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Kairi Ou

dblp:11/7565 · DBLP profile ↗
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7ranked-venue papers
0as first author
2since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 2 since 2021Artificial intelligence and machine learning · 5 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Segmentation and scene understanding · 26% Generative modeling · 24% Efficient and distributed learning · 24%
Computer graphics and multimedia
4 papers
Image and video processing · 54% Visual content generation and editing · 42% Virtual and augmented reality · 4%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 16 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
virtual try-on
1.122022
Weakly Supervised High-Fidelity Clothing Model Generation · CVPR 2022
Shape Controllable Virtual Try-on for Underwear Models · ACM Multimedia 2021
Machine learning › Efficient and distributed learning › model compression
knowledge distillation
0.822019
Amalgamating Filtered Knowledge: Learning Task-customized Student from Multi-task Teachers · IJCAI 2019
Student Becoming the Master: Knowledge Amalgamation for Joint Scene Parsing, Depth Estimation, and More · CVPR 2019
Machine learning › Generative modeling
generative adversarial network
0.612022
Weakly Supervised High-Fidelity Clothing Model Generation · CVPR 2022
Machine learning › Generative modeling › generative adversarial network › StyleGAN
StyleGAN-based generation
0.612022
Weakly Supervised High-Fidelity Clothing Model Generation · CVPR 2022
Computer vision › Segmentation and scene understanding › semantic segmentation
hierarchical semantic segmentation
0.412020
Edge-Sensitive Human Cutout With Hierarchical Granularity and Loopy Matting Guidance · IEEE Trans. Image Process. 2020
Computer vision › Segmentation and scene understanding
human parsing
0.412020
Edge-Sensitive Human Cutout With Hierarchical Granularity and Loopy Matting Guidance · IEEE Trans. Image Process. 2020
Image and video processing › image matting
human matting
0.412020
Edge-Sensitive Human Cutout With Hierarchical Granularity and Loopy Matting Guidance · IEEE Trans. Image Process. 2020
Image and video processing
image matting
0.412020
Edge-Sensitive Human Cutout With Hierarchical Granularity and Loopy Matting Guidance · IEEE Trans. Image Process. 2020
Machine learning › Transfer learning and domain adaptation › knowledge transfer
knowledge amalgamation
0.412019
Student Becoming the Master: Knowledge Amalgamation for Joint Scene Parsing, Depth Estimation, and More · CVPR 2019
Machine learning › Efficient and distributed learning › model compression › knowledge distillation
multi-teacher distillation
0.412019
Amalgamating Filtered Knowledge: Learning Task-customized Student from Multi-task Teachers · IJCAI 2019
Computer vision › Segmentation and scene understanding
scene parsing
0.412019
Student Becoming the Master: Knowledge Amalgamation for Joint Scene Parsing, Depth Estimation, and More · CVPR 2019
Machine learning › Deep learning architectures and training
teacher-student framework
0.412019
Amalgamating Filtered Knowledge: Learning Task-customized Student from Multi-task Teachers · IJCAI 2019
Interaction techniques and input
gesture input
0.412019
An Online Intelligent Visual Interaction System · IJCAI 2019
Machine learning › Transfer learning and domain adaptation › zero-shot learning
zero-shot classification
0.312018
Selective Zero-Shot Classification with Augmented Attributes · ECCV (9) 2018
Computer vision › 3D vision
depth estimation
0.112019
Student Becoming the Master: Knowledge Amalgamation for Joint Scene Parsing, Depth Estimation, and More · CVPR 2019
Virtual and augmented reality
immersive interaction
0.112019
An Online Intelligent Visual Interaction System · IJCAI 2019

