Tad Hogg

dblp:11/4299 · DBLP profile ↗
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47ranked-venue papers
20as first author
0since 2021 · last 2020
0000-0001-8452-399XORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 29 · 12 first-authorHuman-computer interaction and ubiquitous computing · 11 · 6 first-authorDatabases, data management, data science and information retrieval · 9 · 5 first-authorGraphics, computer vision, multimedia, augmented reality and games · 9 · 4 first-authorApplied, interdisciplinary, general and emerging computing · 8 · 4 first-authorSystems, architecture and hardware · 5 · 2 first-authorTheory of computation · 3 · 1 first-authorSoftware engineering, systems software and programming languages · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
3 papers
Computational social science and digital humanities · 85% Bioinformatics and computational biology · 12% Medical and health informatics · 2%
Artificial intelligence
15 papers
Robot manipulation · 40% Multi-agent systems · 30% Learning theory · 13%
Databases, data mining, and information retrieval
2 papers
Web and social media mining · 93% Recommender systems · 7%
Computer architecture, parallel and distributed computing, and storage systems
4 papers
Distributed systems · 90% Hardware reliability and fault tolerance · 4% Performance modeling and evaluation · 4%
Theoretical computer science
10 papers
Algorithmic game theory and mechanism design · 64% Mathematical optimization · 16% Computational complexity · 13%
Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%

Topics — the 30 heaviest of 51, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational social science and digital humanities
social influence
0.312017
Taming the Unpredictability of Cultural Markets with Social Influence · WWW 2017
Robotics › Robot manipulation › modular robot
self-reconfigurable robots
0.142002
Multiagent control of self-reconfigurable robots · Artif. Intell. 2002
Agent-Based Control for Object Manipulation with Modular Self-reconfigurable Robots · IJCAI 2001
Complex Behaviors From Local Rules In Modular Self-Reconfigurable Robots · ICRA 2001
Web and social media mining › popularity prediction
news popularity prediction
0.112010
Using a model of social dynamics to predict popularity of news · WWW 2010
Web and social media mining › popularity prediction
social media popularity prediction
0.112010
Using a model of social dynamics to predict popularity of news · WWW 2010
Bioinformatics and computational biology › gene expression analysis
microarray data analysis
0.112008
Modeling and analysis of DNA hybridization dynamics at microarray surface in moving fluid · ICRA 2008
Collaborative and social computing
social networks
0.112008
Friends and foes: ideological social networking · CHI 2008
Machine learning › Learning theory
phase transition
0.041996
Phase Transitions and the Search Problem · Artif. Intell. 1996
Refining the Phase Transition in Combinatorial Search · Artif. Intell. 1996
The Hardest Constraint Problems: A Double Phase Transition · Artif. Intell. 1994
Distributed systems
online social networks
0.012004
Enhancing reputation mechanisms via online social networks · EC 2004
Distributed systems
peer-to-peer systems
0.012004
Enhancing reputation mechanisms via online social networks · EC 2004
Distributed systems › distributed system security › trust management
reputation systems
0.012004
Enhancing reputation mechanisms via online social networks · EC 2004
Algorithmic game theory and mechanism design
market design
0.012004
Experimental study of market reputation mechanisms · EC 2004
Algorithmic game theory and mechanism design › mechanism design › dynamic mechanism design
reputation mechanism
0.012004
Experimental study of market reputation mechanisms · EC 2004
Knowledge, reasoning and agents › Multi-agent systems
multi-agent control
0.012002
Multiagent control of self-reconfigurable robots · Artif. Intell. 2002
Robotics › Legged, aerial and field robots
locomotion
0.012001
Complex Behaviors From Local Rules In Modular Self-Reconfigurable Robots · ICRA 2001
Knowledge, reasoning and agents › Multi-agent systems
multi-robot systems
0.012001
Complex Behaviors From Local Rules In Modular Self-Reconfigurable Robots · ICRA 2001
Recommender systems
content recommendation
