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Qian Chen 0022

dblp:11/1394-22 · DBLP profile ↗
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4ranked-venue papers
4as first author
0since 2021 · last 1999
0000-0002-1909-302XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-authorArtificial intelligence and machine learning · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 88% Representation and self-supervised learning · 12%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.021999
Efficient Iterative Solution to M-View Projective Reconstruction Problem · CVPR 1999
A Volumetric Stereo Matching Method: Application to Image-Based Modeling · CVPR 1999
Computer vision › 3D vision › 3d reconstruction
image-based 3d reconstruction
0.011999
A Volumetric Stereo Matching Method: Application to Image-Based Modeling · CVPR 1999
Machine learning › Representation and self-supervised learning
matrix factorization
0.011999
Efficient Iterative Solution to M-View Projective Reconstruction Problem · CVPR 1999
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction
0.011999
Efficient Iterative Solution to M-View Projective Reconstruction Problem · CVPR 1999
Computer vision › 3D vision › 3d reconstruction
projective reconstruction
0.011999
Efficient Iterative Solution to M-View Projective Reconstruction Problem · CVPR 1999
Computer vision › 3D vision › stereo vision
stereo matching
0.011999
A Volumetric Stereo Matching Method: Application to Image-Based Modeling · CVPR 1999
Computer vision › 3D vision
structure from motion
0.011999
Efficient Iterative Solution to M-View Projective Reconstruction Problem · CVPR 1999
Computer vision › 3D vision
camera calibration
0.011999
A Volumetric Stereo Matching Method: Application to Image-Based Modeling · CVPR 1999
Computer vision › 3D vision › stereo vision
image rectification
0.011999
A Volumetric Stereo Matching Method: Application to Image-Based Modeling · CVPR 1999

Methods — techniques the papers use, named apart from their topics

weighted least squares · 0.0iterative least squares · 0.0extremal surface extraction · 0.0coarse-to-fine optimization · 0.0
YearPublicationVenuePosition
1999 A Volumetric Stereo Matching Method: Application to Image-Based Modeling
abstract
We formulate stereo matching as an extremal surface extraction problem. This is made possible by embedding the disparity surface inside a volume where the surface is composed of voxels with locally maximal similarity values. This formulation naturally implements the coherence principle, and allows us to incorporate most known global constraints. Time efficiency is achieved by executing the algorithm in a coarse-to-fine fashion, and only populating the full volume at the coarsest level. To make the system more practical, we present a rectification algorithm based on the fundamental matrix, avoiding full camera calibration. We present results on standard stereo pairs, and on our own data set. The results are qualitatively evaluated in terms of both the generated disparity maps and the 3-D models.
Qian Chen 0022, Gérard G. Medioni
CVPR1
1999 Efficient Iterative Solution to M-View Projective Reconstruction Problem
abstract
We propose an efficient solution to the general M-view projective reconstruction problem, using matrix factorization and iterative least squares. The method can accept input with missing data, meaning that not all points are necessarily visible in all views. It runs much faster than the often-used non-linear minimization method, while preserving the accuracy of the latter. The key idea is to convert the minimization problem into a series of weighted least squares sub-problems with drastically reduced matrix sizes. Additionally, we show that good initial values can always be obtained. Experimental results on both synthetic and real data are presented. Potential applications are also demonstrated.
Qian Chen 0022, Gérard G. Medioni
CVPR1
1998 Building human face models from two images
abstract
We present a practical technique for building 3-D human face models from two photographs. Rather than using expensive 3-D scanners, we show that frontal face models can be faithfully reconstructed with unsophisticated digital cameras in a totally non-invasive setup. We propose a rectification algorithm based on the fundamental matrix by computing the dual of the point transformation matrix. The image matching problem is converted into a maximal surface extraction problem which is then solved efficiently. Finally, the Euclidean approximation is achieved with the help of a novel factorization method for perspective cameras. Two examples are presented.
Qian Chen 0022, Gérard G. Medioni
MMSP1
1997 Image synthesis from a sparse set of views
abstract
The authors present an image synthesis methodology and a system built around it. Given a sparse set of photographs taken from unknown viewpoints, the system generates images from new, different viewpoints with correct perspective, and handles occlusion. It achieves this without requiring any knowledge about the 3D structure of the scene nor the intrinsic camera parameters. The photo-realistic rendering process is polygon based and can be potentially implemented as real time texture mapping. The system is robust to noise by taking advantage of duplicate information from multiple views. They present results on several example scenes.
Qian Chen 0022, Gérard G. Medioni
IEEE Visualization1