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Nicola Checcacci

dblp:11/848 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2005
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Network and information security
1 paper
Digital forensics and information hiding · 100%
Computer graphics and multimedia
1 paper
Image and video coding · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Digital forensics and information hiding
watermarking
0.112005
Watermarking of MPEG-4 video objects · IEEE Trans. Multim. 2005
Image and video coding › video coding standards
MPEG-4 video coding
0.012005
Watermarking of MPEG-4 video objects · IEEE Trans. Multim. 2005

Methods — techniques the papers use, named apart from their topics

discrete cosine transform coefficient pairing · 0.1
YearPublicationVenuePosition
2005 Watermarking of MPEG-4 video objects
abstract
The recent finalization of MPEG-4 will make this standard very attractive for a large range of applications such as video editing, Internet video distribution, wireless video communications. Some of these applications are likely to get great benefit from watermarking technology, since it can enable a number of innovative services, such as conditional access policies, data annotation, data labeling, content authentication, to be implemented at a low price. One of the key points of the MPEG-4 standard is the possibility to access and manipulate objects within a video sequence. Thus object watermarking has to be achieved in such a way that, while a video object is transferred from a sequence to another, it is still possible to correctly access the data embedded within the object itself. The algorithm proposed in this paper embeds a watermark in each video object by imposing a particular relationship between some predefined pairs of quantized discrete cosine transform (DCT) coefficients in the luminance blocks of pseudo-randomly selected macroblocks (MBs). Watermarks are equally embedded into intra and inter MBs. Experimental results are presented validating the effectiveness of the proposed approach.
Mauro Barni, Franco Bartolini, Nicola Checcacci
IEEE Trans. Multim.3
2000 Robust video watermarking for wireless multimedia communications
abstract
Digital watermarking involves embedding copyright marks (watermarks), often imperceptibly, in multimedia objects to enhance or protect their value. In this paper we describe a novel watermarking algorithm suitable for video coding techniques such as MPEG-4 and H.263/H.324 and we test it in a wireless environment. The proposed algorithm satisfies critical properties not all of which are available in previous solutions. These properties include: resistance (robustness) of the embedded watermark to the error-prone nature of wireless channels as well as to video frame loss or misplacement, negligible probability of reading a non-embedded watermark, non-degradation of the marked video sequence and the possibility to mark video objects (e.g., MPEG-4 objects) in a single frame separately. Experimental results are given that show how these and other properties are achieved when video sequences are corrupted with errors that are typical of a wireless channel.
Nicola Checcacci, Mauro Barni, Franco Bartolini, Stefano Basagni
WCNC1