0.012008
Friends and foes: ideological social networking · CHI 2008
Privacy and data protection › privacy-preserving machine learning
privacy-preserving recommendation
0.011999
Enhancing privacy and trust in electronic communities · EC 1999
Medical and health informatics
surgical robotics
0.012005
Controlling Tiny Multi-Scale Robots for Nerve Repair · AAAI 2005
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
combinatorial search
0.011996
Refining the Phase Transition in Combinatorial Search · Artif. Intell. 1996
Machine learning › Optimization for machine learning › evolutionary computation
genetic algorithms
0.011996
Problem Structure Heuristics and Scaling Behavior for Genetic Algorithms · Artif. Intell. 1996
Authentication and access control › trust management
trust and reputation
0.012004
Enhancing reputation mechanisms via online social networks · EC 2004
Knowledge, reasoning and agents › Multi-agent systems › game theory
social dilemmas
0.011995
Social Dilemmas in Computational Ecosystems · IJCAI (1) 1995
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › constraint programming
parallel constraint solving
0.011994
Expected Gains from Parallelizing Constraint Solving for Hard Problems · AAAI 1994
Mathematical optimization
evolutionary computation
0.011994
Exploiting Problem Structure in Genetic Algorithms · AAAI 1994
Mathematical optimization › evolutionary computation
genetic algorithm
0.011994
Exploiting Problem Structure in Genetic Algorithms · AAAI 1994
Robotics › Robot manipulation
modular robot
0.012002
Multiagent control of self-reconfigurable robots · Artif. Intell. 2002
Knowledge, reasoning and agents › Multi-agent systems › multi-robot coordination
cooperative search
0.011993
Solving the Really Hard Problems with Cooperative Search · AAAI 1993
Algorithms and data structures
search algorithms
0.011993
Solving the Really Hard Problems with Cooperative Search · AAAI 1993
Knowledge, reasoning and agents › Multi-agent systems
swarm intelligence
0.012001
Complex Behaviors From Local Rules In Modular Self-Reconfigurable Robots · ICRA 2001
Distributed systems
distributed resource management
0.011992
Spawn: A Distributed Computational Economy · IEEE Trans. Software Eng. 1992

Methods — techniques the papers use, named apart from their topics

social influence modeling · 0.3randomized experiment · 0.3social network analysis · 0.2stochastic model · 0.1logistic regression · 0.1fluid dynamics simulation · 0.1dynamic modeling · 0.1simulation · 0.1laboratory experiment · 0.0genetic algorithm · 0.0social insect inspired control · 0.0agent-based control · 0.0biologically-inspired control · 0.0cryptographic techniques · 0.0cooperative search · 0.0monte carlo simulation · 0.0market-based mechanism · 0.0constraint satisfaction · 0.0
YearPublicationVenuePosition
2020 Origins of Algorithmic Instabilities in Crowdsourced Ranking
abstract
Crowdsourcing systems aggregate decisions of many people to help users quickly identify high-quality options, such as the best answers to questions or interesting news stories. A long-standing issue in crowdsourcing is how option quality and human judgement heuristics interact to affect collective outcomes, such as the perceived popularity of options. We address this limitation by conducting a controlled experiment where subjects choose between two ranked options whose quality can be independently varied. We use this data to construct a model that quantifies how judgement heuristics and option quality combine when deciding between two options. The model reveals popularity-ranking can be unstable: unless the quality difference between the two options is sufficiently high, the higher quality option is not guaranteed to be eventually ranked on top. To rectify this instability, we create an algorithm that accounts for judgement heuristics to infer the best option and rank it first. This algorithm is guaranteed to be optimal if data matches the model. When the data does not match the model, however, simulations show that in practice this algorithm performs better or at least as well as popularity-based and recency-based ranking for any two-choice question. Our work suggests that algorithms relying on inference of mathematical models of user behavior can substantially improve outcomes in crowdsourcing systems.
