EDBT 2026 Demo / reviewers in the wild / expert
Hsiang-Yun Wu
dblp:11/7258
· DBLP profile ↗
54ranked-venue papers
9as first author
24since 2021 · last 2026
0000-0003-1028-0010ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 42 · 8 first-author · 18 since 2021Human-computer interaction and ubiquitous computing · 14 · 2 first-author · 1 since 2021Theory of computation · 4 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 1Databases, data management, data science and information retrieval · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Staring at Tables: Exploring Conceptual Data Modeling as a Rich Collaborative ActivityabstractConceptual data modeling is a central activity in data work, yet how such models are created remains understudied. While data attributes play a key role, modeling is also shaped by tasks, tools, developers’ prior experiences, and often unfolds collaboratively between diverse stakeholders. In this study, we invited 22 participants with varying expertise in pairs to collaboratively sketch conceptual data models. We captured screen recordings, their evolving sketches, and conversations. Through a mixed-methods approach combining thematic analysis of dialogue with an examination of model artifacts, we identify how communication and collaboration patterns influenced the process. Our findings reveal a range of collaborative strategies and representations, as well as distinct ways dialogue shaped the emergence and expression of shared conceptual models. These insights deepen understanding of Human-Data Interaction in collaborative data work and point to design opportunities for tools that better support communication, negotiation, and sensemaking of data. Laura Koesten, Daphne Miedema, Hsiang-Yun Wu, Mathias Funk |
CHI | 3 |
| 2025 | An introduction to and survey of biological network visualizationabstractBiological networks describe complex relationships in biological systems, which represent biological entities as vertices and their underlying connectivity as edges. Ideally, for a complete analysis of such systems, domain experts need to visually integrate multiple sources of heterogeneous data , and visually, as well as numerically, probe said data in order to explore or validate (mechanistic) hypotheses. Such visual analyses require the coming together of biological domain experts, bioinformaticians, as well as network scientists to create useful visualization tools. Owing to the underlying graph data becoming ever larger and more complex, the visual representation of such biological networks has become challenging in its own right. This introduction and survey aims to describe the current state of biological network visualization in order to identify scientific gaps for visualization experts, network scientists, bioinformaticians, and domain experts, such as biologists, or biochemists, alike. Specifically, we revisit the classic visualization pipeline, upon which we base this paper’s taxonomy and structure, which in turn forms the basis of our literature classification. This pipeline describes the process of visualizing data, starting with the raw data itself, through the construction of data tables, to the actual creation of visual structures and views, as a function of task-driven user interaction. Literature was systematically surveyed using API-driven querying where possible, and the collected papers were manually read and categorized based on the identified sub-components of this visualization pipeline’s individual steps. From this survey, we highlight a number of exemplary visualization tools from multiple biological sub-domains in order to explore how they adapt these discussed techniques and why. Additionally, this taxonomic classification of the collected set of papers allows us to identify existing gaps in biological network visualization practices. We finally conclude this report with a list of open challenges and potential research directions. Examples of such gaps include (i) the overabundance of visualization tools using schematic or straight-line node-link diagrams, despite the availability of powerful alternatives, or (ii) the lack of visualization tools that also integrate more advanced network analysis techniques beyond basic graph descriptive statistics. Henry Ehlers, Nicolas Brich, Michael Krone, Martin Nöllenburg, Jiacheng Yu, Hiroaki Natsukawa, Xiaoru Yuan, Hsiang-Yun Wu |
Comput. Graph. | 8 |
| 2025 | Wiggle! Wiggle! Wiggle! Visualizing uncertainty in node attributes in straight-line node-link diagrams using animated wigglinessabstractUncertainty is common to most types of data, from meteorology to the biomedical sciences. Here, we are interested in the visualization of uncertainty within the context of multivariate graphs, specifically the visualization of uncertainty attached to node attributes. Many visual channels offer themselves up for the visualization of node attributes and their uncertainty. One controversial and relatively under-explored channel, however, is animation, despite its conceptual advantages. In this paper, we investigate node “wiggliness”, i.e. uncertainty-dependent pseudo-random motion of nodes, as a potential new visual channel with which to communicate node attribute uncertainty. To study wiggliness’ effectiveness, we compare it against three other visual channels identified from a thorough review of uncertainty visualization literature—namely node enclosure, node fuzziness, and node color saturation. In a larger-scale, mixed method, Prolific -crowd-sourced, online user study of 160 participants, we quantitatively and qualitatively compare these four uncertainty encodings across eight low-level graph analysis tasks that probe participants’ abilities to parse the presented networks both on an attribute and topological level. We ultimately conclude that all four uncertainty encodings appear comparably useful—as opposed to previous findings. Wiggliness may be a suitable and effective visual channel with which to communicate node attribute uncertainty, at least for the kinds of data and tasks considered in our study. Henry Ehlers, Daniel Pahr, Sara Di Bartolomeo, Velitchko Andreev Filipov, Hsiang-Yun Wu, Renata G. Raidou |
Comput. Graph. | 5 |
| 2025 | NODKANT: Exploring Constructive Network PhysicalizationabstractAbstract Physicalizations, which combine perceptual and sensorimotor interactions, offer an immersive way to comprehend complex data visualizations by stimulating active construction and manipulation. This study investigates the impact of personal construction on the comprehension of physicalized networks. We propose a physicalization toolkit— NODKANT —for constructing modular node‐link diagrams consisting of a magnetic surface, 3D printable and stackable node labels, and edges of adjustable length. In a mixed‐methods between‐subject lab study with 27 participants, three groups of people used NODKANT to complete a series of low‐level analysis tasks in the context of an animal contact network. The first group was tasked with freely constructing their network using a sorted edge list, the second group received step‐by‐step instructions to create a predefined layout, and the third group received a pre‐constructed representation. While free construction proved on average more time‐consuming, we show that users extract more insights from the data during construction and interact with their representation more frequently, compared to those presented with step‐by‐step instructions. Interestingly, the increased time demand cannot be measured in users' subjective task load. Finally, our findings indicate that participants who constructed their own representations were able to recall more detailed insights after a period of 10–14 days compared to those who were given a pre‐constructed network physicalization. All materials, data, code for generating instructions, and 3D printable meshes are available on https://osf.io/tk3g5/ . Daniel Pahr, Sara Di Bartolomeo, Henry Ehlers, Velitchko Andreev Filipov, Christina Stoiber, Wolfgang Aigner, Hsiang-Yun Wu, Renata G. Raidou |
Comput. Graph. Forum | 7 |
| 2025 | Exploring Exploratory Querying
Marcelo Arenas, Enrico Franconi, Janik Hammerer, Olaf Hartig, Katja Hose, Laura Koesten, George Konstantinidis 0001, Leonid Libkin, Wim Martens, Yuya Sasaki 0001, Stefanie Scherzinger, Katherine Thornton, Hsiang-Yun Wu |
Proc. VLDB Endow. | 13 |
