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Ke Colin Zheng

dblp:11/736 · DBLP profile ↗
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8ranked-venue papers
2as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 2 first-authorArtificial intelligence and machine learning · 3 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Image and video processing · 50% Visual content generation and editing · 24% Rendering · 20%
Artificial intelligence
3 papers
3D vision · 94% Video understanding and tracking · 6%
Theoretical computer science
1 paper
Information theory · 100%

Topics — the 15 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › feature matching
point correspondence
0.112010
3D Point Correspondence by Minimum Description Length in Feature Space · ECCV (3) 2010
Information theory
minimum description length
0.112010
3D Point Correspondence by Minimum Description Length in Feature Space · ECCV (3) 2010
Rendering
image-based rendering
0.112007
Layered Depth Panoramas · CVPR 2007
Computer vision › 3D vision › correspondence estimation
dense correspondence
0.112006
Piecewise Image Registration in the Presence of Multiple Large Motions · CVPR (2) 2006
Computer vision › 3D vision
image registration
0.112006
Piecewise Image Registration in the Presence of Multiple Large Motions · CVPR (2) 2006
Image and video processing › omnidirectional image processing
panoramic video stitching
0.112005
Panoramic video textures · ACM Trans. Graph. 2005
Image and video processing › video processing
video stitching
0.112005
Panoramic video textures · ACM Trans. Graph. 2005
Visual content generation and editing › texture synthesis
video texture synthesis
0.112005
Animating pictures with stochastic motion textures · ACM Trans. Graph. 2005
Computer vision › 3D vision › 3d reconstruction
multi-view stereo
0.012007
Layered Depth Panoramas · CVPR 2007
Computer vision › 3D vision › stereo vision
stereo matching
0.012007
Layered Depth Panoramas · CVPR 2007
Visualization and visual analytics › data visualization
panoramic visualization
0.012007
Layered Depth Panoramas · CVPR 2007
Computer vision › Video understanding and tracking › motion segmentation
multi-body motion segmentation
0.012006
Piecewise Image Registration in the Presence of Multiple Large Motions · CVPR (2) 2006
Image and video processing › gradient-domain image processing
gradient-domain blending
0.012005
Panoramic video textures · ACM Trans. Graph. 2005
Visual content generation and editing
image animation
0.012005
Animating pictures with stochastic motion textures · ACM Trans. Graph. 2005
Visual content generation and editing › image editing
image compositing
0.012005
Panoramic video textures · ACM Trans. Graph. 2005