Keith Burghardt, Tad Hogg, Raissa M. D'Souza, Kristina Lerman, Márton Pósfai
Proc. ACM Hum. Comput. Interact.2
2018 Quantifying the Impact of Cognitive Biases in Question-Answering Systems
Keith Burghardt, Tad Hogg, Kristina Lerman
ICWSM2
2017 Taming the Unpredictability of Cultural Markets with Social Influence
abstract
Unpredictability is often portrayed as an undesirable outcome of social influence in cultural markets. Unpredictability stems from the "rich get richer" effect, whereby small fluctuations in the market share or popularity of products are amplified over time by social influence. In this paper, we report results of an experimental study that shows that unpredictability is not an inherent property of social influence. We investigate strategies for creating markets in which the popularity of products is better-and more predictably-aligned with their underlying quality. For our study, we created a cultural market of science stories and conducted randomized experiments on different policies for presenting the stories to study participants. Specifically, we varied how the stories were ranked, and whether or not participants were shown the ratings these stories received from others. We present a policy that leverages social influence and product positioning to help distinguish the product's market share (popularity) from underlying quality. Highlighting products with the highest estimated quality reduces the "rich get richer" effect highlighting popular products. We show that this policy allows us to more robustly and predictably identify high quality products and promote blockbusters. The policy can be used to create more efficient online cultural markets with a better allocation of resources to products.
Andrés Abeliuk, Gerardo Berbeglia, Pascal Van Hentenryck, Tad Hogg, Kristina Lerman
WWW4
2016 Leveraging the Contributions of the Casual Majority to Identify Appealing Web Content
abstract
Users of peer production web sites differ greatly in their activity levels.A small minority are engaged contributors, while the vast majority are only casual surfers. The casual users devote little effort to evaluating the site's content and many of them visit the site only once. This churn poses a challenge for sites attempting to gauge user interest in their content. The challenge is especially severe for sites focusing on content with subjective quality, including movies, music, restaurants and items in other cultural markets. A key question is whether content evaluation should use opinions of all users or only the minority who devote significant effort to reviewing content? Using Amazon Mechanical Turk, we experimentally address this question by comparing outcomes for these two approaches. We find that the larger numbers of less informed users more than offset their noisy signals on content quality to provide rapid evaluation. However, such users are systematically biased, and the speed of their assessments comes at the expense of limited collective accuracy.
Tad Hogg, Kristina Lerman
HCOMP1
2012 Using Stochastic Models to Describe and Predict Social Dynamics of Web Users
abstract
The popularity of content in social media is unequally distributed, with some items receiving a disproportionate share of attention from users. Predicting which newly-submitted items will become popular is critically important for both the hosts of social media content and its consumers. Accurate and timely prediction would enable hosts to maximize revenue through differential pricing for access to content or ad placement. Prediction would also give consumers an important tool for filtering the content. Predicting the popularity of content in social media is challenging due to the complex interactions between content quality and how the social media site highlights its content. Moreover, most social media sites selectively present content that has been highly rated by similar users, whose similarity is indicated implicitly by their behavior or explicitly by links in a social network. While these factors make it difficult to predict popularity a priori , stochastic models of user behavior on these sites can allow predicting popularity based on early user reactions to new content. By incorporating the various mechanisms through which web sites display content, such models improve on predictions that are based on simply extrapolating from the early votes. Specifically, for one such site, the news aggregator Digg, we show how a stochastic model distinguishes the effect of the increased visibility due to the network from how interested users are in the content. We find a wide range of interest, distinguishing stories primarily of interest to users in the network (“niche interests”) from those of more general interest to the user community. This distinction is useful for predicting a story’s eventual popularity from users’ early reactions to the story.