| 2025 | Squishicalization: Exploring Elastic Volume PhysicalizationabstractWe introduce Squishicalization, a pipeline for generating physicalizations of volumetric data that encode scalar information through their physical characteristics-specifically, by varying their "squishiness" or local elasticity. Data physicalization research is increasingly exploring multisensory information encoding, with a particular focus on enhancing direct interactivity. With Squishicalization, we leverage the tactile dimension of physicalization as a means of direct interactivity. Inspired by conventional volume rendering, we adapt the concept of transfer functions to encode scalar values from volumetric data into local elasticity levels. In this way, volumetric scalar data are transformed into sculptures, where the elasticity represents physical properties such as the material's density distribution within the volume. In our pipeline, scalar values guide the weighted sampling of the scalar field. The sampled data is then processed through Voronoi tessellation to create a sponge-like structure, which can be printed with consumer-grade 3D printers and readily available filament. To validate our pipeline, we conduct a computational and mechanical evaluation, as well as a two-stage perceptual study of the capabilities of our generated squishicalizations. To further investigate potential application scenarios, we interview experts across several domains. Finally, we summarize actionable insights and future avenues for the application of our Squishicalization. Daniel Pahr, Michal Piovarci, Hsiang-Yun Wu, Renata G. Raidou |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2024 | Me! Me! Me! Me! A study and comparison of ego network representationsabstractFrom social networks to brain connectivity, ego networks are a simple yet powerful approach to visualizing parts of a larger graph, i.e. those related to a selected focal node — the so-called “ego”. While surveys and comparisons of general graph visualization approaches exist in the literature, we note (i) the many conflicting results of comparisons of adjacency matrices and node-link diagrams, thus motivating further study, as well as (ii) the absence of such systematic comparisons for ego networks specifically. In this paper, we propose the development of empirical recommendations for ego network visualization strategies. First, we survey the literature across application domains and collect examples of network visualizations to identify the most common visual encodings, namely straight-line, radial, and layered node-link diagrams, as well as adjacency matrices. These representations are then applied to a representative, intermediate-sized network and subsequently compared in a large-scale, crowd-sourced user study in a mixed-methods analysis setup to investigate their impact on both user experience and performance. Within the limits of this study, and contrary to previous comparative investigations of adjacency matrices and node-link diagrams (outside of ego networks specifically), participants performed systematically worse when using adjacency matrices than those using node-link diagrammatic representations . Similar to previous comparisons of different node-link diagrams, we do not detect any notable differences in participant performance between the three node-link diagrams . Lastly, our quantitative and qualitative results indicate that participants found adjacency matrices harder to learn, use, and understand than node-link diagrams . We conclude that in terms of both participant experience and performance, a layered node-link diagrammatic representation appears to be the most preferable for ego network visualization purposes. • Literature survey of ego network visualization approaches across domains to characterize the current state of the art. • Identification of the most common approaches for ego network visualization. • Online study on the effect of ego network representation on user performance and experience in mixed methods analysis. • Development of recommendations for the effective visualization of ego networks. Henry Ehlers, Daniel Pahr, Velitchko Andreev Filipov, Hsiang-Yun Wu, Renata G. Raidou |
Comput. Graph. | 4 |
| 2024 | Foreword special section on VSI: C&G VCBM 2022
Renata G. Raidou, Björn Sommer 0001, Torsten W. Kuhlen, Michael Krone, Thomas Schultz 0001, Hsiang-Yun Wu |
Comput. Graph. | 6 |
| 2024 | Investigating the Effect of Operation Mode and Manifestation on Physicalizations of Dynamic ProcessesabstractAbstract We conducted a study to systematically investigate the communication of complex dynamic processes along a two‐dimensional design space, where the axes represent a representation's manifestation (physical or virtual) and operation (manual or automatic). We exemplify the design space on a model embodying cardiovascular pathologies, represented by a mechanism where a liquid is pumped into a draining vessel, with complications illustrated through modifications to the model. The results of a mixed‐methods lab study with 28 participants show that both physical manifestation and manual operation have a strong positive impact on the audience's engagement. The study does not show a measurable knowledge increase with respect to cardiovascular pathologies using manually operated physical representations. However, subjectively, participants report a better understanding of the process—mainly through non‐visual cues like haptics, but also auditory cues. The study also indicates an increased task load when interacting with the process, which, however, seems to play a minor role for the participants. Overall, the study shows a clear potential of physicalization for the communication of complex dynamic processes, which only fully unfold if observers have to chance to interact with the process. Daniel Pahr, Henry Ehlers, Hsiang-Yun Wu, Manuela Waldner, Renata G. Raidou |
Comput. Graph. Forum | 3 |
| 2024 | TCEVis: Visual analytics of traffic congestion influencing factors based on explainable machine learningabstractTraffic congestion is becoming increasingly severe as a result of urbanization, which not only impedes people’s ability to travel but also hinders the economic development of cities. Modelling the correlation between congestion and its influencing factors using machine learning methods make it possible to quickly identify congested road segments. Due to the intrinsic black-box character of machine learning models, it is difficult for experts to trust the decision results of road congestion prediction models and understand the significance of congestion-causing factors. In this paper, we present a model interpretability method to investigate the potential causes of traffic congestion and quantify the importance of various influencing factors using the SHAP method. Due to the multidimensionality of these factors, it can be challenging to visually represent the impact of all factors. In response, we propose TCEVis, an interactive visual analytics system that enables multi-level exploration of road conditions. Through three case studies utilizing actual data, we demonstrate that the TCEVis system offers advantages for assisting traffic managers in analyzing the causes of traffic congestion and elucidating the significance of various influencing factors. Jialu Dong, Meiqi Cui, Hsiang-Yun Wu, Chongke Bi |
Vis. Informatics | 5 |
| 2023 | On the Perception of Small Sub-graphs
Jacob Miller 0001, Mohammad Ghoniem, Hsiang-Yun Wu, Helen C. Purchase |
GD (1) | 3 |
| 2023 | Improving readability of static, straight-line graph drawings: A first look at edge crossing resolution through iterative vertex splittingabstractWe present a novel vertex-splitting approach with which to iteratively resolve edge crossings in order to improve the readability of graph drawings. Dense graphs, even when small in size (10 to 15 nodes in size) quickly become difficult to read with increasing numbers of edges, and form so-called “hairballs”. The readability of a graph drawing is measured using many different quantitative aesthetic metrics. One such metric of particular importance is the number of edge crossings. Classical approaches to improving readability, such as the minimization of the number of edge crossings, focus on providing overviews of the input graph by aggregating or sampling vertices and/or edges. However, this simplification of the graph drawing does not allow for detailed views into the data, as not all vertices or edges are rendered, and also requires sophisticated interaction approaches to perform well. To avoid this, our locally optimal vertex splitting approach aims to minimize the number of remaining edge crossings while also minimizing the number of vertices that need to be split. In each iteration, we identify the vertex contributing the largest number of edge crossings, remove it, locate the embedding locations of said vertex’s two split copies, and determine each copy’s unique adjacency. We conduct a user study with 52 participants to evaluate whether vertex splitting affects users’ abilities to conduct a set of graph analytical tasks on graphs 12 nodes in size. Users were tasked with identifying a vertex’s adjacency, determining the shared neighbors of two vertices, and checking the validity of a set of paths. We ultimately conclude that within the context of small, dense graphs, systematic vertex splitting is preferred by participants and even positively impacts user performance, though at the cost of the time taken per task. Henry Ehlers, Anaïs Villedieu, Renata G. Raidou, Hsiang-Yun Wu |
Comput. Graph. | 4 |
