EDBT 2026 Demo / reviewers in the wild / expert
Ke Colin Zheng
dblp:11/736
· DBLP profile ↗
8ranked-venue papers
2as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 2 first-authorArtificial intelligence and machine learning · 3 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Image and video processing · 50% Visual content generation and editing · 24% Rendering · 20% | |
| Artificial intelligence
3 papers |
3D vision · 94% Video understanding and tracking · 6% | |
| Theoretical computer science
1 paper |
Information theory · 100% |
Topics — the 15 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › feature matching
point correspondence |
0.1 | 1 | 2010 | 3D Point Correspondence by Minimum Description Length in Feature Space · ECCV (3) 2010 |
Information theory
minimum description length |
0.1 | 1 | 2010 | 3D Point Correspondence by Minimum Description Length in Feature Space · ECCV (3) 2010 |
Rendering
image-based rendering |
0.1 | 1 | 2007 | Layered Depth Panoramas · CVPR 2007 |
Computer vision › 3D vision › correspondence estimation
dense correspondence |
0.1 | 1 | 2006 | Piecewise Image Registration in the Presence of Multiple Large Motions · CVPR (2) 2006 |
Computer vision › 3D vision
image registration |
0.1 | 1 | 2006 | Piecewise Image Registration in the Presence of Multiple Large Motions · CVPR (2) 2006 |
Image and video processing › omnidirectional image processing
panoramic video stitching |
0.1 | 1 | 2005 | Panoramic video textures · ACM Trans. Graph. 2005 |
Image and video processing › video processing
video stitching |
0.1 | 1 | 2005 | Panoramic video textures · ACM Trans. Graph. 2005 |
Visual content generation and editing › texture synthesis
video texture synthesis |
0.1 | 1 | 2005 | Animating pictures with stochastic motion textures · ACM Trans. Graph. 2005 |
Computer vision › 3D vision › 3d reconstruction
multi-view stereo |
0.0 | 1 | 2007 | Layered Depth Panoramas · CVPR 2007 |
Computer vision › 3D vision › stereo vision
stereo matching |
0.0 | 1 | 2007 | Layered Depth Panoramas · CVPR 2007 |
Visualization and visual analytics › data visualization
panoramic visualization |
0.0 | 1 | 2007 | Layered Depth Panoramas · CVPR 2007 |
Computer vision › Video understanding and tracking › motion segmentation
multi-body motion segmentation |
0.0 | 1 | 2006 | Piecewise Image Registration in the Presence of Multiple Large Motions · CVPR (2) 2006 |
Image and video processing › gradient-domain image processing
gradient-domain blending |
0.0 | 1 | 2005 | Panoramic video textures · ACM Trans. Graph. 2005 |
Visual content generation and editing
image animation |
0.0 | 1 | 2005 | Animating pictures with stochastic motion textures · ACM Trans. Graph. 2005 |
Visual content generation and editing › image editing
image compositing |
0.0 | 1 | 2005 | Panoramic video textures · ACM Trans. Graph. 2005 |
Methods — techniques the papers use, named apart from their topics
minimum description length · 0.2feature space matching · 0.2multi-view stereo · 0.1graph cuts · 0.1homography · 0.1graph cut optimization · 0.1fundamental matrix · 0.1spectral synthesis · 0.1min-cut optimization · 0.1layer segmentation · 0.1inverse fourier transform · 0.1hierarchical optimization · 0.1dynamic programming · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | 3D Point Correspondence by Minimum Description Length in Feature Space
Jiun-Hung Chen, Ke Colin Zheng, Linda G. Shapiro |
ECCV (3) | 2 |
| 2009 | Parallax photography: creating 3D cinematic effects from stills
Ke Colin Zheng, Alex Colburn, Aseem Agarwala, Maneesh Agrawala, David Salesin, Brian Curless, Michael F. Cohen |
Graphics Interface | 1 |
| 2007 | Layered Depth PanoramasabstractRepresentations for interactive photorealistic visualization of scenes range from compact 2D panoramas to data-intensive 4D light fields. In this paper, we propose a technique for creating a layered representation from a sparse set of images taken with a hand-held camera. This representation, which we call a layered depth panorama (LDP), allows the user to experience 3D by off-axis panning. It combines the compelling experience of panoramas with limited 3D navigation. Our choice of representation is motivated by ease of capture and compactness. We formulate the problem of constructing the LDP as the recovery of color and geometry in a multi-perspective cylindrical disparity space. We leverage a graph cut approach to sequentially determine the disparity and color of each layer using multi-view stereo. Geometry visible through the cracks at depth discontinuities in a frontmost layer is determined and assigned to layers behind the frontmost layer. All layers are then used to render novel panoramic views with parallax. We demonstrate our approach on a variety of complex outdoor and indoor scenes. Ke Colin Zheng, Sing Bing Kang, Michael F. Cohen, Richard Szeliski |
CVPR | 1 |