Kristina Lerman, Tad Hogg
ACM Trans. Intell. Syst. Technol.2
2010 Social Dynamics of Digg
Tad Hogg, Kristina Lerman
ICWSM1
2010 Using a model of social dynamics to predict popularity of news
abstract
Popularity of content in social media is unequally distributed, with some items receiving a disproportionate share of attention from users. Predicting which newly-submitted items will become popular is critically important for both companies that host social media sites and their users. Accurate and timely prediction would enable the companies to maximize revenue through differential pricing for access to content or ad placement. Prediction would also give consumers an important tool for filtering the ever-growing amount of content. Predicting popularity of content in social media, however, is challenging due to the complex interactions among content quality, how the social media site chooses to highlight content, and influence among users. While these factors make it difficult to predict popularity a priori, we show that stochastic models of user behavior on these sites allows predicting popularity based on early user reactions to new content. By incorporating aspects of the web site design, such models improve on predictions based on simply extrapolating from the early votes. We validate this claim on the social news portal Digg using a previously-developed model of social voting based on the Digg user interface.
Kristina Lerman, Tad Hogg
WWW2
2009 Effects of feedback and peer pressure on contributions to enterprise social media
abstract
Increasingly, large organizations are experimenting with internal social media (e.g., blogs, forums) as a platform for widespread distributed collaboration. Contributions to their counterparts outside the organization’s firewall are driven by attention from strangers, in addition to sharing among friends. However, employees in a workplace under time pressures may be reluctant to participate–and the audience for their contributions is comparatively smaller. Participation rates also vary widely from group to group. So what influences people to contribute in this environment? In this paper, we present the results of a year-long empirical study of internal social media participation at a large technology company, and analyze the impact attention, feedback, and managers’ and coworkers ’ participation have on employees ’ behavior. We find feedback in the form of posted comments is highly correlated with a user’s subsequent participation. Recent manager and coworker activity relate to users initiating or resuming participation in social media. These findings extend, to an aggregate level, the results from prior interviews about blogging at the company and offer design and policy implications for organizations seeking to encourage social media adoption.
Michael J. Brzozowski, Thomas Sandholm, Tad Hogg
GROUP3
2009 Stochastic Models of User-Contributory Web Sites
Tad Hogg, Kristina Lerman
ICWSM1
2009 Diversity of User Activity and Content Quality in Online Communities
Tad Hogg, Gábor Szabó 0002
ICWSM1
2008 Friends and foes: ideological social networking
abstract
Traditional online social network sites use a single monolithic "friends" relationship to link users. However, users may have more in common with strangers, suggesting the use of a "similarity network" to recommend content. This paper examines the usefulness of this distinction in propagating new content. Using both macroscopic and microscopic social dynamics, we present an analysis of Essembly, an ideological social network that semantically distinguishes between friends and ideological allies and nemeses. Although users have greater similarity with their allies than their friends and nemeses, surprisingly, the allies network does not affect voting behavior, despite being as large as the friends network. In contrast, users are influenced differently by their friends and nemeses, indicating that people use these networks for distinct purposes. We suggest resulting design implications for social content aggregation services and recommender systems.
Michael J. Brzozowski, Tad Hogg, Gábor Szabó 0002
CHI2
2008 Modeling and analysis of DNA hybridization dynamics at microarray surface in moving fluid
abstract
This paper proposes a dynamic model of DNA microarray hybridization properties in moving fluid. Prior experimental studies indicate hybridization efficiency is closely related to fluid dynamics, temperature, DNA probe density and microarray surface properties. Simulation results using the model proposed here agree well with practical observations. The model may be used to improve and manipulate performance of DNA microarray hybridization, and implement as a control model for hybridization automation to improve reliability and robustness of microarray hybridization process.
