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Tobias Lang 0001

dblp:11/4164-1 · also Tobias Johannes Lang · DBLP profile ↗
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11ranked-venue papers
6as first author
0since 2021 · last 2014
0009-0006-4608-6892ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 6 first-authorDatabases, data management, data science and information retrieval · 3 · 2 first-authorSystems, architecture and hardware · 2Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Reinforcement learning · 30% Knowledge representation and reasoning · 23% Probabilistic and Bayesian machine learning · 14%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 16 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
exploration
0.322012
Exploration in relational domains for model-based reinforcement learning · J. Mach. Learn. Res. 2012
Exploration in Model-based Reinforcement Learning by Empirically Estimating Learning Progress · NIPS 2012
Computer vision › Video understanding and tracking › motion analysis › human motion analysis
kinematic structure learning
0.212014
Extracting kinematic background knowledge from interactions using task-sensitive relational learning · ICRA 2014
Knowledge, reasoning and agents › Knowledge representation and reasoning
relational learning
0.212014
Extracting kinematic background knowledge from interactions using task-sensitive relational learning · ICRA 2014
Machine learning › Reinforcement learning
learning progress prediction
0.112012
Exploration in Model-based Reinforcement Learning by Empirically Estimating Learning Progress · NIPS 2012
Machine learning › Reinforcement learning
model-based reinforcement learning
0.112012
Exploration in relational domains for model-based reinforcement learning · J. Mach. Learn. Res. 2012
Knowledge, reasoning and agents › Knowledge representation and reasoning
relational reasoning
0.112012
Exploration in relational domains for model-based reinforcement learning · J. Mach. Learn. Res. 2012
Robotics › Robot manipulation
grasping
0.112010
Integrated motor control, planning, grasping and high-level reasoning in a blocks world using probabilistic inference · ICRA 2010
Robotics › Motion planning and robot control › robot control architecture
integrated planning and control
0.112010
Integrated motor control, planning, grasping and high-level reasoning in a blocks world using probabilistic inference · ICRA 2010
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
probabilistic inference for planning
0.112010
Integrated motor control, planning, grasping and high-level reasoning in a blocks world using probabilistic inference · ICRA 2010
Knowledge, reasoning and agents › Knowledge representation and reasoning
probabilistic reasoning
0.112010
Probabilistic Backward and Forward Reasoning in Stochastic Relational Worlds · ICML 2010
Machine learning › Probabilistic and Bayesian machine learning › structured models › graphical models
relational model
0.112010
Probabilistic Backward and Forward Reasoning in Stochastic Relational Worlds · ICML 2010
Machine learning › Probabilistic and Bayesian machine learning › structured models › graphical models › bayesian network
dynamic bayesian network
0.112009
Approximate inference for planning in stochastic relational worlds · ICML 2009
Machine learning › Probabilistic and Bayesian machine learning › structured models
graphical models
0.112009
Approximate inference for planning in stochastic relational worlds · ICML 2009
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
planning under uncertainty
0.112009
Approximate inference for planning in stochastic relational worlds · ICML 2009
Human-robot interaction › robot learning
interactive learning
0.012013
Active Learning for Teaching a Robot Grounded Relational Symbols · IJCAI 2013
Machine learning › Reinforcement learning › sample efficiency
PAC-MDP
0.012012
Exploration in Model-based Reinforcement Learning by Empirically Estimating Learning Progress · NIPS 2012

