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Chun-Syun Lin

dblp:115/8620 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Electronic design automation · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Electronic design automation › physical design › routing › steiner tree construction
obstacle-avoiding rectilinear steiner minimum tree
0.112012
Obstacle-Avoiding Rectilinear Steiner Tree Construction: A Steiner-Point-Based Algorithm · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 2012
Electronic design automation
physical design
0.112012
Obstacle-Avoiding Rectilinear Steiner Tree Construction: A Steiner-Point-Based Algorithm · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 2012
Electronic design automation › physical design › routing › steiner tree construction
rectilinear steiner tree
0.112012
Obstacle-Avoiding Rectilinear Steiner Tree Construction: A Steiner-Point-Based Algorithm · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 2012
Electronic design automation › physical design
routing
0.112012
Obstacle-Avoiding Rectilinear Steiner Tree Construction: A Steiner-Point-Based Algorithm · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 2012

Methods — techniques the papers use, named apart from their topics

steiner-point-based algorithm · 0.1
YearPublicationVenuePosition
2012 Obstacle-Avoiding Rectilinear Steiner Tree Construction: A Steiner-Point-Based Algorithm
abstract
For the obstacle-avoiding rectilinear Steiner minimal tree (OARSMT) problem, we present a Steiner-point-based algorithm that achieves the best practical performance among existing heuristics. We first propose a new concept of Steiner point locations, creating a linear-space routing graph with satisfactory Steiner point candidates to resolve the bottleneck of most existing heuristics. Then, we propose a Steiner-point-based framework to yield a solution, which is close to the key to the handling of the OARSMT problem. Experimental results show that this algorithm achieves excellent solution quality and speed performance at the same time. We also extend the Steiner-point-based framework to the obstacle-avoiding preferred direction Steiner tree problem with a good performance.
Chih-Hung Liu 0001, Sy-Yen Kuo, D. T. Lee, Chun-Syun Lin, Jung-Hung Weng, Shih-Yi Yuan
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst.4