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Zhe Li 0027

dblp:11/751-27 · DBLP profile ↗
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9ranked-venue papers
5as first author
8since 2021 · last 2024
0000-0003-4703-0875ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 5 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 8 · 4 first-author · 7 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
9 papers
3D vision · 94% Face, body and person analysis · 4% Generative modeling · 2%
Computer graphics and multimedia
4 papers
Geometric modeling and processing · 62% Virtual and augmented reality · 38%

Topics — the 22 heaviest of 22, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
1.532022
Robust and Accurate 3D Self-Portraits in Seconds · IEEE Trans. Pattern Anal. Mach. Intell. 2022
POSEFusion: Pose-Guided Selective Fusion for Single-View Human Volumetric Capture · CVPR 2021
Robust 3D Self-Portraits in Seconds · CVPR 2020
Computer vision › 3D vision › 3d human reconstruction
human volumetric capture
1.122022
AvatarCap: Animatable Avatar Conditioned Monocular Human Volumetric Capture · ECCV (1) 2022
POSEFusion: Pose-Guided Selective Fusion for Single-View Human Volumetric Capture · CVPR 2021
Computer vision › 3D vision › 3d reconstruction
non-rigid reconstruction
1.022022
Robust and Accurate 3D Self-Portraits in Seconds · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Robust 3D Self-Portraits in Seconds · CVPR 2020
Computer vision › 3D vision › 3d reconstruction › volumetric reconstruction
volumetric fusion
1.022022
Robust and Accurate 3D Self-Portraits in Seconds · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Robust 3D Self-Portraits in Seconds · CVPR 2020
Virtual and augmented reality › avatar
avatar animation
0.922024
TexVocab: Texture Vocabulary-Conditioned Human Avatars · CVPR 2024
AvatarCap: Animatable Avatar Conditioned Monocular Human Volumetric Capture · ECCV (1) 2022
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.812024
Animatable Gaussians: Learning Pose-Dependent Gaussian Maps for High-Fidelity Human Avatar Modeling · CVPR 2024
Computer vision › 3D vision › 3d human reconstruction
3d head avatar
0.812024
Gaussian Head Avatar: Ultra High-Fidelity Head Avatar via Dynamic Gaussians · CVPR 2024
Computer vision › 3D vision › 3d human reconstruction
human avatar modeling
0.812024
TexVocab: Texture Vocabulary-Conditioned Human Avatars · CVPR 2024
Computer vision › 3D vision › motion capture
human performance capture
0.812024
MeshAvatar: Learning High-Quality Triangular Human Avatars from Multi-view Videos · ECCV (68) 2024
Computer vision › 3D vision
neural radiance field
0.812024
Animatable Gaussians: Learning Pose-Dependent Gaussian Maps for High-Fidelity Human Avatar Modeling · CVPR 2024
Computer vision › 3D vision
novel view synthesis
0.812024
Gaussian Head Avatar: Ultra High-Fidelity Head Avatar via Dynamic Gaussians · CVPR 2024
Computer vision › 3D vision › novel view synthesis
radiance field
0.812024
Gaussian Head Avatar: Ultra High-Fidelity Head Avatar via Dynamic Gaussians · CVPR 2024
Geometric modeling and processing › shape modeling › human modeling
human avatar modeling
0.812024
Animatable Gaussians: Learning Pose-Dependent Gaussian Maps for High-Fidelity Human Avatar Modeling · CVPR 2024
Geometric modeling and processing › 3d reconstruction › avatar reconstruction
human avatar reconstruction
0.812024
MeshAvatar: Learning High-Quality Triangular Human Avatars from Multi-view Videos · ECCV (68) 2024
Computer vision › 3D vision › human body modeling › 3d human modeling
animatable human avatar
0.612022
AvatarCap: Animatable Avatar Conditioned Monocular Human Volumetric Capture · ECCV (1) 2022
Computer vision › 3D vision
3d human reconstruction
0.512021
POSEFusion: Pose-Guided Selective Fusion for Single-View Human Volumetric Capture · CVPR 2021
Computer vision › 3D vision › motion capture
human motion capture
0.512021
Lightweight Multi-person Total Motion Capture Using Sparse Multi-view Cameras · ICCV 2021
Computer vision › Face, body and person analysis
human pose estimation
0.512021
Lightweight Multi-person Total Motion Capture Using Sparse Multi-view Cameras · ICCV 2021
Computer vision › 3D vision › 3d reconstruction › surface reconstruction › neural surface reconstruction
neural implicit surface reconstruction
0.512021
POSEFusion: Pose-Guided Selective Fusion for Single-View Human Volumetric Capture · CVPR 2021
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction
0.422024
TexVocab: Texture Vocabulary-Conditioned Human Avatars · CVPR 2024
