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Arnoud Visser

dblp:11/3275 · DBLP profile ↗
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21ranked-venue papers
5as first author
2since 2021 · last 2024
0000-0002-7525-7017ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 19 · 3 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%
Artificial intelligence
1 paper
Video understanding and tracking · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › robot navigation
person following
0.112008
A hybrid algorithm for tracking and following people using a robotic dog · HRI 2008
Computer vision › Video understanding and tracking › object tracking
person tracking
0.012008
A hybrid algorithm for tracking and following people using a robotic dog · HRI 2008

Methods — techniques the papers use, named apart from their topics

salient feature tracking · 0.2color histogram tracking · 0.2background subtraction · 0.2
YearPublicationVenuePosition
2024 Position and Altitude of the Nao Camera Head from Two Points on the Soccer Field Plus the Gravitational Direction
Stijn Oomes, Arnoud Visser
RoboCup2
2023 Using Neural Factorization of Shape and Reflectance for Ball Detection
Xavier Monté, Joey van der Kaaij, Rogier van der Weerd, Arnoud Visser
RoboCup4
2019 A Review of Robot Rescue Simulation Platforms for Robotics Education
Josie Hughes, Masaru Shimizu, Arnoud Visser
RoboCup3
2018 Integrating the Latest Artificial Intelligence Algorithms into the RoboCup Rescue Simulation Framework
Arnoud Visser, Luis G. Nardin, Sebastian Castro
RoboCup1
2015 Novelty Search for Soft Robotic Space Exploration
abstract
The use of soft robots in future space exploration is still a far-fetched idea, but an attractive one. Soft robots are inherently compliant mechanisms that are well suited for locomotion on rough terrain as often faced in extra-planetary environments. Depending on the particular application and requirements, the best shape (or body morphology) and locomotion strategy for such robots will vary substantially. Recent developments in soft robotics and evolutionary optimization showed the possibility to simultaneously evolve the morphology and locomotion strategy in simulated trials. The use of techniques such as generative encoding and neural evolution were key to these findings. In this paper, we improve further on this methodology by introducing the use of a novelty measure during the evolution process. We compare fitness search and novelty search in different gravity levels and we consistently find novelty-based search to perform as good as or better than a fitness--based search, while also delivering a greater variety of designs. We propose a combination of the two techniques using fitness-elitism in novelty search to obtain a further improvement. We then use our methodology to evolve the gait and morphology of soft robots at different gravity levels, finding a taxonomy of possible locomotion strategies that are analyzed in the context of space-exploration.
Georgios Methenitis, Daniel Hennes, Dario Izzo, Arnoud Visser
GECCO4
2015 A Realistic RoboCup Rescue Simulation Based on Gazebo
abstract
Since the first demonstration of the Virtual Robot Competition, USARSim has been used as the simulation interface and environment. The underlying simulation platform, Unreal Engine, has seen three major upgrades (UT2004, UT3 and UDK). These upgrades required a whole new USARSim simulator to be built from scratch. Yet, between those versions the USARSim interface has not been modified, which made USARSim a stable platform for more than 10 years. This stability allowed developers to concentrate on their control and perception algorithms. This paper describes a new prototype of the USARSim interface; implemented as plugin to Gazebo, the simulation environment native to ROS. This plugin would facilitate a shift of the maintenance of the simulation environment to the Open Source Robotics foundation and attract new teams to the Virtual Robot Competition. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
Masaru Shimizu, Nate Koenig, Arnoud Visser, Tomoichi Takahashi
RoboCup3
2014 MRESim, a Multi-robot Exploration Simulator for the Rescue Simulation League
Victor Spirin, Julian de Hoog, Arnoud Visser, Stephen Cameron
RoboCup3
2014 RoboCup Rescue Simulation Innovation Strategy
Arnoud Visser, Nobuhiro Ito, Alexander Kleiner
RoboCup1
2013 Enabling Codesharing in Rescue Simulation with USARSim/ROS
Zeid Kootbally, Stephen Balakirsky, Arnoud Visser
RoboCup3
2012 RoboCup 2012 Rescue Simulation League Winners
Francesco Amigoni, Arnoud Visser, Masatoshi Tsushima
RoboCup2
2012 Extending Virtual Robots towards RoboCup Soccer Simulation and @Home
Sander van Noort, Arnoud Visser
RoboCup2
2010 Realistic Simulation of Laser Range Finder Behavior in a Smoky Environment
Okke Formsma, Nick Dijkshoorn, Sander van Noort, Arnoud Visser
RoboCup4
2009 Coordinated Action in a Heterogeneous Rescue Team
Fares Alnajar, Hanne Nijhuis, Arnoud Visser
RoboCup3
2008 A hybrid algorithm for tracking and following people using a robotic dog
abstract
The capability to follow a person in a domestic environment is an important prerequisite for a robot companion. In this paper, a tracking algorithm is presented that makes it possible to follow a person using a small robot. This algorithm can track a person while moving around, regardless of the sometimes erratic movements of the legged robot. Robust performance is obtained by fusion of two algorithms, one based on salient features and one on color histograms. Re-initializing object histograms enables the system to track a person even when the illumination in the environment changes. By being able to re-initialize the system on run time using background subtraction, the system gains an extra level of robustness.
Martijn Liem, Arnoud Visser, Frans C. A. Groen
HRI2
2008 An Omnidirectional Camera Simulation for the USARSim World
Tijn Schmits, Arnoud Visser
RoboCup2
2007 A Scalable Hybrid Multi-robot SLAM Method for Highly Detailed Maps
Max Pfingsthorn, Bayu Slamet, Arnoud Visser
RoboCup3
2007 Beyond Frontier Exploration
Arnoud Visser, Xingrui-Ji, Merlijn van Ittersum, Luis A. González Jaime, Laurentiu A. Stancu
RoboCup1
2006 Panoramic Localization in the 4-Legged League
Jürgen Sturm, Paul van Rossum, Arnoud Visser
RoboCup3
2003 The High-Level Communication Model for Multi-agent Coordination in the RoboCupRescue Simulator
Stef B. M. Post, Maurits L. Fassaert, Arnoud Visser
RoboCup3
2002 A hierarchical view on modeling the reliability of a DSRC link for ETC applications
abstract
For electronic payments, the communication link has to be reliable. Dedicated short-range communication (DSRC) is a proposed solution for the automatic debiting of vehicles in an electronic toll collection (ETC) system without disturbing the traffic flow. The requirements on the reliability of such a system are high, which implies that only large-scale simulations with a lot of detail are effective for analyzing occasional errors. In this paper, a hierarchical approach is worked out that allows such simulations of the communication link, with a 80% reduction of the computational effort compared to simulation with full detail.
Arnoud Visser, Hakan Yakali, Aad-Jan van der Wees, Mireille Oud, Gerard A. van der Spek, Louis O. Hertzberger
IEEE Trans. Intell. Transp. Syst.1
2001 Traffic simulation
Arnoud Visser, Kai Nagel
Future Gener. Comput. Syst.1