| 2023 | Exploration of Player Behaviours from Broadcast Badminton VideosabstractAbstract Understanding an opposing player's behaviours and weaknesses is often the key to winning a badminton game. This study presents a system to extract game data from broadcast badminton videos, and visualize the extracted data to help coaches and players develop effective tactics. Specifically, we apply state‐of‐the‐art machine learning methods to partition a broadcast video into segments, in which each video segment shows a badminton rally. Next, we detect players' feet in each video frame and transform the player positions into the court coordinate system. Finally, we detect hit frames in each rally, in which the shuttle moves towards the opposite directions. By visualizing the extracted data, our system conveys when and where players hit the shuttle in historical games. Since players tend to smash or drop shuttles under a specific location, we provide users with interactive tools to filter data and focus on the distributions conditioned by player positions. This strategy also reduces visual clutter. Besides, our system plots the shuttle hitting distributions side‐by‐side, enabling visual comparison and analysis of player behaviours under different conditions. The results and the use cases demonstrate the feasibility of our system. Hsiang-Yun Wu, Yun-An Shih, Chih-Chuan Wang, Yu-Shuen Wang |
Comput. Graph. Forum | 2 |
| 2023 | Untangling circular drawings: Algorithms and complexityabstractWe consider the problem of untangling a given (non-planar) straight-line circular drawing δG of an outerplanar graph G=(V,E) into a planar straight-line circular drawing of G by shifting a minimum number of vertices to a new position on the circle. For an outerplanar graph G, it is obvious that such a crossing-free circular drawing always exists and we define the circular shifting number shift∘(δG) as the minimum number of vertices that are required to be shifted in order to resolve all crossings of δG. We show that the problem Circular Untangling, asking whether shift∘(δG)≤K for a given integer K, is NP-complete. For n-vertex outerplanar graphs, we obtain a tight upper bound of shift∘(δG)≤n−⌊n−2⌋−2. Moreover, we study the Circular Untangling for almost-planar circular drawings, in which a single edge is involved in all of the crossings. For this problem, we provide a tight upper bound shift∘(δG)≤⌊n2⌋−1 and present an O(n2)-time algorithm to compute the circular shifting number of almost-planar drawings. Sujoy Bhore, Guangping Li 0001, Martin Nöllenburg, Ignaz Rutter, Hsiang-Yun Wu |
Comput. Geom. | 5 |
| 2022 | Planarizing Graphs and Their Drawings by Vertex Splitting
Martin Nöllenburg, Manuel Sorge, Soeren Terziadis, Anaïs Villedieu, Hsiang-Yun Wu, Jules Wulms |
GD | 5 |
| 2022 | Spatial-data-driven layouting for brain network visualizationabstractRecent advances in neuro-imaging enable scientists to create brain network data that can lead to novel insights into neurocircuitry, and a better understanding of the brain’s organization. These networks inherently involve a spatial component, depicting which brain regions are structurally, functionally or genetically related. Their visualization in 3D suffers from occlusion and clutter, especially with increasing number of nodes and connections, while 2D representations such as connectograms, connectivity matrices, and node-link diagrams neglect the spatio-anatomical context. Approaches to arrange 2D-graphs manually are tedious, species-dependent, and require the knowledge of domain experts. In this paper, we present a spatial-data-driven approach for layouting 3D brain networks in 2D node-link diagrams, while maintaining their spatial organization. The produced graphs do not need manual positioning of nodes, are consistent (even for sub-graphs), and provide a perspective-dependent arrangement for orientation. Furthermore, we provide a visual design for highlighting anatomical context, including the shape of the brain, and the size of brain regions. We present in several case-studies the applicability of our approach for different neuroscience-relevant species, including the mouse, human, and Drosophila larvae. In a user study conducted with several domain experts, we demonstrate its relevance and validity, as well as its potential for neuroscientific publications, presentations, and education. Florian Ganglberger, Monika Wißmann, Hsiang-Yun Wu, Nicolas Swoboda, Andreas Thum, Wulf Haubensak, Katja Bühler |
Comput. Graph. | 3 |
| 2022 | Shape-Guided Mixed Metro Map LayoutabstractMetro or transit maps, are schematic representations of transit networks to facilitate effective route-finding. These maps are often advertised on a web page or pamphlet highlighting routes from source to destination stations. To visually support such route-finding, designers often distort the layout by embedding symbolic shapes (e.g., circular routes) in order to guide readers' attention (e.g., Moscow map and Japan railway map). However, manually producing such maps is labor-intensive and the effect of shapes remains unclear. In this paper, we propose an approach to generalize such mixed metro maps that take user-defined shapes as an input. In this mixed design, lines that are used to approximate the shapes are arranged symbolically, while the remaining lines follow classical layout convention. A three-step algorithm, including (1) detecting and selecting routes for shape approximation, (2) shape and layout deformation, and (3) aligning lines on a grid, is integrated to guarantee good visual quality. Our contribution lies in the definition of the mixed metro map problem and the formulation of design criteria so that the problem can be resolved systematically using the optimization paradigm. Finally, we evaluate the performance of our approach and perform a user study to test if the embedded shapes are recognizable or reduce the map quality. Tobias Batik, Soeren Terziadis, Yu-Shuen Wang, Martin Nöllenburg, Hsiang-Yun Wu |
Comput. Graph. Forum | 5 |
| 2022 | Nested Papercrafts for Anatomical and Biological EdutainmentabstractAbstract In this paper, we present a new workflow for the computer‐aided generation of physicalizations, addressing Nested configurations in anatomical and biological structures. Physicalizations are an important component of anatomical and biological education and edutainment. However, existing approaches have mainly revolved around creating data sculptures through digital fabrication. Only a few recent works proposed computer‐aided pipelines for generating sculptures, such as papercrafts, with affordable and readily available materials. Papercraft generation remains a Challenging topic by itself. Yet, anatomical and biological applications pose additional Challenges, such as reconstruction complexity and insufficiency to account for multiple, Nested structures—often present in anatomical and biological structures. Our workflow comprises the following steps: (i) define the Nested configuration of the model and detect its levels, (ii) calculate the viewpoint that provides optimal, unobstructed views on inner levels, (iii) perform cuts on the outer levels to reveal the inner ones based on the viewpoint selection, (iv) estimate the stability of the cut papercraft to ensure a reliable outcome, (v) generate textures at each level, as a smart visibility mechanism that provides additional information on the inner structures, and (vi) unfold each textured mesh guaranteeing reconstruction. Our novel approach exploits the interactivity of Nested papercraft models for edutainment purposes. Marwin Schindler, Thorsten Korpitsch, Renata G. Raidou, Hsiang-Yun Wu |
Comput. Graph. Forum | 4 |
| 2022 | Guest Editorial for Selected Papers From BIOKDD 2020abstractTHE 19th International Workshop on Data Mining in Bioinformatics (BIOKDD 2020) was held virtually on August 24, 2020 due to the COVID-19 pandemic. BIOKDD 2020 featured the special theme of “Battling COVID-19” which particularly welcomed paper submissions and invited talks related to COVID-19 research. As a whole-day workshop, altogether 15 submissions were accepted among a total of 35 submissions, and they were divided into 4 sessions: (1) Bioinformatics, (2) Data Curation, (3) Deep Learning with Biomedical Data, and (4) Data Mining & Statistical Methods. There are also 7 invited talks by domain experts. This special section features the extended versions of 6 quality papers presented in BIOKDD 2020. Da Yan 0001, Hong Qin 0003, Hsiang-Yun Wu, Jake Yue Chen |
IEEE ACM Trans. Comput. Biol. Bioinform. | 3 |