Methods — techniques the papers use, named apart from their topics

latent space projection · 1.1generative adversarial network · 1.1loopy matting guidance · 0.9guided filter · 0.9CNN · 0.9real-time rendering · 0.8deep network inference · 0.8graph attention network · 0.5multi-task learning · 0.4layer-wise training · 0.4feature projection · 0.4zero-shot learning · 0.3attribute augmentation · 0.3
YearPublicationVenuePosition
2022 Weakly Supervised High-Fidelity Clothing Model Generation
abstract
The development of online economics arouses the demand of generating images of models on product clothes, to display new clothes and promote sales. However, the expensive proprietary model images challenge the existing image virtual try-on methods in this scenario, as most of them need to be trained on considerable amounts of model images accompanied with paired clothes images. In this paper, we propose a cheap yet scalable weakly-supervised method called Deep Generative Projection (DGP) to address this specific scenario. Lying in the heart of the proposed method is to imitate the process of human predicting the wearing effect, which is an unsupervised imagination based on life experience rather than computation rules learned from supervisions. Here a pretrained StyleGAN is used to capture the practical experience of wearing. Experiments show that projecting the rough alignment of clothing and body onto the StyleGAN space can yield photo-realistic wearing results. Experiments on real scene proprietary model images demonstrate the superiority of DGP over several state-of-the-art supervised methods when generating clothing model images.
Ruili Feng, Chengji Shen, Xin Gao 0032, Zhenjiang Liu, Kairi Ou, Deli Zhao, Zhengjun Zha
CVPR7
2021 Shape Controllable Virtual Try-on for Underwear Models
abstract
Image virtual try-on task has abundant applications and has become a hot research topic recently. Existing 2D image-based virtual try-on methods aim to transfer a target clothing image onto a reference person, which has two main disadvantages: cannot control the size and length precisely; unable to accurately estimate the user's figure in the case of users wearing thick clothing, resulting in inaccurate dressing effect. In this paper, we put forward an akin task that aims to dress clothing for underwear models. To solve the above drawbacks, we propose a Shape Controllable Virtual Try-On Network (SC-VTON), where a graph attention network integrates the information of model and clothing to generate the warped clothing image. In addition, the control points are incorporated into SC-VTON for the desired clothing shape. Furthermore, by adding a Splitting Network and a Synthesis Network, we can use in-shop clothing/model pair data to help optimize the deformation module and generalize the task to the typical virtual try-on task. Extensive experiments show that the proposed method can achieve accurate shape control. Meanwhile, compared with other methods, our method can generate high-resolution results with detailed textures, which can be applied in real applications.
Xin Gao 0032, Zhenjiang Liu, Zunlei Feng, Chengji Shen, Kairi Ou, Haihong Tang, Mingli Song
ACM Multimedia5
2020 Edge-Sensitive Human Cutout With Hierarchical Granularity and Loopy Matting Guidance
abstract
Human parsing and matting play important roles in various applications, such as dress collocation, clothing recommendation, and image editing. In this paper, we propose a lightweight hybrid model that unifies the fully-supervised hierarchical-granularity parsing task and the unsupervised matting one. Our model comprises two parts, the extensible hierarchical semantic segmentation block using CNN and the matting module composed of guided filters. Given a human image, the segmentation block stage-1 first obtains a primitive segmentation map to separate the human and the background. The primitive segmentation is then fed into stage-2 together with the original image to give a rough segmentation of human body. This procedure is repeated in the stage-3 to acquire a refined segmentation. The matting module takes as input the above estimated segmentation maps and produces the matting map, in a fully unsupervised manner. The obtained matting map is then in turn fed back to the CNN in the first block for refining the semantic segmentation results.
Jingwen Ye, Yongcheng Jing, Xinchao Wang, Kairi Ou, Dacheng Tao, Mingli Song
IEEE Trans. Image Process.4
2019 Student Becoming the Master: Knowledge Amalgamation for Joint Scene Parsing, Depth Estimation, and More
abstract
In this paper, we investigate a novel deep-model reusing task. Our goal is to train a lightweight and versatile student model, without human-labelled annotations, that amalgamates the knowledge and masters the expertise of two pre-trained teacher models working on heterogeneous problems, one on scene parsing and the other on depth estimation. To this end, we propose an innovative training strategy that learns the parameters of the student intertwined with the teachers, achieved by ``projecting'' its amalgamated features onto each teacher's domain and computing the loss. We also introduce two options to generalize the proposed training strategy to handle three or more tasks simultaneously. The proposed scheme yields very encouraging results. As demonstrated on several benchmarks, the trained student model achieves results even superior to those of the teachers in their own expertise domains and on par with the state-of-the-art fully supervised models relying on human-labelled annotations.
Jingwen Ye, Yixin Ji, Xinchao Wang, Kairi Ou, Dapeng Tao, Mingli Song
CVPR4
2019 Amalgamating Filtered Knowledge: Learning Task-customized Student from Multi-task Teachers
abstract
Many well-trained Convolutional Neural Network~(CNN) models have now been released online by developers for the sake of effortless reproducing. In this paper, we treat such pre-trained networks as teachers and explore how to learn a target student network for customized tasks, using multiple teachers that handle different tasks. We assume no human-labelled annotations are available, and each teacher model can be either single- or multi-task network, where the former is a degenerated case of the latter. The student model, depending on the customized tasks, learns the related knowledge filtered from the multiple teachers, and eventually masters the complete or a subset of expertise from all teachers. To this end, we adopt a layer-wise training strategy, which entangles the student's network block to be learned with the corresponding teachers. As demonstrated on several benchmarks, the learned student network achieves very promising results, even outperforming the teachers on the customized tasks.
Jingwen Ye, Xinchao Wang, Yixin Ji, Kairi Ou, Mingli Song
IJCAI4
2019 An Online Intelligent Visual Interaction System
abstract
This paper proposes an Online Intelligent Visual Interactive System (OIVIS), which can be applied to various live video broadcast and short video scenes to provide an interactive user experience. In the live video broadcast, the anchor can issue various commands by using pre-defined gestures, and can trigger real-time background replacement to create an immersive atmosphere. To support such dynamic interactivity, we implemented algorithms including real-time gesture recognition and real-time video portrait segmentation, developed a deep network inference framework, and a real-time rendering framework AI Gender at the front end to create a complete set of visual interaction solutions for use in resource constrained mobile.
Anxiang Zeng, Han Yu 0001, Kairi Ou, Zhenchuan Huang, Mingli Song, Jingshu Zhang, Chunyan Miao
IJCAI4
2018 Selective Zero-Shot Classification with Augmented Attributes
Jie Song 0011, Chengchao Shen, Jie Lei 0002, Anxiang Zeng, Kairi Ou, Dacheng Tao, Mingli Song
ECCV (9)5