EDBT 2026 Demo / reviewers in the wild / expert
Pradeep Chilka
dblp:11/3396
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 1988
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Processor architecture and microarchitecture · 77% Integrated circuit design · 23% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
ray tracing |
0.0 | 1 | 1988 | Multiprocessor experiments for high-speed ray tracing · ACM Trans. Graph. 1988 |
Processor architecture and microarchitecture
multiprocessor architecture |
0.0 | 1 | 1988 | Multiprocessor experiments for high-speed ray tracing · ACM Trans. Graph. 1988 |
Integrated circuit design › VLSI design
VLSI building blocks |
0.0 | 1 | 1988 | Multiprocessor experiments for high-speed ray tracing · ACM Trans. Graph. 1988 |
Methods — techniques the papers use, named apart from their topics
hierarchical data structure · 0.0adaptive information broadcasting · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1988 | Multiprocessor experiments for high-speed ray tracingabstractNew single- and multiprocessor models for ray tracing are presented. Important features are (1) the use of custom VLSI building blocks, (2) the use of a modified hierarchical data-structure-based ray tracing algorithm with three disjoint data sets, and (3) scene access through adaptive information broadcasting. A modular design is presented that permits incremental performance enhancement up to two orders of magnitude over conventional minicomputers or workstations. Ray tracing is a surprisingly good application for a shared bus architecture because of the computational complexity of intersecting light rays with graphics objects. Severin Gaudet, Richard F. Hobson, Pradeep Chilka, Thomas W. Calvert |
ACM Trans. Graph. | 3 |