| 2022 | Mixed Labeling: Integrating Internal and External LabelsabstractIn this article, we present an algorithm capable of mixed labeling of 2D and 3D objects. In mixed labeling, the given objects are labeled with both internal labels placed (at least partially) over the objects and external labels placed in the space around the objects and connected with the labeled objects with straight-line leaders. The proposed algorithm determines the position and type of each label based on the user-specified ambiguity threshold and eliminates overlaps between the labels, as well as between the internal labels and the straight-line leaders of external labels. The algorithm is a screen-space technique; it operates in an image where the 2D objects or projected 3D objects are encoded. In other words, we can use the algorithm whenever we can render the objects to an image, which makes the algorithm fit for use in many domains. The algorithm operates in real-time, giving the results immediately. Finally, we present results from an expert evaluation, in which a professional illustrator has evaluated the label layouts produced with the proposed algorithm. Ladislav Cmolík, Vaclav Pavlovec, Hsiang-Yun Wu, Martin Nöllenburg |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2022 | Multi-Level Area Balancing of Clustered GraphsabstractWe present a multi-level area balancing technique for laying out clustered graphs to facilitate a comprehensive understanding of the complex relationships that exist in various fields, such as life sciences and sociology. Clustered graphs are often used to model relationships that are accompanied by attribute-based grouping information. Such information is essential for robust data analysis, such as for the study of biological taxonomies or educational backgrounds. Hence, the ability to smartly arrange textual labels and packing graphs within a certain screen space is therefore desired to successfully convey the attribute data . Here we propose to hierarchically partition the input screen space using Voronoi tessellations in multiple levels of detail. In our method, the position of textual labels is guided by the blending of constrained forces and the forces derived from centroidal Voronoi cells. The proposed algorithm considers three main factors: (1) area balancing, (2) schematized space partitioning, and (3) hairball management. We primarily focus on area balancing, which aims to allocate a uniform area for each textual label in the diagram. We achieve this by first untangling a general graph to a clustered graph through textual label duplication, and then coupling with spanning-tree-like visual integration. We illustrate the feasibility of our approach with examples and then evaluate our method by comparing it with well-known conventional approaches and collecting feedback from domain experts. Hsiang-Yun Wu, Martin Nöllenburg, Ivan Viola |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2021 | Context-Responsive Labeling in Augmented RealityabstractRoute planning and navigation are common tasks that often require additional information on points of interest. Augmented Reality (AR) enables mobile users to utilize text labels, in order to provide a composite view associated with additional information in a real-world environment. Nonetheless, displaying all labels for points of interest on a mobile device will lead to unwanted overlaps between information, and thus a context-responsive strategy to properly arrange labels is expected. The technique should remove overlaps, show the right level-of-detail, and maintain label coherence. This is necessary as the viewing angle in an AR system may change rapidly due to users' behaviors. Coherence plays an essential role in retaining user experience and knowledge, as well as avoiding motion sickness. In this paper, we develop an approach that systematically manages label visibility and levels-of-detail, as well as eliminates unexpected incoherent movement. We introduce three label management strategies, including (1) occlusion management, (2) level-of-detail management, and (3) coherence management by balancing the usage of the mobile phone screen. A greedy approach is developed for fast occlusion handling in AR. A level-of-detail scheme is adopted to arrange various types of labels. A 3D scene manipulation is then built to simultaneously suppress the incoherent behaviors induced by viewing angle changes. Finally, we present the feasibility and applicability of our approach through one synthetic and two real-world scenarios, followed by a qualitative user study. Thomas Köppel, M. Eduard Gröller, Hsiang-Yun Wu |
PacificVis | 3 |
| 2021 | Untangling Circular Drawings: Algorithms and Complexity
Sujoy Bhore, Guangping Li 0001, Martin Nöllenburg, Ignaz Rutter, Hsiang-Yun Wu |
ISAAC | 5 |
| 2021 | Visualization Working Group at TU Wien: Visible Facimus Quod Ceteri Non PossuntabstractBuilding-up and running a university-based research group is a multi-faceted undertaking. The visualization working group at TU Wien (vis-group) has been internationally active over more than 25 years. The group has been acting in a competitive scientific setting where sometimes contradicting multiple objectives require trade-offs and optimizations. Research-wise the group has been performing basic and applied research in visualization and visual computing. Teaching-wise the group has been involved in undergraduate and graduate lecturing in (medical) visualization and computer graphics. To be scientifically competitive requires to constantly expose the group and its members to a strong international competition at the highest level. This necessitates to shield the members against the ensuing pressures and demands and provide (emotional) support and encouragement. Internally, the vis-group has developed a unique professional and social interaction culture: work and celebrate, hard and together. This has crystallized into a nested, recursive, and triangular organization model, which concretizes what it takes to make a research group successful. The key elements are the creative and competent vis-group members who collaboratively strive for (scientific) excellence in a socially enjoyable environment. Hsiang-Yun Wu, Artem Amirkhanov, Nicolas Grossmann, Tobias Klein, David Kouril, Haichao Miao, Laura Rosalia Luidolt, Peter Mindek, Renata G. Raidou, Ivan Viola, Manuela Waldner, M. Eduard Gröller |
Vis. Informatics | 1 |
| 2020 | The Turing Test for Graph Drawing Algorithms
Helen C. Purchase, Daniel Archambault, Stephen G. Kobourov, Martin Nöllenburg, Sergey Pupyrev, Hsiang-Yun Wu |
GD | 6 |
| 2020 | Visualization of semantic differential studies with a large number of images, participants and attributesabstractThe Semantic Differential (SD) Method is a rating scale to measure the semantics. Attributes of SD are constructed by collecting the responses of participant's impressions of the objects expressed through Likert scales representing multiple contrasting with some adjective pairs, for example, dark and bright, formal and casual, etc. Impression evaluation can be used as an index that reflects a human subjective feelings to some extent. Impression evaluations using the SD method consist of the responses of many participants, and therefore, the individual differences in the impressions of the participants greatly affect the content of the data. In this study, we propose a visualization system to analyze three aspects of SD, objects (images), participants, and attributes defined by adjective pairs. We visualize the impression evaluation data by applying dimension reduction so that, users can discover the trends and outliers of the data, such as images that are hard to judge or participants that act unpredictably. The system firstly visualizes the attributes or color distribution of the images by applying a dimensional reduction method to the impression or RGB values of each image. Then, our approach displays the average and median of each attribute near the images. This way, we can visualize the three aspects of objects, participants and attributes on a single screen and observe the relationships between image features and user impressions / attribute space. We introduce visualization examples of our system with the dataset inviting 21 participants who performed impression evaluations with 300 clothing images. Akari Iijima, Takayuki Itoh, Hsiang-Yun Wu, Nicolas Grossmann |
IV | 3 |
| 2020 | Visualization of Correlations Between Places of Music Listening and Acoustic FeaturesabstractUsers often choose songs with respect to special situations and environments. We designed and developed a music recommendation method inspired by this fact. This method selects songs based on the distribution of acoustic features of the songs listened by a user at particular places that have higher ordinariness for the user. It is important to verify the relationship between the places where the songs are listened to and the acoustic features in this. Hence, we conducted the visualization to explore potential correlations between geographic locations and the music features of single users. In this paper, we designed an interactive visualization tool methods and results for the analysis of the relationship between the places and the acoustic features while listening to the songs. Narumi Kuroko, Hayato Ohya, Takayuki Itoh, Nicolas Grossmann, Hsiang-Yun Wu |
IV | 5 |
