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Ryuta Okazaki

dblp:11/9881 · DBLP profile ↗
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6ranked-venue papers
2as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Haptics and multimodal interaction · 55% Interaction techniques and input · 29% User interface design and tools · 9%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › haptic feedback
tactile feedback
0.212016
Tactile Presentation to the Back of a Smartphone with Simultaneous Screen Operation · CHI 2016
Interaction techniques and input › touch interaction
touchscreen interaction
0.212016
Tactile Presentation to the Back of a Smartphone with Simultaneous Screen Operation · CHI 2016
Haptics and multimodal interaction
haptic rendering
0.212015
Presentation of virtual liquid by modeling vibration of a Japanese sake bottle · VR 2015
Immersive interaction
virtual reality
0.112015
Presentation of virtual liquid by modeling vibration of a Japanese sake bottle · VR 2015

Methods — techniques the papers use, named apart from their topics

user study · 0.2vibration modeling · 0.2decaying sinusoid · 0.2
YearPublicationVenuePosition
2016 Tactile Presentation to the Back of a Smartphone with Simultaneous Screen Operation
abstract
The most common method of presenting tactile stimuli to touch screens has been to directly attach a tactile display to the screens. This requires a transparent tactile display so that the view is not obstructed. In contrast, transparency is not required if the tactile stimuli are presented on the back of the device. However, stimulating the entire palm is not appropriate because touch screens are typically used by only one finger. To overcome these limitations, we propose a new method in which tactile feedback is delivered to a single finger on the back of a touch screen. We used an electro-tactile display because it is small and dense. The tactile display presents touch stimuli as mirror images of the shapes on the touch screen. By comparing cases in which the device was operated by one or two hands, we found that shape discrimination is possible using this method.
Sugarragchaa Khurelbaatar, Yuriko Nakai, Ryuta Okazaki, Vibol Yem, Hiroyuki Kajimoto
CHI3
2015 Presentation of virtual liquid by modeling vibration of a Japanese sake bottle
abstract
It is known that visual, auditory, and tactile modalities affect the experiences of eating and drinking. One such example is the “glug” sound and vibration from a Japanese sake bottle when pouring liquid. Our previous studies have modeled the wave of the vibration by summation of two decaying sinusoidal waves with different frequencies. In this paper, to enrich expression of various types of liquid, we included two new properties of liquid: the viscosity and the residual amount of liquid, both based on recorded data.
Sakiko Ikeno, Ryuta Okazaki, Taku Hachisu, Hiroyuki Kajimoto
VR2
2014 Haptic bed: bed-style haptic display for providing weight sensation
abstract
We developed a bed-style haptic display "Haptic Bed" that provides weight sensation to wide area of the user's body. This system comprises motors, belts, a cushion and a comforter to press and swing the user lying on the bed. Haptic Bed is a type of whole-body haptic interface, characterized by the presentation of low-frequency force with multiple degrees of freedom. The prototype system with two motors can present a weight sensation to approximately five regions of the abdomen. Although a sensation is only presented to the abdomen in this study, Haptic Bed can present a weight sensation to a wider area by increasing the number of motors. The system has the potential to enrich the audio visual experience in several ways, such as by expressing the sensation of a horrific ghost sitting on the user as part of entertainment content, or by presenting the existence of a remote relative as a telecommunication tool. Overall, the system changes a bed into a new medium through which immersive contents are presented in an immersive manner.
Masahiro Koge, Daichi Ogawa, Seiya Takei, Yuriko Nakai, Taira Nakamura, Takuto Nakamura, Ryuta Okazaki, Taku Hachisu, Michi Sato, Hiroyuki Kajimoto
Advances in Computer Entertainment7
2013 Audio-Haptic Rendering of Water Being Poured from Sake Bottle
Sakiko Ikeno, Ryuta Okazaki, Taku Hachisu, Michi Sato, Hiroyuki Kajimoto
Advances in Computer Entertainment2
2013 Judged Consonance of Tactile and Auditory Frequencies
abstract
With the aim of augmenting auditory sensation by tactile stimuli, we investigated cross-modal relationships between the two modalities, focusing on frequency. The results showed that frequency consonance between tactile and audio stimuli depends on the relationship between harmonics, in a manner similar to auditory waves, but with broader peaks.
Ryuta Okazaki, Taku Hachisu, Michi Sato, Shogo Fukushima, Vincent Hayward, Hiroyuki Kajimoto
World Haptics1
2011 Tactile enhancement structure mimicking hair follicle receptors
abstract
We propose a tactile enhancement structure inspired by hair follicle receptors. Unlike other receptors, part of the hair follicle receptor is exposed to the outside. Recent research has shown that skin hair contributes to perception of minute forces that cannot be perceived with glabrous skin. We considered how the skin perceives these minute forces. Our tactile enhancement device mimics the structure of hair follicle receptors. A matrix structure simulating artificial body hair is driven by minute forces external to the skin surface. This structure can be used on any surface of the human body because it is fully composed of passive elements.
Ryuta Okazaki, Michi Sato, Shogo Fukushima, Masahiro Furukawa, Hiroyuki Kajimoto
World Haptics1