Tad Hogg, Ruoting Yang
ICRA1
2007 Coordinating microscopic robots in viscous fluids
Tad Hogg
Auton. Agents Multi Agent Syst.1
2007 Defect-tolerant Logic with Nanoscale Crossbar Circuits
Tad Hogg, Greg Snider
J. Electron. Test.1
2006 Nanorobot Communication Techniques: A Comprehensive Tutorial
abstract
This work presents chemical communication techniques for nanorobots foraging in fluid environments relevant for medical applications. Unlike larger robots, viscous forces and rapid diffusion dominate their behaviors. Examples range from modified microorganisms to nanorobots using ongoing developments in molecular computation, sensors and motors. The nanorobots use an innovative methodology to achieve decentralized control for a distributed collective action in the combat of cancer. A communication approach is described in the context of recognize a single tumor cell in a small venule as a target for medical treatment. Thus, a higher gradient of signal intensity of E-cadherin is used as chemical parameter identification in guiding nanorobots to identify malignant tissues. A nanorobot can effectively use chemical communication to improve intervention time to identify tumor cells
Adriano Cavalcanti, Tad Hogg, Bijan Shirinzadeh, Hwee Choo Liaw
ICARCV2
2005 Controlling Tiny Multi-Scale Robots for Nerve Repair
Tad Hogg, David W. Sretavan
AAAI1
2005 Modeling and mathematical analysis of swarms of microscopic robots
abstract
The biologically-inspired swarm paradigm is being used to design self-organizing systems of locally interacting artificial agents. A major difficulty in designing swarms with desired characteristics is understanding the causal relation between individual agent and collective behaviors. Mathematical analysis of swarm dynamics can address this difficulty to gain insight into system design. This paper proposes a framework for mathematical modeling of swarms of microscopic robots that may one day be useful in medical applications. While such devices do not yet exist, the modeling approach can be helpful in identifying various design trade-offs for the robots and be a useful guide for their eventual fabrication. Specifically, we examine microscopic robots that reside in a fluid, for example, a bloodstream, and are able to detect and respond to different chemicals. We present the general mathematical model of a scenario in which robots locate a chemical source. We solve the scenario in one-dimension and show how results can be used to evaluate certain design decisions.
Aram Galstyan, Tad Hogg, Kristina Lerman
SIS2
2004 Experimental study of market reputation mechanisms
abstract
We experimentally compare low-information, high-information and self-reporting reputation mechanisms. The results indicate players strategically reacted to the reputation mechanisms, with higher information mechanisms increasing market efficiency.
Kay-Yut Chen, Tad Hogg, Nathan Wozny
EC2
2004 Enhancing reputation mechanisms via online social networks
abstract
No abstract available.
Tad Hogg, Lada A. Adamic
EC1
2002 Multiagent control of self-reconfigurable robots
Hristo Bojinov, Arancha Casal, Tad Hogg
Artif. Intell.3
2001 Complex Behaviors From Local Rules In Modular Self-Reconfigurable Robots
abstract
We demonstrate how simple local rules, inspired by social insects, produce complex dynamic behaviors required for locomotion and navigation in modular self-reconfigurable robots. We show how systems made up of many modules respond dynamically to their environment, such as obstacles during navigation. We present control algorithms tested on simulation experiments of TeleCube, a new modular robot developed at Xerox PARC.
Jeremy Kubica, Arancha Casal, Tad Hogg
ICRA3
2001 Agent-Based Control for Object Manipulation with Modular Self-reconfigurable Robots
Jeremy Kubica, Arancha Casal, Tad Hogg
IJCAI3
2001 Using unsuccessful auction bids to identify latent demand
abstract
We propose using the information revealed through auctions, including in particular the unsuccessful bids, to identify latent demand. Applied to combinatorial auctions for bundles of goods, this information can identify new bundles with particularly high valuations, expressed by their high complementarity. We present a simple algorithm for identifying these bundles, suitable for use with agent-based ecommerce systems.
Bernardo A. Huberman, Tad Hogg, Arun Swami
SMC2
2000 Emergent Structures in Modular Self-Reconfigurable Robots
abstract
We demonstrate how simple local sensing and control rules achieve useful emergent behaviors in modular self-reconfigurable (metamorphic) robots. Our biologically inspired approach grows structures with the desired functionality even though the final shapes have some unspecified random variation. By contrast, other self-reconfiguration algorithms require an a-priori exact description of a target shape for the given task, which may be difficult when a robot operates in uncertain environments. We present and evaluate several control algorithms through simulation experiments of Proteo, a metamorphic robot system.
