Chi-Yu Lin

dblp:11/9803 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0007-4142-8117ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › haptic feedback
encountered-type haptic feedback
0.912025
Hit Around: Substitutional Moving Robot for Immersive and Exertion Interaction with Encountered-Type Haptic · IEEE Trans. Vis. Comput. Graph. 2025
Haptics and multimodal interaction
exertion interaction
0.912025
Hit Around: Substitutional Moving Robot for Immersive and Exertion Interaction with Encountered-Type Haptic · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

moving robot · 1.7hardware prototyping · 1.7field deployment study · 1.7
YearPublicationVenuePosition
2025 Hit Around: Substitutional Moving Robot for Immersive and Exertion Interaction with Encountered-Type Haptic
abstract
Previous works have shown the potential of immersive technologies to make physical activities a more engaging experience. With encountered-type haptic feedback, users can perceive a more realistic sensation for exertion interaction in substitutions reality. Although substitutional reality has utilized physical environments, props, and devices to provide encountered-type haptic feedback, these cannot withstand the fierce force of humans and do not give feedback when users move around simultaneously, such as in combat sports. In this work, we present Hit Around, a substitutional moving robot for immersive and exertion interaction, in which the user can move and punch the virtual opponent and perceive encountered-type haptic feedback anywhere. We gathered insight into immersive exertion interaction from three exhibitions with iterative prototypes, then designed and implemented the hardware system and application. To understand the ability of mobility and weight loading, we conducted two technical evaluations and a laboratory experiment to validate the feasibility. Finally, a field deployment study explored the limitations and challenges of developing immersive exertion interaction with encountered-type haptics.
Yu-Hsiang Weng, Ping-Hsuan Han, Kuan-Ning Chang, Chi-Yu Lin, Chia-Hui Lin, Ho Yin Ng, Chien-Hsing Chou, Wen-Hsin Chiu
IEEE Trans. Vis. Comput. Graph.4
2009 Modified Layered Message Passing Decoding with Dynamic Scheduling and Early Termination for QC-LDPC Codes
abstract
The convergence speed of layered message-passing decoding (LMPD) is faster than that of standard two phase message passing (TPMP) decoding. We propose to use dynamic scheduling and early termination to reduce computational complexity for a modified LMPD algorithm which was proposed for quasi-cyclic low-density parity-check (QC-LDPC) codes. We dynamically skip or redo the decoding operations for some layers based on appropriate criteria. An early termination strategy which is efficient in hardware implementation is also proposed in this paper. The modified MPD using these two techniques simultaneously can reduce the computational complexity with similar error performance as compared to the case of not using these two techniques.
Yeong-Luh Ueng, Yu-Lun Wang, Chi-Yu Lin, Jen-Yuan Hsu, Pangan Ting
ISCAS3