| 2020 | Slice and Dice: A Physicalization Workflow for Anatomical EdutainmentabstractAbstract During the last decades, anatomy has become an interesting topic in education—even for laymen or schoolchildren. As medical imaging techniques become increasingly sophisticated, virtual anatomical education applications have emerged. Still, anatomical models are often preferred, as they facilitate 3D localization of anatomical structures. Recently, data physicalizations (i.e., physical visualizations) have proven to be effective and engaging—sometimes, even more than their virtual counterparts. So far, medical data physicalizations involve mainly 3D printing, which is still expensive and cumbersome. We investigate alternative forms of physicalizations, which use readily available technologies (home printers) and inexpensive materials (paper or semi‐transparent films) to generate crafts for anatomical edutainment. To the best of our knowledge, this is the first computer‐generated crafting approach within an anatomical edutainment context. Our approach follows a cost‐effective, simple, and easy‐to‐employ workflow, resulting in assemblable data sculptures (i.e., semi‐transparent sliceforms). It primarily supports volumetric data (such as CT or MRI), but mesh data can also be imported. An octree slices the imported volume and an optimization step simplifies the slice configuration, proposing the optimal order for easy assembly. A packing algorithm places the resulting slices with their labels, annotations, and assembly instructions on a paper or transparent film of user‐selected size, to be printed, assembled into a sliceform, and explored. We conducted two user studies to assess our approach, demonstrating that it is an initial positive step towards the successful creation of interactive and engaging anatomical physicalizations. Renata G. Raidou, M. Eduard Gröller, Hsiang-Yun Wu |
Comput. Graph. Forum | 3 |
| 2020 | A Survey on Transit Map Layout - from Design, Machine, and Human PerspectivesabstractTransit maps are designed to present information for using public transportation systems, such as urban railways. Creating a transit map is a time-consuming process, which requires iterative information selection, layout design, and usability validation, and thus maps cannot easily be customised or updated frequently. To improve this, scientists investigate fully- or semi-automatic techniques in order to produce high quality transit maps using computers and further examine their corresponding usability. Nonetheless, the quality gap between manually-drawn maps and machine-generated maps is still large. To elaborate the current research status, this state-of-the-art report provides an overview of the transit map generation process, primarily from Design, Machine, and Human perspectives. A systematic categorisation is introduced to describe the design pipeline, and an extensive analysis of perspectives is conducted to support the proposed taxonomy. We conclude this survey with a discussion on the current research status, open challenges, and future directions. Hsiang-Yun Wu, Benjamin Niedermann, Shigeo Takahashi, Maxwell J. Roberts, Martin Nöllenburg |
Comput. Graph. Forum | 1 |
| 2019 | Scale-Aware Cartographic Displacement Based on Constrained OptimizationabstractThe consistent arrangement of map features in accordance with the map scale has recently been technically important in digital cartographic generalization. This is primarily due to the recent demand for informative mapping systems, especially for use in smartphones and tablets. However, such sophisticated generalization has usually been conducted manually by expert cartographers and thus results in a time-consuming and error-prone process. In this paper, we focus on the displacement process within cartographic generalization and formulate them as a constrained optimization problem to provide an associated algorithm implementation and its effective solution. We first identify the underlying spatial relationships among map features, such as points and lines, on each map scale as constraints and optimize the cost function that penalizes excessive displacement of the map features in terms of the map scale. Several examples are also provided to demonstrate that the proposed approach allows us to maintain consistent mapping regardless of changes to the map scale. Ken Maruyama, Shigeo Takahashi, Hsiang-Yun Wu, Kazuo Misue, Masatoshi Arikawa |
IV (1) | 3 |
| 2019 | Metabopolis: scalable network layout for biological pathway diagrams in urban map styleabstractBACKGROUND: Biological pathways represent chains of molecular interactions in biological systems that jointly form complex dynamic networks. The network structure changes from the significance of biological experiments and layout algorithms often sacrifice low-level details to maintain high-level information, which complicates the entire image to large biochemical systems such as human metabolic pathways. RESULTS: Our work is inspired by concepts from urban planning since we create a visual hierarchy of biological pathways, which is analogous to city blocks and grid-like road networks in an urban area. We automatize the manual drawing process of biologists by first partitioning the map domain into multiple sub-blocks, and then building the corresponding pathways by routing edges schematically, to maintain the global and local context simultaneously. Our system incorporates constrained floor-planning and network-flow algorithms to optimize the layout of sub-blocks and to distribute the edge density along the map domain. We have developed the approach in close collaboration with domain experts and present their feedback on the pathway diagrams based on selected use cases. CONCLUSIONS: We present a new approach for computing biological pathway maps that untangles visual clutter by decomposing large networks into semantic sub-networks and bundling long edges to create space for presenting relationships systematically. Hsiang-Yun Wu, Martin Nöllenburg, Filipa L. Sousa, Ivan Viola |
BMC Bioinform. | 1 |
| 2019 | Optimizing Stepwise Animation in Dynamic Set DiagramsabstractAbstract A set diagram represents the membership relation among data elements. It is often visualized as secondary information on top of primary information, such as the spatial positions of elements on maps and charts. Visualizing the temporal evolution of such set diagrams as well as their primary features is quite important; however, conventional approaches have only focused on the temporal behavior of the primary features and do not provide an effective means to highlight notable transitions within the set relationships. This paper presents an approach for generating a stepwise animation between set diagrams by decomposing the entire transition into atomic changes associated with individual data elements. The key idea behind our approach is to optimize the ordering of the atomic changes such that the synthesized animation minimizes unwanted set occlusions by considering their depth ordering and reduces the gaze shift between two consecutive stepwise changes. Experimental results and a user study demonstrate that the proposed approach effectively facilitates the visual identification of the detailed transitions inherent in dynamic set diagrams. Kazuyo Mizuno, Hsiang-Yun Wu, Shigeo Takahashi, Takeo Igarashi |
Comput. Graph. Forum | 2 |
| 2019 | Labels on Levels: Labeling of Multi-Scale Multi-Instance and Crowded 3D Biological EnvironmentsabstractLabeling is intrinsically important for exploring and understanding complex environments and models in a variety of domains. We present a method for interactive labeling of crowded 3D scenes containing very many instances of objects spanning multiple scales in size. In contrast to previous labeling methods, we target cases where many instances of dozens of types are present and where the hierarchical structure of the objects in the scene presents an opportunity to choose the most suitable level for each placed label. Our solution builds on and goes beyond labeling techniques in medical 3D visualization, cartography, and biological illustrations from books and prints. In contrast to these techniques, the main characteristics of our new technique are: 1) a novel way of labeling objects as part of a bigger structure when appropriate, 2) visual clutter reduction by labeling only representative instances for each type of an object, and a strategy of selecting those. The appropriate level of label is chosen by analyzing the scene's depth buffer and the scene objects' hierarchy tree. We address the topic of communicating the parent-children relationship between labels by employing visual hierarchy concepts adapted from graphic design. Selecting representative instances considers several criteria tailored to the character of the data and is combined with a greedy optimization approach. We demonstrate the usage of our method with models from mesoscale biology where these two characteristics-multi-scale and multi-instance-are abundant, along with the fact that these scenes are extraordinarily dense. David Kouril, Ladislav Cmolík, Barbora Kozlíková, Hsiang-Yun Wu, Graham Johnson, David S. Goodsell, Arthur J. Olson, M. Eduard Gröller, Ivan Viola |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2018 | Thermorph: Democratizing 4D Printing of Self-Folding Materials and InterfacesabstractWe develop a novel method printing complex self-folding geometries. We demonstrated that with a desktop fused deposition modeling (FDM) 3D printer, off-the-shelf printing filaments and a design editor, we can print flat thermoplastic composites and trigger them to self-fold into 3D with arbitrary bending angles. This is a suitable technique, called Thermorph, to prototype hollow and foldable 3D shapes without losing key features. We describe a new curved folding origami design algorithm, compiling given arbitrary 3D models to 2D unfolded models in G-Code for FDM printers. To demonstrate the Thermorph platform, we designed and printed complex self-folding geometries (up to 70 faces), including 15 self-curved geometric primitives and 4 self-curved applications, such as chairs, the simplified Stanford Bunny and flowers. Compared to the standard 3D printing, our method saves up to 60% - 87% of the printing time for all shapes chosen. Byoungkwon An, Ye Tao 0001, Jianzhe Gu, Tingyu Cheng, Xiang 'Anthony' Chen, Youngwook Do, Shigeo Takahashi, Hsiang-Yun Wu, Lining Yao |
