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Toshiyuki Masui

dblp:11/937 · DBLP profile ↗
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11ranked-venue papers
10as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 11 · 10 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
6 papers
Interaction techniques and input · 82% Ubiquitous computing and smart environments · 10% User interface design and tools · 5%
Computer graphics and multimedia
2 papers
Visualization and visual analytics · 100%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 11 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
input device
0.012004
MouseField: A Simple and Versatile Input Device for Ubiquitous Computing · UbiComp 2004
Interaction techniques and input
text entry
0.021998
Integrating Pen Operations for Composition by Example · ACM Symposium on User Interface Software and Technology 1998
An Efficient Text Input Method for Pen-Based Computers · CHI 1998
Interaction techniques and input › pen input
handwriting recognition
0.011998
Integrating Pen Operations for Composition by Example · ACM Symposium on User Interface Software and Technology 1998
Interaction techniques and input
pen input
0.011998
Integrating Pen Operations for Composition by Example · ACM Symposium on User Interface Software and Technology 1998
Interaction techniques and input
mobile interaction
0.012004
MouseField: A Simple and Versatile Input Device for Ubiquitous Computing · UbiComp 2004
Information retrieval › interactive information retrieval
exploratory search
0.011995
Multiple-View Approach for Smooth Information Retrieval · ACM Symposium on User Interface Software and Technology 1995
Visualization and visual analytics › interaction techniques
information space navigation
0.011995
Multiple-View Approach for Smooth Information Retrieval · ACM Symposium on User Interface Software and Technology 1995
Visualization and visual analytics › graph visualization
graph layout
0.011994
Evolutionary Learning of Graph Layout Constraints from Examples · ACM Symposium on User Interface Software and Technology 1994
User interface design and tools
adaptive user interfaces
0.011994
Evolutionary Learning of Graph Layout Constraints from Examples · ACM Symposium on User Interface Software and Technology 1994
Interaction techniques and input
text editing
0.011994
Repeat and predict - two keys to efficient text editing · CHI 1994
Interaction techniques and input › selection techniques › command selection › menu interaction
marking menus
0.011998
Integrating Pen Operations for Composition by Example · ACM Symposium on User Interface Software and Technology 1998

