EDBT 2026 Demo / reviewers in the wild / expert
Saminda Abeyruwan
dblp:10/9832 · also Saminda Wishwajith Abeyruwan
· DBLP profile ↗
8ranked-venue papers
2as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 2 first-author · 3 since 2021Systems, architecture and hardware · 3 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SAS-Prompt: Large Language Models as Numerical Optimizers for Robot Self-ImprovementabstractWe demonstrate the ability of large language models (LLMs) to perform iterative self-improvement of robot policies. An important insight of this paper is that LLMs have a built-in ability to perform (stochastic) numerical optimization and that this property can be leveraged for explainable robot policy search. Based on this insight, we introduce the SAS Prompt (Summarize, Analyze, Synthesize) – a single prompt that enables iterative learning and adaptation of robot behavior by combining the LLM's ability to retrieve, reason and optimize over previous robot traces in order to synthesize new, unseen behavior. Our approach can be regarded as an early example of a new family of explainable policy search methods that are entirely implemented within an LLM. We evaluate our approach both in simulation and on a real-robot table tennis task. Project website: sites.google.com/asu.edu/sas-llm/ Heni Ben Amor, Laura Graesser, Atil Iscen, David B. D'Ambrosio, Saminda Abeyruwan, Alex Bewley, Kamalesh Kalirathinam, Swaroop Mishra, Pannag R. Sanketi |
ICRA | 5 |
| 2025 | Achieving Human Level Competitive Robot Table TennisabstractAchieving human-level performance on real world tasks is a north star for the robotics community. We present the first learned robot agent that reaches amateur humanlevel performance in competitive table tennis. Table tennis is a physically demanding sport that takes humans years to master. We contribute (1) a hierarchical and modular policy architecture consisting of (i) low level controllers with their skill descriptors that model their capabilities and (ii) a high level controller that chooses the low level skills, (2) techniques for enabling zero-shot sim-to-real and curriculum building, including an iterative approach (train in sim, deploy in real), and (3) real time adaptation to unseen opponents. Policy performance was assessed through 29 robot vs. human matches of which the robot won 45 % (13/29). All humans were unseen players and their skill level varied from beginner to tournament level. Whilst the robot lost all matches vs. the most advanced players it won 100 % matches vs. beginners and 55 % matches vs. intermediate players, demonstrating solidly amateur humanlevel performance. Videos of the matches can be viewed here1.See sites https://google.com/view/competitive-robot-table-tennis. David B. D'Ambrosio, Saminda Abeyruwan, Laura Graesser, Atil Iscen, Heni Ben Amor, Alex Bewley, Barney J. Reed, Krista Reymann, Leila Takayama, Yuval Tassa, Krzysztof Choromanski, Erwin Coumans, Deepali Jain, Navdeep Jaitly, Natasha Jaques, Satoshi Kataoka, Yuheng Kuang, Nevena Lazic, Reza Mahjourian, Sherry Moore, Kenneth Oslund, Anish Shankar, Vikas Sindhwani, Vincent Vanhoucke, Grace Vesom, Peng Xu 0010, Pannag R. Sanketi |
ICRA | 2 |
| 2022 | Learning High Speed Precision Table Tennis on a Physical RobotabstractLearning goal conditioned control in the real world is a challenging open problem in robotics. Reinforcement learning systems have the potential to learn autonomously via trial-and-error, but in practice the costs of manual reward design, ensuring safe exploration, and hyperparameter tuning are often enough to preclude real world deployment. Imitation learning approaches, on the other hand, offer a simple way to learn control in the real world, but typically require costly cu-rated demonstration data and lack a mechanism for continuous improvement. Recently, iterative imitation methods have been shown to be effective at relaxing both these constraints, learning goal directed control from undirected demonstration data, and improving continuously via self-supervised goal reaching. These approaches, however, have not yet been shown to scale beyond simple simulated environments. In this work, we present the first evidence that simple iterative imitation learning can scale to goal-directed behavior on a real robot in a dynamic setting: high speed, precision table tennis (e.g. “land the ball on this particular target”). We find that this approach offers a straightforward way to do continuous on-robot learning, without complexities such as reward design, value function learning, or sim-to-real transfer. We also find that this approach is scalable-sample efficient enough to train on a physical robot in just a few hours. In real world evaluations, we find that that the resulting policy can perform on par or better than amateur humans (with players sampled randomly from a robotics lab) at the task of returning the ball to specific targets on the table. Finally, we analyze the effect of an initial undirected bootstrap dataset size on performance, finding that a modest amount of unstructured demonstration data provided up-front drastically speeds up the convergence of a general purpose goal-reaching policy. See supplementary video for examples of the policy on a physical robot. Tianli Ding, Laura Graesser, Saminda Abeyruwan, David B. D'Ambrosio, Anish Shankar, Pierre Sermanet, Pannag R. Sanketi, Corey Lynch |
IROS | 3 |
| 2015 | RLLib: C++ Library to Predict, Control, and Represent Learnable Knowledge Using On/Off Policy Reinforcement LearningabstractRLLib is a lightweight C++ template library that implements incremental, standard, and gradient temporal-difference learning algorithms in reinforcement learning. It is an optimized library for robotic applications and embedded devices that operates under fast duty cycles (e.g., $$\le $$ 30 ms). RLLib has been tested and evaluated on RoboCup 3D soccer simulation agents, NAO V4 humanoid robots, and Tiva C series launchpad microcontrollers to predict, control, learn behavior, and represent learnable knowledge. Saminda Abeyruwan, Ubbo Visser |
RoboCup | 1 |
| 2014 | A New Real-Time Algorithm to Extend DL Assertional Formalism to Represent and Deduce Entities in Robotic Soccer
Saminda Abeyruwan, Ubbo Visser |
RoboCup | 1 |
| 2014 | Single- and Multi-channel Whistle Recognition with NAO Robots
Kyle Poore, Saminda Abeyruwan, Andreas Seekircher, Ubbo Visser |
RoboCup | 2 |
| 2012 | Motion Capture and Contemporary Optimization Algorithms for Robust and Stable Motions on Simulated Biped Robots
Andreas Seekircher, Justin Stoecker, Saminda Abeyruwan, Ubbo Visser |
RoboCup | 3 |
| 2011 | BioAssay Ontology (BAO): A Semantic Description of Bioassays and High-Throughput Screening ResultsabstractBACKGROUND: High-throughput screening (HTS) is one of the main strategies to identify novel entry points for the development of small molecule chemical probes and drugs and is now commonly accessible to public sector research. Large amounts of data generated in HTS campaigns are submitted to public repositories such as PubChem, which is growing at an exponential rate. The diversity and quantity of available HTS assays and screening results pose enormous challenges to organizing, standardizing, integrating, and analyzing the datasets and thus to maximize the scientific and ultimately the public health impact of the huge investments made to implement public sector HTS capabilities. Novel approaches to organize, standardize and access HTS data are required to address these challenges. RESULTS: We developed the first ontology to describe HTS experiments and screening results using expressive description logic. The BioAssay Ontology (BAO) serves as a foundation for the standardization of HTS assays and data and as a semantic knowledge model. In this paper we show important examples of formalizing HTS domain knowledge and we point out the advantages of this approach. The ontology is available online at the NCBO bioportal http://bioportal.bioontology.org/ontologies/44531. CONCLUSIONS: After a large manual curation effort, we loaded BAO-mapped data triples into a RDF database store and used a reasoner in several case studies to demonstrate the benefits of formalized domain knowledge representation in BAO. The examples illustrate semantic querying capabilities where BAO enables the retrieval of inferred search results that are relevant to a given query, but are not explicitly defined. BAO thus opens new functionality for annotating, querying, and analyzing HTS datasets and the potential for discovering new knowledge by means of inference. Ubbo Visser, Saminda Abeyruwan, Uma Vempati, Robin P. Smith, Vance P. Lemmon, Stephan C. Schürer |
BMC Bioinform. | 2 |