Methods — techniques the papers use, named apart from their topics

task-sensitive learning · 0.2relational rule learning · 0.2active learning · 0.2relational reinforcement learning · 0.1empirical learning progress estimation · 0.1trajectory optimization · 0.1probabilistic reasoning · 0.1probabilistic inference · 0.1graphical model · 0.1structured dynamic bayesian network · 0.1approximate inference · 0.1
YearPublicationVenuePosition
2014 Extracting kinematic background knowledge from interactions using task-sensitive relational learning
abstract
To successfully manipulate novel objects, robots must first acquire information about the objects' kinematic structure. We present a method for learning relational kinematic background knowledge from exploratory interactions with the world. As the robot gathers experience, this background knowledge enables the acquisition of kinematic world models with increasing efficiency. Learning such background knowledge, however, proves difficult, especially in complex, feature-rich domains. We present a novel, task-sensitive relational rule learner and demonstrate that it is able to learn accurate kinematic background knowledge in domains where other approaches fail. The resulting background knowledge is more compact and generalizes better than that obtained with existing approaches.
Sebastian Höfer, Tobias Lang 0001, Oliver Brock
ICRA2
2013 Active Learning for Teaching a Robot Grounded Relational Symbols
Johannes Kulick, Marc Toussaint, Tobias Lang 0001, Manuel Lopes 0001
IJCAI3
2012 Exploration in Model-based Reinforcement Learning by Empirically Estimating Learning Progress
abstract
Formal exploration approaches in model-based reinforcement learning estimate the accuracy of the currently learned model without consideration of the empirical prediction error. For example, PAC-MDP approaches such as Rmax base their model certainty on the amount of collected data, while Bayesian approaches assume a prior over the transition dynamics. We propose extensions to such approaches which drive exploration solely based on empirical estimates of the learner's accuracy and learning progress. We provide a ``sanity check'' theoretical analysis, discussing the behavior of our extensions in the standard stationary finite state-action case. We then provide experimental studies demonstrating the robustness of these exploration measures in cases of non-stationary environments or where original approaches are misled by wrong domain assumptions.
Manuel Lopes 0001, Tobias Lang 0001, Marc Toussaint, Pierre-Yves Oudeyer
NIPS2
2012 Exploration in relational domains for model-based reinforcement learning
Tobias Lang 0001, Marc Toussaint, Kristian Kersting
J. Mach. Learn. Res.1
2011 Analyzing and Escaping Local Optima in Planning as Inference for Partially Observable Domains
Pascal Poupart, Tobias Lang 0001, Marc Toussaint
ECML/PKDD (2)2
2010 Probabilistic Backward and Forward Reasoning in Stochastic Relational Worlds
Tobias Lang 0001, Marc Toussaint
ICML1
2010 Integrated motor control, planning, grasping and high-level reasoning in a blocks world using probabilistic inference
abstract
A new approach to planning and goal-directed behavior has recently been proposed using probabilistic inference in a graphical model that represents states, actions, constraints and goals of the future to infer appropriate actions and controls. The approach has led to new algorithms on the control and trajectory optimization level as well as for high-level rule-based planning in relational domains. In this paper we integrate these methods to a coherent control, trajectory optimization, and action planning architecture, using the principle of planning by inference across all levels of abstractions. Our scenario is a real blocks world: using a 14DoF Schunk arm and hand with tactile sensors and a stereo camera, the goal is to manipulate a set of objects on the table in a goal-oriented way. For high-level reasoning, we learn relational rule-based models from experience in simulation.
Marc Toussaint, Nils Plath, Tobias Lang 0001, Nikolay Jetchev
ICRA3
2010 Exploration in Relational Worlds
Tobias Lang 0001, Marc Toussaint, Kristian Kersting
ECML/PKDD (2)1
2010 Planning with Noisy Probabilistic Relational Rules
abstract
Noisy probabilistic relational rules are a promising world model representation for several reasons. They are compact and generalize over world instantiations. They are usually interpretable and they can be learned effectively from the action experiences in complex worlds. We investigate reasoning with such rules in grounded relational domains. Our algorithms exploit the compactness of rules for efficient and flexible decision-theoretic planning. As a first approach, we combine these rules with the Upper Confidence Bounds applied to Trees (UCT) algorithm based on look-ahead trees. Our second approach converts these rules into a structured dynamic Bayesian network representation and predicts the effects of action sequences using approximate inference and beliefs over world states. We evaluate the effectiveness of our approaches for planning in a simulated complex 3D robot manipulation scenario with an articulated manipulator and realistic physics and in domains of the probabilistic planning competition. Empirical results show that our methods can solve problems where existing methods fail.
Tobias Lang 0001, Marc Toussaint
J. Artif. Intell. Res.1
2009 Approximate inference for planning in stochastic relational worlds
abstract
Relational world models that can be learned from experience in stochastic domains have received significant attention recently. However, efficient planning using these models remains a major issue. We propose to convert learned noisy probabilistic relational rules into a structured dynamic Bayesian network representation. Predicting the effects of action sequences using approximate inference allows for planning in complex worlds. We evaluate the effectiveness of our approach for online planning in a 3D simulated blocksworld with an articulated manipulator and realistic physics. Empirical results show that our method can solve problems where existing methods fail.
Tobias Lang 0001, Marc Toussaint
ICML1
2009 Relevance Grounding for Planning in Relational Domains
Tobias Lang 0001, Marc Toussaint
ECML/PKDD (1)1