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Dao Thi Phuong Quynh

dblp:11/10767 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Image and video coding · 43% Geometric modeling and processing · 34% Computer animation and physical simulation · 23%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video coding
video compression
0.222011
Modeling 3D articulated motions with conformal geometry videos (CGVs) · ACM Multimedia 2011
Modeling 3D facial expressions using geometry videos · ACM Multimedia 2010
Computer animation and physical simulation › character animation
articulated motion
0.112011
Modeling 3D articulated motions with conformal geometry videos (CGVs) · ACM Multimedia 2011
Geometric modeling and processing › discrete geometry › discrete differential geometry › differential geometry
conformal geometry
0.012011
Modeling 3D articulated motions with conformal geometry videos (CGVs) · ACM Multimedia 2011
Geometric modeling and processing
mesh processing
0.012011
Modeling 3D articulated motions with conformal geometry videos (CGVs) · ACM Multimedia 2011

Methods — techniques the papers use, named apart from their topics

conformal geometry · 0.1H.264/AVC · 0.1hole filling · 0.1geodesic-based segmentation · 0.1expression-invariant parametrization · 0.1
YearPublicationVenuePosition
2012 An intrinsic algorithm for computing geodesic distance fields on triangle meshes with holes
Dao Thi Phuong Quynh, Ying He 0001, Shi-Qing Xin, Zhonggui Chen
Graph. Model.1
2012 Modeling and Compressing 3-D Facial Expressions Using Geometry Videos
abstract
In this paper, we present a novel geometry video (GV) framework to model and compress 3-D facial expressions. GV bridges the gap of 3-D motion data and 2-D video, and provides a natural way to apply the well-studied video processing techniques to motion data processing. Our framework includes a set of algorithms to construct GVs, such as hole filling, geodesic-based face segmentation, expression-invariant parameterization (EIP), and GV compression. Our EIP algorithm can guarantee the exact correspondence of the salient features (eyes, mouth, and nose) in different frames, which leads to GVs with better spatial and temporal coherence than that of the conventional parameterization methods. By taking advantage of this feature, we also propose a new H.264/AVC-based progressive directional prediction scheme, which can provide further 10%-16% bitrate reductions compared to the original H.264/AVC applied for GV compression while maintaining good video quality. Our experimental results on real-world datasets demonstrate that GV is very effective for modeling the high-resolution 3-D expression data, thus providing an attractive way in expression information processing for gaming and movie industry.
Jiazhi Xia, Dao Thi Phuong Quynh, Ying He 0001, Xiaoming Chen 0006, Steven C. H. Hoi
IEEE Trans. Circuits Syst. Video Technol.2
2011 Modeling 3D articulated motions with conformal geometry videos (CGVs)
abstract
3D articulated motions are widely used in entertainment, sports, military, and medical applications. Among various techniques for modeling 3D motions, geometry videos (GVs) are a compact representation in that each frame is parameterized to a 2D domain, which captures the 3D geometry (x, y, z) to a pixel (r, g, b) in the image domain. As a result, the widely studied image/video processing techniques can be directly borrowed for 3D motion. This paper presents conformal geometry videos (CGVs), a novel extension of the traditional geometry videos by taking into the consideration of the isometric nature of 3D articulated motions. We prove that the 3D articulated motion can be uniquely (up to rigid motion) represented by (»,H), where » is the conformal factor characterizing the intrinsic property of the 3D motion, and H the mean curvature characterizing the extrinsic feature (i.e., embedding or appearance). Furthermore, the conformal factor » is pose-invariant. Thus, in sharp contrast to the GVs which capture 3D motion by three channels, CGVs take only one channel of mean curvature H and the first frame of the conformal factor », i.e., approximately 1/3 the storage of the GVs. In addition, CGVs have strong spatial and temporal coherence, which favors various well studied video compression techniques. Thus, CGVs can be highly compressed by using the state-of the-art video compression techniques, such as H.264/AVC. Our experimental results on real-world 3D motions show that CGVs are a highly compact representation for 3D articulated motions, i.e., given CGVs and GVs of the same file size, CGVs show much better visual quality than GVs.
Dao Thi Phuong Quynh, Ying He 0001, Xiaoming Chen 0006, Jiazhi Xia, Qian Sun 0003, Steven C. H. Hoi
ACM Multimedia1
2010 Modeling 3D facial expressions using geometry videos
abstract
The significant advances in developing high-speed shape acquisition devices make it possible to capture the moving and deforming objects at video speeds. However, due to its complicated nature, it is technically challenging to effectively model and store the captured motion data. In this paper, we present a set of algorithms to construct geometry videos for 3D facial expressions, including hole filling, geodesic-based face segmentation, and expression-invariant parametrization. Our algorithms are efficient and robust, and can guarantee the exact correspondence of the salient features (eyes, mouth and nose). Geometry video naturally bridges the 3D motion data and 2D video, and provides a way to borrow the well-studied video processing techniques to motion data processing. With our proposed intra-frame prediction scheme based on H.264/AVC, we are able to compress the geometry videos into a very compact size while maintaining the video quality. Our experimental results on real-world datasets demonstrate that geometry video is effective for modeling the high-resolution 3D expression data.
Jiazhi Xia, Ying He 0001, Dao Thi Phuong Quynh, Xiaoming Chen 0006, Steven C. H. Hoi
ACM Multimedia3