CHI | 10 |
| 2018 | Progressive Annotation of Schematic Railway MapsabstractOctilinear network layouts are commonly used as the schematic representation of railway maps due to their enhanced readability. However, it is often time-consuming to place station names on such railway maps by trial and error, especially within the limited labeling space around interchange stations. This paper presents a progressive approach to placing station names around stations in schematic railway maps for better automation of map labeling processes. The idea behind our approach is to annotate stations in dense downtown areas around the interchange stations first and then those in sparse rural areas. This is achieved by introducing the sum of geodesic distances over the railway network to identify the proper order in which to annotate stations. In the actual annotation process, we increase the labeling space around the railway network when necessary by progressively stretching railway line segments while retaining their original directions, which allows us to respect the original schematic layout as much as possible. We present several experimental results to demonstrate the effectiveness of the proposed approach, together with a discussion on parameter tuning in our formulation. Yuka Yoshida, Ken Maruyama, Takamasa Kawagoe, Hsiang-Yun Wu, Masatoshi Arikawa, Shigeo Takahashi |
IV | 4 |
| 2018 | Exploring the limits of complexity: A survey of empirical studies on graph visualisationabstractFor decades, researchers in information visualisation and graph drawing have focused on developing techniques for the layout and display of very large and complex networks. Experiments involving human participants have also explored the readability of different styles of layout and representations for such networks. In both bodies of literature, networks are frequently referred to as being ‘large’ or ‘complex’, yet these terms are relative. From a human-centred, experiment point-of-view, what constitutes ‘large’ (for example) depends on several factors, such as data complexity, visual complexity, and the technology used. In this paper, we survey the literature on human-centred experiments to understand how, in practice, different features and characteristics of node–link diagrams affect visual complexity. Vahan Yoghourdjian, Daniel Archambault, Stephan Diehl 0001, Tim Dwyer, Karsten Klein 0001, Helen C. Purchase, Hsiang-Yun Wu |
Vis. Informatics | 7 |
| 2017 | Making many-to-many parallel coordinate plots scalable by asymmetric biclusteringabstractDatasets obtained through recently advanced measurement techniques tend to possess a large number of dimensions. This leads to explosively increasing computation costs for analyzing such datasets, thus making formulation and verification of scientific hypotheses very difficult. Therefore, an efficient approach to identifying feature subspaces of target datasets, that is, the subspaces of dimension variables or subsets of the data samples, is required to describe the essence hidden in the original dataset. This paper proposes a visual data mining framework for supporting semiautomatic data analysis that builds upon asymmetric biclustering to explore highly correlated feature subspaces. For this purpose, a variant of parallel coordinate plots, many-to-many parallel coordinate plots, is extended to visually assist appropriate selections of feature subspaces as well as to avoid intrinsic visual clutter. In this framework, biclustering is applied to dimension variables and data samples of the dataset simultaneously and asymmetrically. A set of variable axes are projected to a single composite axis while data samples between two consecutive variable axes are bundled using polygonal strips. This makes the visualization method scalable and enables it to play a key role in the framework. The effectiveness of the proposed framework has been empirically proven, and it is remarkably useful for many-to-many parallel coordinate plots. Hsiang-Yun Wu, Yusuke Niibe, Kazuho Watanabe, Shigeo Takahashi, Makoto Uemura, Issei Fujishiro |
PacificVis | 1 |
| 2017 | TimeTubes: visual fusion and validation for ameliorating uncertainties of blazar datasets from different observatoriesabstractAstronomers have been observing blazars to solve the mystery of the relativistic jet. A technique called TimeTubes uses a 3D volumetric tube to visualize the time-dependent multivariate observed datasets and allows astronomers to interactively analyze the dynamic behavior of and relationship among those variables. However, the observed datasets themselves exhibit uncertainty due to their errors and missing periods, whereas periods interpolated by TimeTubes result in a different type of uncertainty. In this paper, we present a technique for ameliorating such data- and mapping-inherent uncertainties: visual fusion of datasets for the same blazar from two different observatories. Visual data fusion with Time-Tubes enables astronomers to validate the datasets in a meticulous manner. Naoko Sawada, Masanori Nakayama, Hsiang-Yun Wu, Makoto Uemura, Issei Fujishiro |
CGI | 3 |
| 2016 | Adaptive Blending of Multiple Network Layouts for Overlap-Free LabelingabstractConventional force-directed algorithms are known as a common approach to aesthetically drawing networks while they still suffer from self-overlaps especially when the network nodes are annotated with text labels. Incorporating space partitioning techniques including Voronoi tessellation are often effective to spare enough space around each node while this may incur different artifacts such as unexpectedly long edges and edge overlaps. This paper presents an approach to resolving overlaps among node labels by adaptively blending multiple layout forces applied to the respective network nodes. This is accomplished by extending our previous approach for transforming the force-directed layout into that obtained through the centroidal Voronoi tessellation. Our technical contribution lies in a novel algorithm for smoothing blending ratios associated with the network nodes so that we can adaptively explore the reasonable balance between the two layouts independently for each node. Experimental results will present that our new approach can produce well-balanced distribution of node labels while maximally avoiding the aforementioned unwanted visual artifacts. Rie Ishida, Shigeo Takahashi, Hsiang-Yun Wu |
IV | 3 |
| 2016 | Enhancing Infographics Based on Symmetry SaliencyabstractImage saliency is a biologically inspired concept for characterizing visual conspicuity of individual features in natural images, and provides us with a useful insight into the mechanism for directing instant visual attention from viewers. Nevertheless, this perceptual quality often remains to be further sophisticated especially for enhancing saliency in infographic images since they usually consist of relatively simple visual pattens that result in sharp image edges rather than smooth gradations in natural images. This paper presents a new approach to intentionally drawing visual attention for infographic images, in such a way that the corresponding important features naturally pop up in the image. The idea behind our approach is to introduce the concept of symmetry saliency for enhancing local symmetry inherent in such infographic images. This is accomplished by evaluating how much each image edge contributes to the symmetry saliency, and augmenting the corresponding image gradient in proportion to the amount of its contribution. The intensity field of the given image is then modulated with such enhanced image edges by solving the Poisson equation. Several examples together with statistics obtained through a user study demonstrate that our proposed approach successfully improves the readability of infographic images and effectively attracts visual attention to intended regions of interest. Kouhei Yasuda, Shigeo Takahashi, Hsiang-Yun Wu |
VINCI | 3 |
