Demo Data from EDBT 2026 / reviewers in the wild / expert
Fabio Bettio
dblp:11/1227
· DBLP profile ↗
7ranked-venue papers
3as first author
3since 2021 · last 2024
0000-0003-0948-5289ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% | |
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 53% Rendering · 47% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
depth estimation |
0.7 | 1 | 2023 | Deep Scene Synthesis of Atlanta-World Interiors from a Single Omnidirectional Image · IEEE Trans. Vis. Comput. Graph. 2023 |
Computer vision › 3D vision › depth estimation › panoramic depth estimation
panoramic indoor depth |
0.7 | 1 | 2023 | Deep Scene Synthesis of Atlanta-World Interiors from a Single Omnidirectional Image · IEEE Trans. Vis. Comput. Graph. 2023 |
Rendering
novel view synthesis |
0.7 | 1 | 2023 | Deep Scene Synthesis of Atlanta-World Interiors from a Single Omnidirectional Image · IEEE Trans. Vis. Comput. Graph. 2023 |
Virtual and augmented reality › immersive content generation
panoramic view synthesis |
0.7 | 1 | 2023 | Deep Scene Synthesis of Atlanta-World Interiors from a Single Omnidirectional Image · IEEE Trans. Vis. Comput. Graph. 2023 |
Virtual and augmented reality › near-eye display
holographic display |
0.1 | 1 | 2006 | A Large Scale Interactive Holographic Display · VR 2006 |
Virtual and augmented reality › immersive display
multi-projector display |
0.0 | 1 | 2006 | A Large Scale Interactive Holographic Display · VR 2006 |
Methods — techniques the papers use, named apart from their topics
domain-specific loss · 1.3deep learning · 1.3cluster rendering · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Deep synthesis and exploration of omnidirectional stereoscopic environments from a single surround-view panoramic image
Giovanni Pintore, Alberto Jaspe-Villanueva, Markus Hadwiger, Jens Schneider 0002, Marco Agus, Fabio Marton, Fabio Bettio, Enrico Gobbetti |
Comput. Graph. | 7 |
| 2023 | Deep Scene Synthesis of Atlanta-World Interiors from a Single Omnidirectional ImageabstractWe present a new data-driven approach for extracting geometric and structural information from a single spherical panorama of an interior scene, and for using this information to render the scene from novel points of view, enhancing 3D immersion in VR applications. The approach copes with the inherent ambiguities of single-image geometry estimation and novel view synthesis by focusing on the very common case of Atlanta-world interiors, bounded by horizontal floors and ceilings and vertical walls. Based on this prior, we introduce a novel end-to-end deep learning approach to jointly estimate the depth and the underlying room structure of the scene. The prior guides the design of the network and of novel domain-specific loss functions, shifting the major computational load on a training phase that exploits available large-scale synthetic panoramic imagery. An extremely lightweight network uses geometric and structural information to infer novel panoramic views from translated positions at interactive rates, from which perspective views matching head rotations are produced and upsampled to the display size. As a result, our method automatically produces new poses around the original camera at interactive rates, within a working area suitable for producing depth cues for VR applications, especially when using head-mounted displays connected to graphics servers. The extracted floor plan and 3D wall structure can also be used to support room exploration. The experimental results demonstrate that our method provides low-latency performance and improves over current state-of-the-art solutions in prediction accuracy on available commonly used indoor panoramic benchmarks. Giovanni Pintore, Fabio Bettio, Marco Agus, Enrico Gobbetti |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2021 | A novel approach for exploring annotated data with interactive lensesabstractAbstract We introduce a novel approach for assisting users in exploring 2D data representations with an interactive lens. Focus‐and‐context exploration is supported by translating user actions to the joint adjustments in camera and lens parameters that ensure a good placement and sizing of the lens within the view. This general approach, implemented using standard device mappings, overcomes the limitations of current solutions, which force users to continuously switch from lens positioning and scaling to view panning and zooming. Navigation is further assisted by exploiting data annotations. In addition to traditional visual markups and information links, we associate to each annotation a lens configuration that highlights the region of interest. During interaction, an assisting controller determines the next best lens in the database based on the current view and lens parameters and the navigation history. Then, the controller interactively guides the user's lens towards the selected target and displays its annotation markup. As only one annotation markup is displayed at a time, clutter is reduced. Moreover, in addition to guidance, the navigation can also be automated to create a tour through the data. While our methods are generally applicable to general 2D visualization, we have implemented them for the exploration of stratigraphic relightable models. The capabilities of our approach are demonstrated in cultural heritage use cases. A user study has been performed in order to validate our approach. Fabio Bettio, Moonisa Ahsan, Fabio Marton, Enrico Gobbetti |
Comput. Graph. Forum | 1 |
| 2009 | An interactive 3D medical visualization system based on a light field display
Marco Agus, Fabio Bettio, Andrea Giachetti 0001, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton, Giovanni Pintore |
Vis. Comput. | 2 |
| 2008 | Scalable rendering of massive triangle meshes on light field displays
Fabio Bettio, Enrico Gobbetti, Fabio Marton, Giovanni Pintore |
Comput. Graph. | 1 |
| 2007 | Multiresolution Visualization of Massive Models on a Large Spatial 3D Display
Fabio Bettio, Enrico Gobbetti, Giovanni Pintore, Fabio Marton |
EGPGV | 1 |
| 2006 | A Large Scale Interactive Holographic DisplayabstractOur work focuses on the development of interactive multi-user holographic displays that allow freely moving naked eye participants to share a three dimensional scene with fully continuous, observer independent, parallax. Our approach is based on a scalable design that exploits a specially arranged array of projectors and a holographic screen. The feasibility of such an approach has already been demonstrated with a working hardware and software 7.4M pixel prototype driven at 10-15Hz by two DVI streams. In this short contribution, we illustrate our progress, presenting a 50M pixel display prototype driven by a dedicated cluster hosting multiple consumer level graphic cards. Tibor Agócs, Tibor Balogh, Tamás Forgács, Fabio Bettio, Enrico Gobbetti, Gianluigi Zanetti, Eric Bouvier |
VR | 4 |