Demo Data from EDBT 2026 / reviewers in the wild / expert
Rajesh Shrestha
dblp:11/4305
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2023
0009-0005-4163-4071ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Databases, data mining, and information retrieval
1 paper |
Machine learning and data management · 100% | |
| Artificial intelligence
1 paper |
Efficient and distributed learning · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Efficient and distributed learning
active learning |
0.7 | 1 | 2023 | Exploratory Training: When Annotators Learn About Data · Proc. ACM Manag. Data 2023 |
Machine learning and data management
active learning |
0.7 | 1 | 2023 | Exploratory Training: When Annotators Learn About Data · Proc. ACM Manag. Data 2023 |
Machine learning and data management
human-in-the-loop |
0.7 | 1 | 2023 | Exploratory Training: When Annotators Learn About Data · Proc. ACM Manag. Data 2023 |
Methods — techniques the papers use, named apart from their topics
game theory · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Exploratory Training: When Annotators Learn About DataabstractData systems often present examples and solicit labels from users to learn a target model, i.e., active learning. However, due to the complexity of the underlying data, users may not initially have a perfect understanding of the effective model and do not know the accurate labeling. For example, a user who is training a model for detecting noisy or abnormal values may not perfectly know the properties of typical and clean values in the data. Users may improve their knowledge about the data and target model as they observe examples during training. As users gradually learn about the data and model, they may revise their labeling strategies. Current systems assume that users always provide correct labeling with potentially a fixed and small chance of annotation mistakes. Nonetheless, if the trainer revises its belief during training, such mistakes become significant and non-stationarity. Hence, current systems consume incorrect labels and may learn inaccurate models. In this paper, we build theoretical underpinnings and design algorithms to develop systems that collaborate with users to learn the target model accurately and efficiently. At the core of our proposal, a game-theoretic framework models the joint learning of user and system to reach a desirable eventual stable state, where both user and system share the same belief about the target model. We extensively evaluate our system using user studies over various real-world datasets and show that our algorithms lead to accurate results with a smaller number of interactions compared to existing methods. Rajesh Shrestha, Omeed Habibelahian, Arash Termehchy, Paolo Papotti |
Proc. ACM Manag. Data | 1 |