Demo Data from EDBT 2026 / reviewers in the wild / expert
Davide Pesare
dblp:10/9924
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 52% Rendering · 20% Image and video processing · 20% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing › stylization
example-based stylization |
0.2 | 1 | 2013 | Stylizing animation by example · ACM Trans. Graph. 2013 |
Visual content generation and editing
texture synthesis |
0.2 | 1 | 2013 | Stylizing animation by example · ACM Trans. Graph. 2013 |
Rendering
non-photorealistic rendering |
0.1 | 1 | 2011 | Coherent noise for non-photorealistic rendering · ACM Trans. Graph. 2011 |
Image and video processing › video processing
temporal consistency |
0.1 | 1 | 2011 | Coherent noise for non-photorealistic rendering · ACM Trans. Graph. 2011 |
Computer animation and physical simulation
keyframe animation |
0.0 | 1 | 2013 | Stylizing animation by example · ACM Trans. Graph. 2013 |
Methods — techniques the papers use, named apart from their topics
temporal coherence · 0.2image analogies · 0.2guided texture synthesis · 0.2depth and velocity field filtering · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Stylizing animation by exampleabstractSkilled artists, using traditional media or modern computer painting tools, can create a variety of expressive styles that are very appealing in still images, but have been unsuitable for animation. The key difficulty is that existing techniques lack adequate temporal coherence to animate these styles effectively. Here we augment the range of practical animation styles by extending the guided texture synthesis method of Image Analogies [Hertzmann et al. 2001] to create temporally coherent animation sequences. To make the method art directable, we allow artists to paint portions of keyframes that are used as constraints. The in-betweens calculated by our method maintain stylistic continuity and yet change no more than necessary over time. Pierre Bénard, Forrester Cole, Michael Kass, Igor Mordatch, James Hegarty, Martin Sebastian Senn, Kurt W. Fleischer, Davide Pesare, Katherine Breeden |
ACM Trans. Graph. | 8 |
| 2011 | Coherent noise for non-photorealistic renderingabstractA wide variety of non-photorealistic rendering techniques make use of random variation in the placement or appearance of primitives. In order to avoid the "shower-door" effect, this random variation should move with the objects in the scene. Here we present coherent noise tailored to this purpose. We compute the coherent noise with a specialized filter that uses the depth and velocity fields of a source sequence. The computation is fast and suitable for interactive applications like games. Michael Kass, Davide Pesare |
ACM Trans. Graph. | 2 |