| 2016 | Interactive Visualization for Singular Fibers of Functions f : R3 → R2abstractScalar topology in the form of Morse theory has provided computational tools that analyze and visualize data from scientific and engineering tasks. Contracting isocontours to single points encapsulates variations in isocontour connectivity in the Reeb graph. For multivariate data, isocontours generalize to fibers-inverse images of points in the range, and this area is therefore known as fiber topology. However, fiber topology is less fully developed than Morse theory, and current efforts rely on manual visualizations. This paper presents how to accelerate and semi-automate this task through an interface for visualizing fiber singularities of multivariate functions R³ → R². This interface exploits existing conventions of fiber topology, but also introduces a 3D view based on the extension of Reeb graphs to Reeb spaces. Using the Joint Contour Net, a quantized approximation of the Reeb space, this accelerates topological visualization and permits online perturbation to reduce or remove degeneracies in functions under study. Validation of the interface is performed by assessing whether the interface supports the mathematical workflow both of experts and of less experienced mathematicians. Daisuke Sakurai, Osamu Saeki, Hamish A. Carr, Hsiang-Yun Wu, Takahiro Yamamoto, David J. Duke, Shigeo Takahashi |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2015 | Biclustering multivariate data for correlated subspace miningabstractExploring feature subspaces is one of promising approaches to analyzing and understanding the important patterns in multivariate data. If relying too much on effective enhancements in manual interventions, the associated results depend heavily on the knowledge and skills of users performing the data analysis. This paper presents a novel approach to extracting feature subspaces from multivariate data by incorporating biclustering techniques. The approach has been maximally automated in the sense that highly-correlated dimensions are automatically grouped to form subspaces, which effectively supports further exploration of them. A key idea behind our approach lies in a new mathematical formulation of asymmetric biclustering, by combining spherical k-means clustering for grouping highly-correlated dimensions, together with ordinary k-means clustering for identifying subsets of data samples. Lower-dimensional representations of data in feature subspaces are successfully visualized by parallel coordinate plot, where we project the data samples of correlated dimensions to one composite axis through dimensionality reduction schemes. Several experimental results of our data analysis together with discussions will be provided to assess the capability of our approach. Kazuho Watanabe, Hsiang-Yun Wu, Yusuke Niibe, Shigeo Takahashi, Issei Fujishiro |
PacificVis | 2 |
| 2015 | Interactively Uncluttering Node Overlaps for Network VisualizationabstractVisual interaction with networks have been promising in the sense that we can successfully elucidate underlying relationships hidden behind complicated mutual relationships such as co-authorship networks, product co purchasing networks, and scale-free social networks. However, it is still burdensome to alleviate visual clutter arising from overlaps among node labels especially in such interactive environments as the networks become dense in terms of the topological connectivity. This paper presents a novel approach for dynamically rearranging the network layouts by incorporating centroidal Voronoi tessellation for better readability of node labels. Our idea is to smoothly transform the network layouts obtained through the conventional force-directed algorithm to that produced by the centroidal Voronoi tessellation to seek a plausible compromise between them. We also incorporated the Chebyshev distance metric into the centroidal Voronoi tessellation while adaptively adjusting the aspect ratios of the Voronoi cells so that we can place rectangular labels compactly over the network nodes. Finally, we applied the proposed approach to relatively large networks to demonstrate the feasibility of our formulation especially in interactive environments. Rie Ishida, Shigeo Takahashi, Hsiang-Yun Wu |
IV | 3 |
| 2015 | Designing and Annotating Metro Maps with Loop LinesabstractSchematic metro maps provide an effective means of simplifying the geographical configuration of public rapid transportation systems. Nonetheless, travelers still find it difficult to identify routes of a specific topology on the maps because it is usually hidden behind the conventional octilinear layout of the entire map. In this paper, we present an approach to designing schematic maps with loop lines, which are drawn as circles together with annotation labels for guiding different traveling purposes. Our idea here is to formulate the aesthetic criteria as mathematical constraints in the mixed-integer programming model, which allows us to either align stations on the loop line at a grid if they are interchange stations or noninterchange stations on a circle otherwise. We then distribute the annotation labels associated with stations on the loop line evenly to the four side boundary of the map domain in order to make full use of the annotation space, while maximally avoiding intersections between leader lines and the metro network by employing a flow network algorithm. Finally, we present several experimental results generated by our prototype system to demonstrate the feasibility of the proposed approach. Hsiang-Yun Wu, Sheung-Hung Poon, Shigeo Takahashi, Masatoshi Arikawa, Chun-Cheng Lin, Hsu-Chun Yen |
IV | 1 |
| 2014 | Manipulating Bilevel Feature Space for Category-Aware Image ExplorationabstractThe demand for interactively designing the image feature space has been increasing due to the ongoing need for image retrieval, recognition, and labeling. Although conventional methods provide an interface for locally rearranging such a feature space, category-level global manipulation is still missing and thus manually rearranging the overall image categorization usually requires a time-consuming task. This paper presents a novel approach to exploring images in the database through the manipulation of bi-level feature space representations, where the upper-and lower-level representations characterize the global categories and local features of the images, respectively. In this approach, the upper-level space describes similarity relationship among the underlying categories extracted from the bag-of-features model, while the lower-level space encodes the closeness between a pair of images within the same category. The key idea behind this approach is to associate the relationship between the two feature spaces with a two-layered graph representation and project it onto 2D screen space using pivot MDS for user manipulation. Experimental results are provided to demonstrate that our approach allows users to understand the entire structure of the given image dataset and reorganize the layout according to their preference both locally and globally. Kazuyo Mizuno, Hsiang-Yun Wu, Shigeo Takahashi |
PacificVis | 2 |
| 2014 | Spectral-Based Contractible Parallel CoordinatesabstractParallel coordinates is well-known as a popular tool for visualizing the underlying relationships among variables in high-dimension datasets. However, this representation still suffers from visual clutter arising from intersections among poly line plots especially when the number of data samples and their associated dimension become high. This paper presents a method of alleviating such visual clutter by contracting multiple axes through the analysis of correlation between every pair of variables. In this method, we first construct a graph by connecting axis nodes with an edge weighted by data correlation between the corresponding pair of dimensions, and then reorder the multiple axes by projecting the nodes onto the primary axis obtained through the spectral graph analysis. This allows us to compose a dendrogram tree by recursively merging a pair of the closest axes one by one. Our visualization platform helps the visual interpretation of such axis contraction by plotting the principal component of each data sample along the composite axis. Smooth animation of the associated axis contraction and expansion has also been implemented to enhance the visual readability of behavior inherent in the given high-dimensional datasets. Koto Nohno, Hsiang-Yun Wu, Kazuho Watanabe, Shigeo Takahashi, Issei Fujishiro |
IV | 2 |
| 2014 | Visualizing Bag-of-Features Image Categorization Using Anchored MapsabstractThe bag-of-features models is one of the most popular and promising approaches for extracting the underlying semantics from image databases. However, the associated image categorization based on machine learning techniques may not convince us of its validity since we cannot visually verify how the images have been classified in the high-dimensional image feature space. This paper aims at visually rearrange the images in the projected feature space by taking advantage of a set of representative features called visual words obtained using the bag-of-features model. Our main idea is to associate each image with a specific number of visual words to compose a bipartite graph, and then lay out the overall set of images using anchored map representation in which the ordering of anchor nodes is optimized through a genetic algorithm. For handling relatively large image datasets, we adaptively merge a pair of most similar images one by one to conduct the hierarchical clustering through the similarity measure based on the weighted Jaccard coefficient. Voronoi partitioning has been also incorporated into our approach so that we can visually identify the image categorization based on support vector machine. Experimental results are finally presented to demonstrate that our visualization framework can effectively elucidate the underlying relationships between images and visual words through the anchored map representation. Gao Yi, Hsiang-Yun Wu, Kazuo Misue, Kazuyo Mizuno, Shigeo Takahashi |