Lightweight Multi-person Total Motion Capture Using Sparse Multi-view Cameras · ICCV 2021
Machine learning › Generative modeling › generative adversarial network
StyleGAN
0.212024
Animatable Gaussians: Learning Pose-Dependent Gaussian Maps for High-Fidelity Human Avatar Modeling · CVPR 2024
Computer vision › 3D vision › structure from motion
bundle adjustment
0.112020
Robust 3D Self-Portraits in Seconds · CVPR 2020

Methods — techniques the papers use, named apart from their topics

3d gaussian splatting · 2.3texture vocabulary · 1.5pose projection · 1.5pose feature interpolation · 1.5mesh-based avatar · 1.5body-part-wise encoding · 1.5StyleGAN · 1.5signed distance function · 0.8multi-view reconstruction · 0.8deep marching tetrahedra · 0.8MLP-based deformation · 0.8neural rendering · 0.6monocular capture · 0.6
YearPublicationVenuePosition
2024 Animatable Gaussians: Learning Pose-Dependent Gaussian Maps for High-Fidelity Human Avatar Modeling
abstract
Modeling animatable human avatars from RGB videos is a longstanding and challenging problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent 3D humans, but it remains difficult for pure MLPs to regress pose-dependent garment details. To this end, we introduce Animatable Gaussians, a new avatar representation that leverages powerful 2D CNNs and 3D Gaussian splatting to create high-fidelity avatars. To associate 3D Gaussians with the animatable avatar, we learn a parametric template from the input videos, and then parameterize the template on two front & back canonical Gaussian maps where each pixel represents a 3D Gaussian. The learned template is adaptive to the wearing garments for modeling looser clothes like dresses. Such template-guided 2D parameterization enables us to employ a powerful StyleGAN-based CNN to learn the pose-dependent Gaussian maps for modeling detailed dynamic appearances. Furthermore, we introduce a pose projection strategy for better generalization given novel poses. Overall, our method can create lifelike avatars with dynamic, realistic and generalized appearances. Experiments show that our method outperforms other state-of-the-art approaches.
Zhe Li 0027, Zerong Zheng, Lizhen Wang 0002, Yebin Liu
CVPR1
2024 TexVocab: Texture Vocabulary-Conditioned Human Avatars
abstract
To adequately utilize the available image evidence in multi-view video-based avatar modeling, we propose TexVocab, a novel avatar representation that constructs a texture vocabulary and associates body poses with texture maps for animation. Given multi-view RGB videos, our method initially back-projects all the available images in the training videos to the posed SMPL surface, producing texture maps in the SMPL UV domain. Then we construct pairs of human poses and texture maps to establish a texture vocabulary for encoding dynamic human appearances under various poses. Unlike the commonly used joint-wise manner, we further design a body-part-wise encoding strategy to learn the structural effects of the kinematic chain. Given a driving pose, we query the pose feature hierarchically by decomposing the pose vector into several body parts and interpolating the texture features for synthesizing fine-grained human dynamics. Overall, our method is able to create animatable avatars with detailed and dynamic appearances from RGB videos, and the experiments show that our method outperforms state-of-the-art approaches. The project page can be found at https://texvocab.github.io/.
Zhe Li 0027, Yebin Liu, Haoqian Wang
CVPR2
2024 Gaussian Head Avatar: Ultra High-Fidelity Head Avatar via Dynamic Gaussians
abstract
Creating high-fidelity 3D head avatars has always been a research hotspot, but there remains a great challenge under lightweight sparse view setups. In this paper, we propose Gaussian Head Avatar represented by controllable 3D Gaussians for high-fidelity head avatar modeling. We optimize the neutral 3D Gaussians and a fully learned MLP-based deformation field to capture complex expressions. The two parts benefit each other, thereby our method can model fine-grained dynamic details while ensuring expression accuracy. Furthermore, we devise a well-designed geometry-guided initialization strategy based on implicit SDF and Deep Marching Tetrahedra for the stability and convergence of the training procedure. Experiments show our approach outperforms other state-of-the-art sparse-view methods, achieving ultra high-fidelity rendering quality at 2K resolution even under exaggerated expressions. Project page: https://yuelangx.github.io/gaussianheadavatar.