Methods — techniques the papers use, named apart from their topics

simulated annealing · 0.0relative motion tracking · 0.0genetic programming · 0.0genetic algorithm · 0.0barcode recognition · 0.0user study · 0.0
YearPublicationVenuePosition
2020 No-click browsing of large hierarchical data
abstract
We introduce a novel simple interaction technique for finding and browsing data in a large hierarchical database using only two keys.Finding data from a huge hierarchical database takes time because users should traverse the tree using a mouse or a keyboard, and click a "select" button to check the content. If the data was not appropriate, they should go to the next entry and perform the selection task again.In the past, when only a small number of "channels" were available from broadcast TV stations, users could simply rotate a television dial to select a channel and watch a program. We introduce a simple interaction technique called "Gear", with which users can select an entry from a large hierarchical database and browse it instantly, just like we could select a channel and enjoy a program using old television dials.
Toshiyuki Masui
VL/HCC1
2018 EpisoDAS: DAS-based password generation using episodic memories
abstract
We introduce a simple and powerful visual interaction technique for managing strong passwords. Passwords have been used for authentication for decades, but appropriate handling of passwords is difficult because people can easily forget passwords and they can be easily attacked. Better authentication methods have been investigated, and various visual interaction methods have been proposed, including the DAS (draw-a-secret) method. Using DAS, users can log into a service just by drawing a secret pattern on the screen, but remembering complex secret patterns is as difficult as remembering passwords. We developed EpisoDAS, with which users can generate strong passwords based on their secret episodic memories with a simple DAS interface. A user can draw a secret pattern and generate a password, based on their secret episodic memories that they cannot easily forget.
Toshiyuki Masui
AVI1
2012 Enjoying Text Input with Image-Enabled IME
Toshiyuki Masui
Advances in Computer Entertainment1
2004 MouseField: A Simple and Versatile Input Device for Ubiquitous Computing
Toshiyuki Masui, Koji Tsukada, Itiro Siio
UbiComp1
2003 Instant group communication with QuickML
abstract
A number of people are exchanging e-mail messages everyday using mobile phones and PDAs. as well as PCs. E-mail is useful not only for one to-one communication but group communication through mailing lists. However, conventional mailing lists are not as widely used as they should be, because creating and maintaining a mailing list is not an easy task. We propose a simple and powerful mailing list service system called QuickML, with which people can easily create a mailing list and control the member account only by sending e-mail messages. QuickML allows people to enjoy group communication at any place, at any time, and by anyone.
Toshiyuki Masui, Satoru Takabayashi
GROUP1
1999 Real-world Interaction Using the FieldMouse
abstract
We introduce an inexpensive position input device called the FieldMouse, with which a computer can tell the position of the device on paper or any flat surface without using special input tablets or position detection devices. A FieldMouse is a combination of an ID recognizer like a barcode reader and a mouse which detects relative movement of the device. Using a FieldMouse, a user first detects an ID on paper by using the barcode reader, and then drags it from the ID using the mouse. If the location of the ID is known, the location of the dragged FieldMouse can also be calculated by adding the amount of movement from the ID to the position of the FieldMouse. Using a FieldMouse in this way, any flat surface can work as a pointing device that supports absolute position input, just by putting an ID tag somewhere on the surface. A FieldMouse can also be used for enabling a graphical user interface (GUI) on paper or on any flat surface by analyzing the direction and the amount of mouse movement after detecting an ID. In this paper, we introduce how a FieldMouse can be used in various situations to enable computing in real-world environments.
Itiro Siio, Toshiyuki Masui, Kentaro Fukuchi
ACM Symposium on User Interface Software and Technology2
1998 An Efficient Text Input Method for Pen-Based Computers
abstract
Pen-based computing has not yet taken off, partly because of the lack of fast and easy text input methods.The situation is even worse for people using East Asian languages, where thousands of characters are used and handwriting recognition is extremely difficult.In this paper, we propose a new fast text input method for pen-based computers, where text is not composed by entering characters one by one, but by selecting words from a menu of candidates created by filtering the dictionary and predicting from context.Using our approach, users can enter Japanese text more than hvice as fast as recognition-based and other existing text input methods.User studies and detailed analysis of the method are also given.
Toshiyuki Masui
CHI1
1998 Integrating Pen Operations for Composition by Example
abstract
We propose a new pen-based text input method, which is an integration of software keyboards, handwriting recognition, and marking menus. With our method, a user selects a word from a list of candidate words filtered from a dictionary by specifying spelling, pronunciation, or the shape of its characters. Users can easily switch between using a software keyboard and using handwriting recognition systems, by tapping or writing strokes in the same area. Users can also show a menu of candidate words around the pen by stopping pen movement during operation.
Toshiyuki Masui
ACM Symposium on User Interface Software and Technology1
1995 Multiple-View Approach for Smooth Information Retrieval
abstract
Although various visualizationtechniques have been proposed for information retrieval tasks, most of them are based on a single strategy for viewing and navigating through the information space, and vague knowledge such as a fragment of the name of the object is not effective for the search.In contrast, people usually look for things using various vague clues simultaneously.For example, in a library, people can not only walk through the shelves to find a book they have in mind, but also they can be reminded of the author's name by viewing the books on the shelf and check the index cards to get more information.To enable such realistic search strategies, we developed a multiple-view information rerneval system where data visualization, keyword search, and category search are integrated with the same smooth zooming interface, and any vague knowledge about the data can be utilized to narrow the search space.Users can navigate through the information space at will, by modifying the search area in each view.
Toshiyuki Masui, Mitsuru Minakuchi, George R. Borden IV, Kouichi Kashiwagi
ACM Symposium on User Interface Software and Technology1
1994 Repeat and predict - two keys to efficient text editing
abstract
We propose a simple and powerful predictive interface technique for text editing tasks. With our technique called the dynamic macro creation, when a user types a special “repeat” key after doing repetitive operations in a text editor, an editing sequence corresponding to one iteration is detected, defined as a macro, and executed at the same time. Although being simple, a wide range of repetitive tasks can be performed just by typing the repeat key. When we use another special “predict” key for conventional prediction techniques in addition to the repeat key, wider range of prediction schemes can be performed depending on the order of using these two keys.
Toshiyuki Masui, Ken Nakayama
CHI1
1994 Evolutionary Learning of Graph Layout Constraints from Examples
abstract
We propose a new evolutionary method of extracting user preferences from examples shown to an automatic graph layout system. Using stochastic methods such as simulated annealing and genetic algorithms, automatic layout systems can find a good layout using an evaluation function which can calculate how good a given layout is. However, the evaluation function is usually not known beforehand, and it might vary from user to user. In our system, users show the system several pairs of good and bad layout examples, and the system infers the evaluation function from the examples using genetic programming technique. After the evaluation function evolves to reflect the preferences of the user, it is used as a general evaluation function for laying out graphs. The same technique can be used for a wide range of adaptive user interface systems.
Toshiyuki Masui
ACM Symposium on User Interface Software and Technology1