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Keith Yerex

dblp:11/508 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3Human-computer interaction and ubiquitous computing · 2Artificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Rendering · 53% Geometric modeling and processing · 21% Virtual and augmented reality · 21%
Artificial intelligence
1 paper
Motion planning and robot control · 67% 3D vision · 33%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
image-based rendering
0.122003
Editing Real World Scenes: Augmented Reality with Image-based Rendering · VR 2003
Recent Methods for Image-Based Modeling and Rendering · VR 2003
Robotics › Motion planning and robot control › teleoperation
predictive display
0.012003
Predictive display models for tele-manipulation from uncalibrated camera-capture of scene geometry and appearance · ICRA 2003
Computer vision › 3D vision
structure from motion
0.012003
Predictive display models for tele-manipulation from uncalibrated camera-capture of scene geometry and appearance · ICRA 2003
Robotics › Motion planning and robot control
teleoperation
0.012003
Predictive display models for tele-manipulation from uncalibrated camera-capture of scene geometry and appearance · ICRA 2003
Virtual and augmented reality
augmented reality
0.012003
Editing Real World Scenes: Augmented Reality with Image-based Rendering · VR 2003
Rendering
image-based modeling and rendering
0.012003
Recent Methods for Image-Based Modeling and Rendering · VR 2003
Geometric modeling and processing › 3d reconstruction
structure from motion
0.012003
Editing Real World Scenes: Augmented Reality with Image-based Rendering · VR 2003
Geometric modeling and processing
3d reconstruction
0.012003
Recent Methods for Image-Based Modeling and Rendering · VR 2003
Computational photography and imaging
camera calibration
0.012003
Editing Real World Scenes: Augmented Reality with Image-based Rendering · VR 2003
Virtual and augmented reality
immersive visualization
0.012003
Recent Methods for Image-Based Modeling and Rendering · VR 2003

Methods — techniques the papers use, named apart from their topics

structure from motion · 0.1visual tracking · 0.1image-based modeling · 0.1camera calibration · 0.0
YearPublicationVenuePosition
2003 Predictive display models for tele-manipulation from uncalibrated camera-capture of scene geometry and appearance
abstract
In tele-robotics delayed visual feedback to the human operator can degrade task performance significantly. To improve this, predictive display, uses a scene model to estimate and render immediate visual feedback based on the operator's control commands. Traditional predictive display involves the calibration and overlay of an a-priori model with the delayed real video feedback. In this paper we present an image-based method where the scene geometry and appearance is captured using structure-from-motion by an uncalibrated eye-in-hand camera mounted on the remote robot. The model is then compressed and transmitted to the operator site, where it is used to generate immediate feedback in response to the operators movements. Calibration problems are avoided since the model is captured by the same scene camera as is being simulated in the predictive display. We show experiments where we capture the appearance of a robot hand and transmit it over the network to the operator site where the model renders scene appearance change in response to operator viewpoint motion.
Keith Yerex, Dana Cobzas, Martin Jägersand
ICRA1
2003 Recent Methods for Image-Based Modeling and Rendering
abstract
A long-standing goal in image-based modeling and rendering is to capture a scene from camera images and construct a sufficient model to allow photo-realistic rendering of new views. With the confluence of computer graphics and vision, the combination of research on recovering geometric structure from un-calibrated cameras with modeling and rendering has yielded numerous new methods. Yet, many challenging issues remain to be addressed before a sufficiently general and robust system could be built to (for instance) allow an average user to model their home and garden from camcorder video. This tutorial aims to give researchers and students in computer graphics a working knowledge of relevant theory and techniques covering the steps from real-time vision for tracking and the capture of scene geometry and appearance, to the efficient representation and real-time rendering of image-based models. It also includes hands-on demos of real-time visual tracking, modeling and rendering systems.
Darius Burschka, Gregory D. Hager, Zachary Dodds, Martin Jägersand, Dana Cobzas, Keith Yerex
VR6
2003 Editing Real World Scenes: Augmented Reality with Image-based Rendering
abstract
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new scene. Using only image information first a coarse object geometry is obtained using structure-from-motion, then a dynamic, view dependent texture is estimated to account for the differences between the reprojected coarse model and the training images. In AR rendering, the object structure is interactively aligned in one frame by the user, object and scene structure is registered, and rendered in subsequent frames by a virtual scene camera, with parameters estimated from real-time visual tracking. Using the same viewing geometry for both object acquisition, registration, and rendering ensures consistency and minimizes errors.
Dana Cobzas, Martin Jägersand, Keith Yerex
VR3
2002 Dynamic Textures for Image-based Rendering of Fine-Scale 3D Structure and Animation of Non-rigid Motion
abstract
The problem of capturing real world scenes and then accurately rendering them is particularly difficult for fine-scale 3D structure. Similarly, it is difficult to capture, model and animate non-rigid motion. We present a method where small image changes are captured as a time varying (dynamic) texture. In particular, a coarse geometry is obtained from a sample set of images using structure from motion. This geometry is then used to subdivide the scene and to extract approximately stabilized texture patches. The residual statistical variability in the texture patches is captured using a PCA basis of spatial filters. The filters coefficients are parameterized in camera pose and object motion. To render new poses and motions, new texture patches are synthesized by modulating the texture basis. The texture is then warped back onto the coarse geometry. We demonstrate how the texture modulation and projective homography-based warps can be achieved in real-time using hardware accelerated OpenGL. Experiments comparing dynamic texture modulation to standard texturing are presented for objects with complex geometry (a flower) and non-rigid motion (human arm motion capturing the non-rigidities in the joints, and creasing of the shirt). Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Image Based Rendering
Dana Cobzas, Keith Yerex, Martin Jägersand
Comput. Graph. Forum2