expression, the technology still faces inherent limitations in providing low-level controls for localized image stylization. This work enhances state-of-the-art neural style transfer techniques by a generalized user interface with interactive tools to facilitate a creative and localized editing process. Thereby, we first propose a problem characterization representing trade-offs between visual quality, run-time performance, and user control. We then present MaeSTrO, a mobile app for orchestration of neural style transfer techniques using iterative, multi-style generative and adaptive neural networks that can be locally controlled by on-screen painting metaphors. At this, first user tests indicate different levels of satisfaction for the implemented techniques and interaction design. Max Reimann, Mandy Klingbeil, Sebastian Pasewaldt, Amir Semmo, Matthias Trapp 0001, Jürgen Döllner |
CW | 4 |
| 2016 | Image stylization by interactive oil paint filtering
Amir Semmo, Daniel Limberger, Jan Eric Kyprianidis, Jürgen Döllner |
Comput. Graph. | 1 |
| 2015 | Interactive image filtering for level-of-abstraction texturing of virtual 3D scenes
Amir Semmo, Jürgen Döllner |
Comput. Graph. | 1 |
| 2014 | Multi-perspective 3D panoramasabstractThis article presents multi-perspective 3D panoramas that focus on visualizing 3D geovirtual environments (3D GeoVEs) for navigation and exploration tasks. Their key element, a multi-perspective view (MPV), seamlessly combines what is seen from multiple viewpoints into a single image. This approach facilitates the presentation of information for virtual 3D city and landscape models, particularly by reducing occlusions, increasing screen-space utilization, and providing additional context within a single image. We complement MPVs with cartographic visualization techniques to stylize features according to their semantics and highlight important or prioritized information. When combined, both techniques constitute the core implementation of interactive, multi-perspective 3D panoramas. They offer a large number of effective means for visual communication of 3D spatial information, a high degree of customization with respect to cartographic design, and manifold applications in different domains. We discuss design decisions of 3D panoramas for the exploration of and navigation in 3D GeoVEs. We also discuss a preliminary user study that indicates that 3D panoramas are a promising approach for navigation systems using 3D GeoVEs. Sebastian Pasewaldt, Amir Semmo, Matthias Trapp 0001, Jürgen Döllner |
Int. J. Geogr. Inf. Sci. | 2 |
| 2012 | Interactive Visualization of Generalized Virtual 3D City Models using Level-of-Abstraction TransitionsabstractAbstract Virtual 3D city models play an important role in the communication of complex geospatial information in a growing number of applications, such as urban planning, navigation, tourist information, and disaster management. In general, homogeneous graphic styles are used for visualization. For instance, photorealism is suitable for detailed presentations, and non‐photorealism or abstract stylization is used to facilitate guidance of a viewer's gaze to prioritized information. However, to adapt visualization to different contexts and contents and to support saliency‐guided visualization based on user interaction or dynamically changing thematic information, a combination of different graphic styles is necessary. Design and implementation of such combined graphic styles pose a number of challenges, specifically from the perspective of real‐time 3D visualization. In this paper, the authors present a concept and an implementation of a system that enables different presentation styles, their seamless integration within a single view, and parametrized transitions between them, which are defined according to tasks, camera view, and image resolution. The paper outlines potential usage scenarios and application fields together with a performance evaluation of the implementation. Amir Semmo, Matthias Trapp 0001, Jan Eric Kyprianidis, Jürgen Döllner |
Comput. Graph. Forum | 1 |