Hristo Bojinov, Arancha Casal, Tad Hogg
ICRA3
2000 Quantum optimization
Tad Hogg, Dmitriy Portnov
Inf. Sci.1
1999 Enhancing privacy and trust in electronic communities
abstract
A bstra& A major impediment to using recommendation systems and collective knowledge for electronic commerce is the reluctance of individuals to reveal preferences in order to find groups of people that share them.An equally important barrier to fluid electronic commerce is the lack of agreed upon trusted third parties.We propose new non-third party mechanisms to overcome these barriers.Our solutions facilitate finding shared preferences, discovering communities with shared values, removing disincentives posed by liabilities, and negotiating on behalf of a group.We adapt known techniques from the cryptographic literature to enable these new capabilities.
Bernardo A. Huberman, Matthew K. Franklin, Tad Hogg
EC3
1999 Solving Highly Constrained Search Problems with Quantum Computers
abstract
A previously developed quantum search algorithm for solving 1-SAT problems in a single step is generalized to apply to a range of highly constrained k-SAT problems. We identify a bound on the number of clauses in satisfiability problems for which the generalized algorithm can find a solution in a constant number of steps as the number of variables increases. This performance contrasts with the linear growth in the number of steps required by the best classical algorithms, and the exponential number required by classical and quantum methods that ignore the problem structure. In some cases, the algorithm can also guarantee that insoluble problems in fact have no solutions, unlike previously proposed quantum search algorithms.
Tad Hogg
J. Artif. Intell. Res.1
1998 Controlling chaos in distributed computational systems
abstract
Autonomous agents in distributed computational systems make decisions based on imperfect and delayed information. These systems are analogous to immune systems, ecologies, market economies and large human organizations. The nonlinear interactions among agents lead to a wide range of system-level dynamical behaviors, including chaos which can reduce overall performance. This paper uses a general dynamical model of autonomous agents to illustrate the stabilizing effect of a simple reward mechanism. The implications of these theoretical results are described for two examples: interacting agents on the World Wide Web and distributed controls for smart matter, i.e., materials with embedded sensors, actuators and controllers.
Tad Hogg
SMC1
1997 A New Look at the Easy-Hard-Easy Pattern of Combinatorial Search Difficulty
abstract
The easy-hard-easy pattern in the difficulty of combinatorial search problems as constraints are added has been explained as due to a competition between the decrease in number of solutions and increased pruning. We test the generality of this explanation by examining one of its predictions: if the number of solutions is held fixed by the choice of problems, then increased pruning should lead to a monotonic decrease in search cost. Instead, we find the easy-hard-easy pattern in median search cost even when the number of solutions is held constant, for some search methods. This generalizes previous observations of this pattern and shows that the existing theory does not explain the full range of the peak in search cost. In these cases the pattern appears to be due to changes in the size of the minimal unsolvable subproblems, rather than changing numbers of solutions.
Dorothy L. Mammen, Tad Hogg
J. Artif. Intell. Res.2
1996 Problem Structure Heuristics and Scaling Behavior for Genetic Algorithms
Scott H. Clearwater, Tad Hogg
Artif. Intell.2
1996 Refining the Phase Transition in Combinatorial Search
Tad Hogg
Artif. Intell.1
1996 Phase Transitions and the Search Problem
Tad Hogg, Bernardo A. Huberman, Colin P. Williams
Artif. Intell.1
1996 Quantum Computing and Phase Transitions in Combinatorial Search
abstract
We introduce an algorithm for combinatorial search on quantum computers that is capable of significantly concentrating amplitude into solutions for some NP search problems, on average. This is done by exploiting the same aspects of problem structure as used by classical backtrack methods to avoid unproductive search choices. This quantum algorithm is much more likely to find solutions than the simple direct use of quantum parallelism. Furthermore, empirical evaluation on small problems shows this quantum algorithm displays the same phase transition behavior, and at the same location, as seen in many previously studied classical search methods. Specifically, difficult problem instances are concentrated near the abrupt change from underconstrained to overconstrained problems.