Yuelang Xu, Bengwang Chen, Zhe Li 0027, Hongwen Zhang 0001, Lizhen Wang 0002, Zerong Zheng, Yebin Liu
CVPR3
2024 MeshAvatar: Learning High-Quality Triangular Human Avatars from Multi-view Videos
Yushuo Chen 0001, Zerong Zheng, Zhe Li 0027, Yebin Liu
ECCV (68)3
2022 AvatarCap: Animatable Avatar Conditioned Monocular Human Volumetric Capture
Zhe Li 0027, Zerong Zheng, Hongwen Zhang 0001, Chaonan Ji, Yebin Liu
ECCV (1)1
2022 Robust and Accurate 3D Self-Portraits in Seconds
abstract
In this paper, we propose an efficient method for robust and accurate 3D self-portraits using a single RGBD camera. Our method can generate detailed and realistic 3D self-portraits in seconds and shows the ability to handle subjects wearing extremely loose clothes. To achieve highly efficient and robust reconstruction, we propose PIFusion, which combines learning-based 3D recovery with volumetric non-rigid fusion to generate accurate sparse partial scans of the subject. Meanwhile, a non-rigid volumetric deformation method is proposed to continuously refine the learned shape prior. Moreover, a lightweight bundle adjustment algorithm is proposed to guarantee that all the partial scans can not only "loop" with each other but also remain consistent with the selected live key observations. Finally, to further generate realistic portraits, we propose non-rigid texture optimization to improve the texture quality. Additionally, we also contribute a benchmark for single-view 3D self-portrait reconstruction, an evaluation dataset that contains 10 single-view RGBD sequences of a self-rotating performer wearing various clothes and the corresponding ground-truth 3D models in the first frame of each sequence. The results and experiments based on this dataset show that the proposed method outperforms state-of-the-art methods on accuracy, efficiency, and generality.
Zhe Li 0027, Tao Yu 0007, Zerong Zheng, Yebin Liu
IEEE Trans. Pattern Anal. Mach. Intell.1
2021 POSEFusion: Pose-Guided Selective Fusion for Single-View Human Volumetric Capture
abstract
We propose POseguided SElective Fusion (POSEFu-sion), a single-view human volumetric capture method that leverages tracking-based methods and tracking-free inference to achieve high-fidelity and dynamic 3D reconstruction. By contributing a novel reconstruction framework which contains pose-guided keyframe selection and robust implicit surface fusion, our method fully utilizes the advantages of both tracking-based methods and tracking-free inference methods, and finally enables the high-fidelity recon-struction of dynamic surface details even in the invisible regions. We formulate the keyframe selection as a dynamic programming problem to guarantee the temporal continuity of the reconstructed sequence. Moreover, the novel robust implicit surface fusion involves an adaptive blending weight to preserve high-fidelity surface details and an automatic collision handling method to deal with the potential self-collisions. Overall, our method enables high-fidelity and dynamic capture in both visible and invisible regions from a single RGBD camera, and the results and experiments show that our method outperforms state-of-the-art methods.
Zhe Li 0027, Tao Yu 0007, Zerong Zheng, Yebin Liu
CVPR1
2021 Lightweight Multi-person Total Motion Capture Using Sparse Multi-view Cameras
abstract
Multi-person total motion capture is extremely challenging when it comes to handle severe occlusions, different reconstruction granularities from body to face and hands, drastically changing observation scales and fast body movements. To overcome these challenges above, we contribute a lightweight total motion capture system for multi-person interactive scenarios using only sparse multi-view cameras. By contributing a novel hand and face bootstrapping algorithm, our method is capable of efficient localization and accurate association of the hands and faces even on severe occluded occasions. We leverage both pose regression and keypoints detection methods and further propose a unified two-stage parametric fitting method for achieving pixel-aligned accuracy. Moreover, for extremely self-occluded poses and close interactions, a novel feedback mechanism is proposed to propagate the pixel-aligned reconstructions into the next frame for more accurate association. Overall, we propose the first light-weight total capture system and achieves fast, robust and accurate multi-person total motion capture performance. The results and experiments show that our method achieves more accurate results than existing methods under sparse-view setups.
Yuxiang Zhang 0006, Zhe Li 0027, Liang An 0001, Mengcheng Li, Tao Yu 0007, Yebin Liu
ICCV2
2020 Robust 3D Self-Portraits in Seconds
abstract
In this paper, we propose an efficient method for robust 3D self-portraits using a single RGBD camera. Benefiting from the proposed PIFusion and lightweight bundle adjustment algorithm, our method can generate detailed 3D self-portraits in seconds and shows the ability to handle subjects wearing extremely loose clothes. To achieve highly efficient and robust reconstruction, we propose PIFusion, which combines learning-based 3D recovery with volumetric non-rigid fusion to generate accurate sparse partial scans of the subject. Moreover, a non-rigid volumetric deformation method is proposed to continuously refine the learned shape prior. Finally, a lightweight bundle adjustment algorithm is proposed to guarantee that all the partial scans can not only ``loop'' with each other but also remain consistent with the selected live key observations. The results and experiments show that the proposed method achieves more robust and efficient 3D self-portraits compared with state-of-the-art methods.
Zhe Li 0027, Tao Yu 0007, Chuanyu Pan, Zerong Zheng, Yebin Liu
CVPR1