EDBT 2026 Demo / reviewers in the wild / expert
Rachit Dubey
dblp:115/7743
· DBLP profile ↗
14ranked-venue papers
8as first author
6since 2021 · last 2023
0000-0001-8216-1999ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 13 · 7 first-author · 5 since 2021Applied, interdisciplinary, general and emerging computing · 10 · 5 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Asymmetric Effects of Shifting Trust in Pro- and Anti-Consensus Climate Scientists
Reed Orchinik, Rachit Dubey, Rahul Bhui |
CogSci | 2 |
| 2023 | Learning About Scientists from Climate Consensus Messaging
Reed Orchinik, Rachit Dubey, Samuel Gershman, Derek Powell, Rahul Bhui |
CogSci | 2 |
| 2023 | Influencing Perceptions of Climate Scientist Credibility
Reed Orchinik, Rachit Dubey, Derek Powell, Rahul Bhui |
CogSci | 2 |
| 2022 | Playing the Lottery of a Lifetime: The Effect of Socially Induced Aspiration on Q-Learning Agents
Yosi Hatekar, Rachit Dubey, Theodore R. Sumers, Ilia Sucholutsky |
CogSci | 2 |
| 2022 | The pursuit of happiness: A reinforcement learning perspective on habituation and comparisonsabstractIn evaluating our choices, we often suffer from two tragic relativities. First, when our lives change for the better, we rapidly habituate to the higher standard of living. Second, we cannot escape comparing ourselves to various relative standards. Habituation and comparisons can be very disruptive to decision-making and happiness, and till date, it remains a puzzle why they have come to be a part of cognition in the first place. Here, we present computational evidence that suggests that these features might play an important role in promoting adaptive behavior. Using the framework of reinforcement learning, we explore the benefit of employing a reward function that, in addition to the reward provided by the underlying task, also depends on prior expectations and relative comparisons. We find that while agents equipped with this reward function are less happy, they learn faster and significantly outperform standard reward-based agents in a wide range of environments. Specifically, we find that relative comparisons speed up learning by providing an exploration incentive to the agents, and prior expectations serve as a useful aid to comparisons, especially in sparsely-rewarded and non-stationary environments. Our simulations also reveal potential drawbacks of this reward function and show that agents perform sub-optimally when comparisons are left unchecked and when there are too many similar options. Together, our results help explain why we are prone to becoming trapped in a cycle of never-ending wants and desires, and may shed light on psychopathologies such as depression, materialism, and overconsumption. Rachit Dubey, Thomas L. Griffiths 0001, Peter Dayan |
PLoS Comput. Biol. | 1 |
| 2021 | Combating the climate crisis with cognitive science
Rachit Dubey, Joshua C. Peterson |
CogSci | 1 |
| 2019 | Human-level but not human-like: Deep Reinforcement Learning in the dark
Rachit Dubey, Pulkit Agrawal 0001, Deepak Pathak, Alexei A. Efros, Thomas L. Griffiths 0001 |
CogSci | 1 |
| 2019 | If it's important, then I am curious: A value intervention to induce curiosity
Rachit Dubey, Thomas L. Griffiths 0001, Tania Lombrozo |
CogSci | 1 |
| 2018 | Your liking is my curiosity: a social popularity intervention to induce curiosity
Hermish Mehta, Rachit Dubey, Tania Lombrozo |
CogSci | 2 |
| 2018 | Investigating Human Priors for Playing Video GamesabstractWhat makes humans so good at solving seemingly complex video games? Unlike computers, humans bring in a great deal of prior knowledge about the world, enabling efficient decision making. This paper investigates the role of human priors for solving video games. Given a sample game, we conduct a series of ablation studies to quantify the importance of various priors on human performance. We do this by modifying the video game environment to systematically mask different types of visual information that could be used by humans as priors. We find that removal of some prior knowledge causes a drastic degradation in the speed with which human players solve the game, e.g. from 2 minutes to over 20 minutes. Furthermore, our results indicate that general priors, such as the importance of objects and visual consistency, are critical for efficient game-play. Videos and the game manipulations are available at https://rach0012.github.io/humanRL_website/ Rachit Dubey, Pulkit Agrawal 0001, Deepak Pathak, Thomas L. Griffiths 0001, Alexei A. Efros |
ICML | 1 |
| 2017 | A rational analysis of curiosity
Rachit Dubey, Thomas L. Griffiths 0001 |
CogSci | 1 |
| 2015 | What Makes an Object Memorable?abstractRecent studies on image memorability have shed light on what distinguishes the memorability of different images and the intrinsic and extrinsic properties that make those images memorable. However, a clear understanding of the memorability of specific objects inside an image remains elusive. In this paper, we provide the first attempt to answer the question: what exactly is remembered about an image? We augment both the images and object segmentations from the PASCAL-S dataset with ground truth memorability scores and shed light on the various factors and properties that make an object memorable (or forgettable) to humans. We analyze various visual factors that may influence object memorability (e.g. color, visual saliency, and object categories). We also study the correlation between object and image memorability and find that image memorability is greatly affected by the memorability of its most memorable object. Lastly, we explore the effectiveness of deep learning and other computational approaches in predicting object memorability in images. Our efforts offer a deeper understanding of memorability in general thereby opening up avenues for a wide variety of applications. Rachit Dubey, Joshua C. Peterson, Aditya Khosla, Ming-Hsuan Yang 0001, Bernard Ghanem |
ICCV | 1 |
| 2014 | Improving Saliency Models by Predicting Human Fixation Patches
Rachit Dubey, Akshat Dave, Bernard Ghanem |
ACCV (3) | 1 |
| 2012 | Do humans fixate on interest points?
Akshat Dave, Rachit Dubey, Bernard Ghanem |
ICPR | 2 |