Tad Hogg
J. Artif. Intell. Res.1
1995 Social Dilemmas in Computational Ecosystems
Tad Hogg
IJCAI (1)1
1994 Exploiting Problem Structure in Genetic Algorithms
Scott H. Clearwater, Tad Hogg
AAAI2
1994 Expected Gains from Parallelizing Constraint Solving for Hard Problems
Tad Hogg, Colin P. Williams
AAAI1
1994 The Hardest Constraint Problems: A Double Phase Transition
Tad Hogg, Colin P. Williams
Artif. Intell.1
1994 Exploiting the Deep Structure of Constraint Problems
Colin P. Williams, Tad Hogg
Artif. Intell.2
1993 Solving the Really Hard Problems with Cooperative Search
Tad Hogg, Colin P. Williams
AAAI1
1993 Extending Deep Structure
Colin P. Williams, Tad Hogg
AAAI2
1993 The Typicality of Phase Transitions in Search
abstract
Search is fundamental to artificial intelligence (AI) and numerous sophisticated search methods have been developed. We present a general, simple model of search processes and use it to analytically determine some typical behavior when applied to large problems. In particular, this identifies abrupt changes in overall search cost as small improvements are made in the underlying method. We also examine the robustness of this model's predictions in a range of more realistic cases. More generally, we introduce a criterion for determining when average case results reflect typical behavior which allows the method developed here to be used for investigating other large‐scale behaviors of complex AI systems.
Colin P. Williams, Tad Hogg
Comput. Intell.2
1992 Using Deep Structure to Locate Hard Problems
Colin P. Williams, Tad Hogg
AAAI2
1992 Spawn: A Distributed Computational Economy
abstract
The authors have designed and implemented an open, market-based computational system called Spawn. The Spawn system utilizes idle computational resources in a distributed network of heterogeneous computer workstations. It supports both coarse-grain concurrent applications and the remote execution of many independent tasks. Using concurrent Monte Carlo simulations as prototypical applications, the authors explore issues of fairness in resource distribution, currency as a form of priority, price equilibria, the dynamics of transients, and scaling to large systems. In addition to serving the practical goal of harnessing idle processor time in a computer network, Spawn has proven to be a valuable experimental workbench for studying computational markets and their dynamics.>
Carl A. Waldspurger, Tad Hogg, Bernardo A. Huberman, Jeffrey O. Kephart, W. Scott Stornetta
IEEE Trans. Software Eng.2
1991 Controlling chaos in distributed systems
abstract
A simple and robust procedure for freezing out chaotic behavior in systems composed of interacting agents making decisions based on imperfect and delayed information is described. It is based on a reward mechanism whereby the relative number of computational agents following effective strategies is increased at the expense of the others. This procedure, which generates a diverse population out of an essentially homogeneous one, is able to control chaos through a series of dynamical bifurcations into a stable fixed point. Stability boundaries are computed and the minimal amount of diversity required in the system is established.>
Tad Hogg, Bernardo A. Huberman
IEEE Trans. Syst. Man Cybern.1
1990 Scaling theory for fault stealing algorithms in large systolic arrays
abstract
The performance of fault-stealing algorithms for very large, multipipeline systolic arrays is considered. Extensions of an existing algorithm are proposed, and with these extensions the algorithm is shown to work for large array sizes. Using the modified algorithms as a testbed, a scaling theory that predicts, on the basis of performance for a single small array, the performance of the algorithm for arbitrary array size, defect rate, and number of spares is introduced. The theory differs from current approaches in that it has both analytical and empirical components, and in that it accurately predicts system performance, rather than providing bounds on it.>
W. Scott Stornetta, Bernardo A. Huberman, Tad Hogg
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst.3
1987 A Dynamical Approach to Temporal Pattern Processing
W. Scott Stornetta, Tad Hogg, Bernardo A. Huberman
NIPS2
1987 Phase Transitions in Artificial Intelligence Systems
Bernardo A. Huberman, Tad Hogg
Artif. Intell.2