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Davide Pesare

dblp:10/9924 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visual content generation and editing · 52% Rendering · 20% Image and video processing · 20%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › stylization
example-based stylization
0.212013
Stylizing animation by example · ACM Trans. Graph. 2013
Visual content generation and editing
texture synthesis
0.212013
Stylizing animation by example · ACM Trans. Graph. 2013
Rendering
non-photorealistic rendering
0.112011
Coherent noise for non-photorealistic rendering · ACM Trans. Graph. 2011
Image and video processing › video processing
temporal consistency
0.112011
Coherent noise for non-photorealistic rendering · ACM Trans. Graph. 2011
Computer animation and physical simulation
keyframe animation
0.012013
Stylizing animation by example · ACM Trans. Graph. 2013

Methods — techniques the papers use, named apart from their topics

temporal coherence · 0.2image analogies · 0.2guided texture synthesis · 0.2depth and velocity field filtering · 0.1
YearPublicationVenuePosition
2013 Stylizing animation by example
abstract
Skilled artists, using traditional media or modern computer painting tools, can create a variety of expressive styles that are very appealing in still images, but have been unsuitable for animation. The key difficulty is that existing techniques lack adequate temporal coherence to animate these styles effectively. Here we augment the range of practical animation styles by extending the guided texture synthesis method of Image Analogies [Hertzmann et al. 2001] to create temporally coherent animation sequences. To make the method art directable, we allow artists to paint portions of keyframes that are used as constraints. The in-betweens calculated by our method maintain stylistic continuity and yet change no more than necessary over time.
Pierre Bénard, Forrester Cole, Michael Kass, Igor Mordatch, James Hegarty, Martin Sebastian Senn, Kurt W. Fleischer, Davide Pesare, Katherine Breeden
ACM Trans. Graph.8
2011 Coherent noise for non-photorealistic rendering
abstract
A wide variety of non-photorealistic rendering techniques make use of random variation in the placement or appearance of primitives. In order to avoid the "shower-door" effect, this random variation should move with the objects in the scene. Here we present coherent noise tailored to this purpose. We compute the coherent noise with a specialized filter that uses the depth and velocity fields of a source sequence. The computation is fast and suitable for interactive applications like games.
Michael Kass, Davide Pesare
ACM Trans. Graph.2