EDBT 2026 Demo / reviewers in the wild / expert
David E. Stewart
dblp:115/9109
· DBLP profile ↗
8ranked-venue papers
1as first author
1since 2021 · last 2021
0000-0002-7453-6268ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-authorSystems, architecture and hardware · 2 · 1 first-authorTheory of computation · 2Computer networks · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Computational geometry · 100% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational science and engineering · 100% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
rigid body simulation |
0.0 | 1 | 2000 | An Implicit Time-Stepping Scheme for Rigid Body Dynamics with Coulomb Friction · ICRA 2000 |
Computational geometry
geometric search |
0.0 | 1 | 2000 | Finding Sets Covering a Point with Application to Mesh-Free Galerkin Methods · SIAM J. Comput. 2000 |
Computational geometry › geometric covering
point covering |
0.0 | 1 | 2000 | Finding Sets Covering a Point with Application to Mesh-Free Galerkin Methods · SIAM J. Comput. 2000 |
Computational geometry › spatial data structures
quadtree |
0.0 | 1 | 2000 | Finding Sets Covering a Point with Application to Mesh-Free Galerkin Methods · SIAM J. Comput. 2000 |
Computational geometry
spatial data structures |
0.0 | 1 | 2000 | Finding Sets Covering a Point with Application to Mesh-Free Galerkin Methods · SIAM J. Comput. 2000 |
Computer animation and physical simulation
collision handling |
0.0 | 1 | 2000 | An Implicit Time-Stepping Scheme for Rigid Body Dynamics with Coulomb Friction · ICRA 2000 |
Methods — techniques the papers use, named apart from their topics
quadtree · 0.1expected-case analysis · 0.1impulse-momentum equations · 0.0implicit time-stepping · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Recorp: Receiver-oriented Policies for Industrial Wireless NetworksabstractFuture Industrial Internet-of-Things (IIoT) systems will require wireless solutions to connect sensors, actuators, and controllers as part of high data rate feedback-control loops over real-time flows. A key challenge in such networks is to provide predictable performance and adaptability in response to link quality variations. We address this challenge by developing RECeiver ORiented Policies (Recorp), which leverages the stability of IIoT workloads by combining offline policy synthesis and run-time adaptation. Compared to schedules that service a single flow in a slot, Recorp policies share slots among multiple flows by assigning a coordinator and a list of flows that may be serviced in the same slot. At run-time, the coordinator will execute one of the flows depending on which flows the coordinator has already received. A salient feature of Recorp is that it provides predictable performance: a policy meets the end-to-end reliability and deadline of flows when the link quality exceeds a user-specified threshold. Experiments show that across IIoT workloads, policies provided a median increase of 50% to 142% in real-time capacity and a median decrease of 27% to 70% in worst-case latency when schedules and policies are configured to meet an end-to-end reliability of 99%. Ryan Brummet, Md Kowsar Hossain, Octav Chipara, Ted Herman, David E. Stewart |
ACM Trans. Sens. Networks | 5 |
| 2020 | A modified Lanczos Algorithm for fast regularization of extreme learning machines
Edward R. Ratner, David E. Stewart, Kaj-Mikael Björk, Amaury Lendasse |
Neurocomputing | 3 |
| 2019 | Parallelizing Basis Pursuit DenoisingabstractBasis Pursuit DeNoising (BPDN) is a version of sparse least squares, where there is an ℓ1penalty for the coefficients in addition to the sum of squares of the errors. To apply this technique to large data sets, parallel algorithms are needed. In this paper, we create a parallel version of a BPDN algorithm [11] that can compute exact solutions for an interval of values for the ℓ1penalty parameter that exploits the sparsity of the solutions, unlike stochastic gradient descent-type algorithms. Cory Kromer-Edwards, Suely Oliveira, David E. Stewart |
IJCNN | 3 |
| 2013 | Mesh-Free Discrete Laplace-Beltrami OperatorabstractAbstract In this work we propose a new discretization method for the Laplace–Beltrami operator defined on point‐based surfaces. In contrast to the existing point‐based discretization techniques, our approach does not rely on any triangle mesh structure, turning out truly mesh‐free. Based on a combination of Smoothed Particle Hydrodynamics and an optimization procedure to estimate area elements, our discretization method results in accurate solutions while still being robust when facing abrupt changes in the density of points. Moreover, the proposed scheme results in numerically stable discrete operators. The effectiveness of the proposed technique is brought to bear in many practical applications. In particular, we use the eigenstructure of the discrete operator for filtering and shape segmentation. Point‐based surface deformation is another application that can be easily carried out from the proposed discretization method. Fabiano Petronetto, Afonso Paiva 0001, Elias Salomão Helou Neto, David E. Stewart, Luis Gustavo Nonato |
Comput. Graph. Forum | 4 |
| 2001 | A Parallel Quadtree Algorithm for Efficient Assembly of Stiffness Matrices in Meshfree Galerkin MethodsabstractFor a collection of sets in R d we consider the task of finding all sets in the collection that contain a given point. The parallel algorithm introduced in this paper is based on quadtrees and their generalizations to R d . Our algorithm solves a difficult problem faced by meshfree discretizations, and is based on the sequential algorithm of Han, Oliveira, and Stewart [3]. C. Cartwright, Suely Oliveira, David E. Stewart |
IPDPS | 3 |
| 2000 | An Implicit Time-Stepping Scheme for Rigid Body Dynamics with Coulomb FrictionabstractIn this paper a new time-stepping method for simulating systems of rigid bodies is given. Unlike methods which take an instantaneous point of view, our method is based on impulse-momentum equations, and so does not need to explicitly resolve impulsive forces. On the other hand, our method is distinct from previous impulsive methods in that it does not require explicit collision checking and it can handle simultaneous impacts. Numerical results are given for one planar and one three dimensional example, which demonstrate the practicality of the method, and its convergence as the step size becomes small. David E. Stewart, Jeffrey C. Trinkle |
ICRA | 1 |
| 2000 | Finding Sets Covering a Point with Application to Mesh-Free Galerkin MethodsabstractFor a collection of sets in R d we consider the task of finding all sets in the collection that cover or contain a given point. The algorithms introduced in this paper are based on quadtrees and their generalizations to R d . The advantages of our new splitting algorithm to find the covering sets of a point over the basic algorithm are detailed by means of hit rates and the expected depth traversed in the quadtree search, numerically and theoretically. This solves a difficult problem faced by mesh-free discretizations of partial differential equations. Xiaoxu Han, Suely Oliveira, David E. Stewart |
SIAM J. Comput. | 3 |
| 1996 | Note on the End Game in Homotopy Zero Curve TrackingabstractHomotopy algorithms to solve a nonlinear system of equations f(x) = 0 involve tracking the zero curve of a homotopy map p(a, λ, x) from λ = 0 until λ = 1. When the algorithm nears or crosses the hyperplane λ = 1, an “end game” phase is begun to compute the solution x¯ satisfying p(a, λ, x¯) = f(x¯) = 0. This note compares several end game strategies, including the one implemented in the normal flow code FIXPNF in the homotopy software package HOMPACK. Masha Sosonkina, Layne T. Watson, David E. Stewart |
ACM Trans. Math. Softw. | 3 |