| 2006 | Piecewise Image Registration in the Presence of Multiple Large MotionsabstractWe present a technique for computing a dense pixel correspondence between two images of a scene containing multiple large, rigid motions. We model each motion with either a homography (for planar objects) or a fundamental matrix. The various motions in the scene are first extracted by clustering an initial sparse set of correspondences between feature points; we then perform a multi-label graph cut optimization which assigns each pixel to an independent motion and computes its disparity with respect to that motion. We demonstrate our technique on several example scenes and compare our results with previous approaches. Pravin Bhat, Ke Colin Zheng, Noah Snavely, Aseem Agarwala, Maneesh Agrawala, Michael F. Cohen, Brian Curless |
CVPR (2) | 2 |
| 2006 | Spatio-Angular Resolution Tradeoffs in Integral Photography
Todor G. Georgiev, Ke Colin Zheng, Brian Curless, David Salesin, Shree K. Nayar, Chintan Intwala |
Rendering Techniques | 2 |
| 2005 | Panoramic video texturesabstractThis paper describes a mostly automatic method for taking the output of a single panning video camera and creating a panoramic video texture (PVT): a video that has been stitched into a single, wide field of view and that appears to play continuously and indefinitely. The key problem in creating a PVT is that although only a portion of the scene has been imaged at any given time, the output must simultaneously portray motion throughout the scene. Like previous work in video textures, our method employs min-cut optimization to select fragments of video that can be stitched together both spatially and temporally. However, it differs from earlier work in that the optimization must take place over a much larger set of data. Thus, to create PVTs, we introduce a dynamic programming step, followed by a novel hierarchical min-cut optimization algorithm. We also use gradient-domain compositing to further smooth boundaries between video fragments. We demonstrate our results with an interactive viewer in which users can interactively pan and zoom on high-resolution PVTs. Aseem Agarwala, Ke Colin Zheng, Christopher Joseph Pal, Maneesh Agrawala, Michael F. Cohen, Brian Curless, David Salesin, Richard Szeliski |
ACM Trans. Graph. | 2 |
| 2005 | Animating pictures with stochastic motion texturesabstractIn this paper, we explore the problem of enhancing still pictures with subtly animated motions. We limit our domain to scenes containing passive elements that respond to natural forces in some fashion. We use a semi-automatic approach, in which a human user segments the scene into a series of layers to be individually animated. Then, a "stochastic motion texture" is automatically synthesized using a spectral method, i.e., the inverse Fourier transform of a filtered noise spectrum. The motion texture is a time-varying 2D displacement map, which is applied to each layer. The resulting warped layers are then recomposited to form the animated frames. The result is a looping video texture created from a single still image, which has the advantages of being more controllable and of generally higher image quality and resolution than a video texture created from a video source. We demonstrate the technique on a variety of photographs and paintings. Yung-Yu Chuang, Dan B. Goldman, Ke Colin Zheng, Brian Curless, David Salesin, Richard Szeliski |
ACM Trans. Graph. | 3 |
| 2004 | Low bit-rate video streaming for face-to-face teleconferenceabstractFace-to-face video teleconferencing is very important for real time communication. Current teleconferencing applications use standard video codecs, such as MPEG 1/2/4, for the compression of face video. Either a high bandwidth is required for high quality video transmission, or the transmitted face video is blurred at low bitrates. We present a system for real-time coding of face video at low bit-rate. There are two main contributions. First, we improve the technique of long term memory prediction by selecting frames into the database in an optimal way. A new frame is selected into the database only when it is significantly different from those frames which are already in the database. In this way, the database can cover a wider range of images. Second, we incorporate prior knowledge about faces into the long term memory prediction framework. The prior knowledge includes: (1) facial motions are repetitive such that most of them can be reconstructed from multiple reference frames; (2) different components of the face and the background can tolerate different levels of error because of different perceptual importance. Experiments show that, at similar PSNR, the proposed system works much faster and achieves better visual quality than the standard H.264/JVT codec. Zicheng Liu 0001, Michael F. Cohen, Ke Colin Zheng, Thomas S. Huang |
ICME | 5 |