VINCI | 2 |
| 2013 | Constrained optimization for disoccluding geographic landmarks in 3D urban mapsabstractIn composing hand-drawn 3D urban maps, the most common design problem is to avoid overlaps between geographic features such as roads and buildings by displacing them consistently over the map domain. Nonetheless, automating this map design process is still a challenging task because we have to maximally retain the 3D depth perception inherent in pairs of parallel lines embedded in the original layout of such geographic features. This paper presents a novel approach to disoccluding important geographic features when creating 3D urban maps for enhancing their visual readability. This is accomplished by formulating the design criteria as a constrained optimization problem based on the linear programming approach. Our mathematical formulation allows us to systematically eliminate occlusions of landmark roads and buildings, and further controls the degree of local 3D map deformation by devising an objective function to be minimized. Various design examples together with a user study are presented to demonstrate the robustness and feasibility of the proposed approach. Daichi Hirono, Hsiang-Yun Wu, Masatoshi Arikawa, Shigeo Takahashi |
PacificVis | 2 |
| 2013 | Voronoi-Based Label Placement for Metro MapsabstractMetro maps with thumbnail photographs serve as common travel guides for providing sufficient information to meet the requirements of travelers in the cities. However, conventional methods attempt to minimize the total distance between stations and labels while maximizing the number of the labels rather than further taking into account the overall balance of the spatial distribution of labels. This paper presents an entropy-based approach for effectively annotating large annotation labels sufficiently close to the metro stations. Our idea is to decompose the entire labeling space intro regions bounded by the metro lines, and then further partition each region into Voronoi cells, each of which is reserved for a station to be annotated. This is accomplished by incorporating a new genetic-based optimization, while the fitness of the decomposition is evaluated by the entropy of the relative coverage ratios of such Voronoi cells. We also include several design examples to demonstrate that the proposed approach successfully distributes large labels around the metro network with minimal user intervention. Hsiang-Yun Wu, Shigeo Takahashi, Chun-Cheng Lin, Hsu-Chun Yen |
IV | 1 |
| 2013 | Spatially Efficient Design of Annotated Metro MapsabstractAbstract Annotating metro maps with thumbnail photographs is a commonly used technique for guiding travelers. However, conventional methods usually suffer from small labeling space around the metro stations especially when they are interchange stations served by two or more metro lines. This paper presents an approach for aesthetically designing schematic metro maps while ensuring effective placement of large annotation labels that are sufficiently close to their corresponding stations. Our idea is to distribute such labels in a well‐balanced manner to labeling regions around the metro network first and then adjust the lengths of metro line and leader line segments, which allows us to fully maximize the space coverage of the entire annotated map. This is accomplished by incorporating additional constraints into the conventional mixed‐integer programming formulation, while we devised a three‐step algorithm for accelerating the overall optimization process. We include several design examples to demonstrate the spatial efficiency of the map layout generated using the proposed approach through minimal user intervention. Hsiang-Yun Wu, Shigeo Takahashi, Daichi Hirono, Masatoshi Arikawa, Chun-Cheng Lin, Hsu-Chun Yen |
Comput. Graph. Forum | 1 |
| 2012 | Travel-Route-Centered Metro Map Layout and AnnotationabstractAbstract When providing travel guides for a specific route in a metro network, we often place the route around the center of the map and annotate stations on the route with thumbnail photographs. Nonetheless, existing methods do not offer an effective means of customizing the network layout in order to accommodate such large annotation labels while preserving its planar embedding. This paper presents a new approach for designing the metro map layout in order to annotate stations on a specific travel route with large annotation labels. Our idea is to elongate the travel route to be straight along the centerline of the map so that we can systematically annotate such stations with external labels. This is accomplished by extending the conventional mixed‐integer programming technique for computing octilinear layouts where orientations inherent to the metro line segments are plausibly rearranged. The stations are then connected with external labels through leaders while minimizing intersections with metro lines for enhancing visual clarity. We present several design examples of metro maps and user studies to demonstrate that the proposed aesthetic criteria successfully direct viewers’ attention to specific travel routes. Hsiang-Yun Wu, Shigeo Takahashi, Chun-Cheng Lin, Hsu-Chun Yen |
Comput. Graph. Forum | 1 |
| 2011 | One-and-a-Half-Side Boundary Labeling
Chun-Cheng Lin, Sheung-Hung Poon, Shigeo Takahashi, Hsiang-Yun Wu, Hsu-Chun Yen |
COCOA | 4 |
| 2011 | Optimized Topological Surgery for Unfolding 3D MeshesabstractAbstract Constructing a 3D papercraft model from its unfolding has been fun for both children and adults since we can reproduce virtual 3D models in the real world. However, facilitating the papercraft construction process is still a challenging problem, especially when the shape of the input model is complex in the sense that it has large variation in its surface curvature. This paper presents a new heuristic approach to unfolding 3D triangular meshes without any shape distortions, so that we can construct the 3D papercraft models through simple atomic operations for gluing boundary edges around the 2D unfoldings. Our approach is inspired by the concept of topological surgery, where the appearance of boundary edges of the unfolded closed surface can be encoded using a symbolic representation. To fully simplify the papercraft construction process, we developed a genetic‐based algorithm for unfolding the 3D mesh into a single connected patch in general, while optimizing the usage of the paper sheet and balance in the shape of that patch. Several examples together with user studies are included to demonstrate that the proposed approach works well for a broad range of 3D triangular meshes. Shigeo Takahashi, Hsiang-Yun Wu, Seow Hui Saw, Chun-Cheng Lin, Hsu-Chun Yen |
Comput. Graph. Forum | 2 |
| 2009 | Boundary Labeling in Text AnnotationabstractThe text annotation system of a word processor software provides the user the function of memorandums in editing a document. In the visualization interface of the annotation system, each marked word is connected to a text comment label on the right side of the document by a polygonal line. Such a visualization interface can be viewed as a one-side boundary labeling, in which each point site is uniquely connected to a label placed on the right side of an enclosing rectangle by a leader, which may be a rectilinear or straight line segment. In the literature, there have existed some applications and some theoretical results for the boundary labeling. In this paper, we investigate the boundary labeling from the application on the annotation system. For this kind of labeling, if the number of labels on the right side is large, the leaders may be drawn too densely to be recognized easily. Therefore, in this paper, we propose a polynomial time algorithm for the so-called 1.5-side boundary labeling for the annotation system, in which, in addition to being connected to the right side directly, leaders can be routed to the left side temporarily and then finally to the right side. In addition, we investigate a problem for two-side boundary labeling (for the annotation system) that was not discussed previously. We show the problem to be NP-complete, and then proposed a heuristic based on the genetic algorithm to solve it. The experimental results reveal that our approach performs well. Chun-Cheng Lin, Hsiang-Yun Wu, Hsu-Chun Yen |
IV | 2 |