Methods — techniques the papers use, named apart from their topics

minimum description length · 0.2feature space matching · 0.2multi-view stereo · 0.1graph cuts · 0.1homography · 0.1graph cut optimization · 0.1fundamental matrix · 0.1spectral synthesis · 0.1min-cut optimization · 0.1layer segmentation · 0.1inverse fourier transform · 0.1hierarchical optimization · 0.1dynamic programming · 0.1
YearPublicationVenuePosition
2010 3D Point Correspondence by Minimum Description Length in Feature Space
Jiun-Hung Chen, Ke Colin Zheng, Linda G. Shapiro
ECCV (3)2
2009 Parallax photography: creating 3D cinematic effects from stills
Ke Colin Zheng, Alex Colburn, Aseem Agarwala, Maneesh Agrawala, David Salesin, Brian Curless, Michael F. Cohen
Graphics Interface1
2007 Layered Depth Panoramas
abstract
Representations for interactive photorealistic visualization of scenes range from compact 2D panoramas to data-intensive 4D light fields. In this paper, we propose a technique for creating a layered representation from a sparse set of images taken with a hand-held camera. This representation, which we call a layered depth panorama (LDP), allows the user to experience 3D by off-axis panning. It combines the compelling experience of panoramas with limited 3D navigation. Our choice of representation is motivated by ease of capture and compactness. We formulate the problem of constructing the LDP as the recovery of color and geometry in a multi-perspective cylindrical disparity space. We leverage a graph cut approach to sequentially determine the disparity and color of each layer using multi-view stereo. Geometry visible through the cracks at depth discontinuities in a frontmost layer is determined and assigned to layers behind the frontmost layer. All layers are then used to render novel panoramic views with parallax. We demonstrate our approach on a variety of complex outdoor and indoor scenes.
Ke Colin Zheng, Sing Bing Kang, Michael F. Cohen, Richard Szeliski
CVPR1
2006 Piecewise Image Registration in the Presence of Multiple Large Motions
abstract
We present a technique for computing a dense pixel correspondence between two images of a scene containing multiple large, rigid motions. We model each motion with either a homography (for planar objects) or a fundamental matrix. The various motions in the scene are first extracted by clustering an initial sparse set of correspondences between feature points; we then perform a multi-label graph cut optimization which assigns each pixel to an independent motion and computes its disparity with respect to that motion. We demonstrate our technique on several example scenes and compare our results with previous approaches.
Pravin Bhat, Ke Colin Zheng, Noah Snavely, Aseem Agarwala, Maneesh Agrawala, Michael F. Cohen, Brian Curless
CVPR (2)2
2006 Spatio-Angular Resolution Tradeoffs in Integral Photography
Todor G. Georgiev, Ke Colin Zheng, Brian Curless, David Salesin, Shree K. Nayar, Chintan Intwala
Rendering Techniques2
2005 Panoramic video textures
abstract
This paper describes a mostly automatic method for taking the output of a single panning video camera and creating a panoramic video texture (PVT): a video that has been stitched into a single, wide field of view and that appears to play continuously and indefinitely. The key problem in creating a PVT is that although only a portion of the scene has been imaged at any given time, the output must simultaneously portray motion throughout the scene. Like previous work in video textures, our method employs min-cut optimization to select fragments of video that can be stitched together both spatially and temporally. However, it differs from earlier work in that the optimization must take place over a much larger set of data. Thus, to create PVTs, we introduce a dynamic programming step, followed by a novel hierarchical min-cut optimization algorithm. We also use gradient-domain compositing to further smooth boundaries between video fragments. We demonstrate our results with an interactive viewer in which users can interactively pan and zoom on high-resolution PVTs.
Aseem Agarwala, Ke Colin Zheng, Christopher Joseph Pal, Maneesh Agrawala, Michael F. Cohen, Brian Curless, David Salesin, Richard Szeliski
ACM Trans. Graph.2
2005 Animating pictures with stochastic motion textures
abstract
In this paper, we explore the problem of enhancing still pictures with subtly animated motions. We limit our domain to scenes containing passive elements that respond to natural forces in some fashion. We use a semi-automatic approach, in which a human user segments the scene into a series of layers to be individually animated. Then, a "stochastic motion texture" is automatically synthesized using a spectral method, i.e., the inverse Fourier transform of a filtered noise spectrum. The motion texture is a time-varying 2D displacement map, which is applied to each layer. The resulting warped layers are then recomposited to form the animated frames. The result is a looping video texture created from a single still image, which has the advantages of being more controllable and of generally higher image quality and resolution than a video texture created from a video source. We demonstrate the technique on a variety of photographs and paintings.
Yung-Yu Chuang, Dan B. Goldman, Ke Colin Zheng, Brian Curless, David Salesin, Richard Szeliski
ACM Trans. Graph.3
2004 Low bit-rate video streaming for face-to-face teleconference
abstract
Face-to-face video teleconferencing is very important for real time communication. Current teleconferencing applications use standard video codecs, such as MPEG 1/2/4, for the compression of face video. Either a high bandwidth is required for high quality video transmission, or the transmitted face video is blurred at low bitrates. We present a system for real-time coding of face video at low bit-rate. There are two main contributions. First, we improve the technique of long term memory prediction by selecting frames into the database in an optimal way. A new frame is selected into the database only when it is significantly different from those frames which are already in the database. In this way, the database can cover a wider range of images. Second, we incorporate prior knowledge about faces into the long term memory prediction framework. The prior knowledge includes: (1) facial motions are repetitive such that most of them can be reconstructed from multiple reference frames; (2) different components of the face and the background can tolerate different levels of error because of different perceptual importance. Experiments show that, at similar PSNR, the proposed system works much faster and achieves better visual quality than the standard H.264/JVT codec.
Zicheng Liu 0001, Michael F. Cohen, Ke Colin Zheng, Thomas S. Huang
ICME5