Demo Data from EDBT 2026 / reviewers in the wild / expert
Michael Waechter
dblp:116/5116
· DBLP profile ↗
15ranked-venue papers
4as first author
2since 2021 · last 2023
0000-0002-1403-1209ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 11 · 3 first-authorArtificial intelligence and machine learning · 10 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
9 papers |
Computational photography and imaging · 64% Rendering · 18% Geometric modeling and processing · 11% | |
| Artificial intelligence
5 papers |
3D vision · 100% | |
| Theoretical computer science
1 paper |
Mathematical optimization · 100% |
Topics — the 21 heaviest of 22, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
photometric stereo |
1.5 | 3 | 2023 | Discrete Search Photometric Stereo for Fast and Accurate Shape Estimation · IEEE Trans. Pattern Anal. Mach. Intell. 2023 What Is Learned in Deep Uncalibrated Photometric Stereo? · ECCV (14) 2020 Photometric Stereo via Discrete Hypothesis-and-Test Search · CVPR 2020 |
Computational photography and imaging
shape and reflectance estimation |
1.0 | 2 | 2022 | Shape and Albedo Recovery by Your Phone using Stereoscopic Flash and No-Flash Photography · Int. J. Comput. Vis. 2022 Stereoscopic Flash and No-Flash Photography for Shape and Albedo Recovery · CVPR 2020 |
Computational photography and imaging › illumination analysis › computational illumination
flash/no-flash photography |
0.7 | 2 | 2022 | Shape and Albedo Recovery by Your Phone using Stereoscopic Flash and No-Flash Photography · Int. J. Comput. Vis. 2022 Stereoscopic Flash and No-Flash Photography for Shape and Albedo Recovery · CVPR 2020 |
Computer vision › 3D vision › 3d shape analysis
shape estimation |
0.7 | 1 | 2023 | Discrete Search Photometric Stereo for Fast and Accurate Shape Estimation · IEEE Trans. Pattern Anal. Mach. Intell. 2023 |
Computer vision › 3D vision
surface normal estimation |
0.6 | 2 | 2023 | Photometric Stereo via Discrete Hypothesis-and-Test Search · CVPR 2020 Discrete Search Photometric Stereo for Fast and Accurate Shape Estimation · IEEE Trans. Pattern Anal. Mach. Intell. 2023 |
Geometric modeling and processing
3d reconstruction |
0.5 | 3 | 2022 | Virtual rephotography: novel view prediction error for 3D reconstruction · ACM Trans. Graph. 2017 Shape and Albedo Recovery by Your Phone using Stereoscopic Flash and No-Flash Photography · Int. J. Comput. Vis. 2022 Let There Be Color! Large-Scale Texturing of 3D Reconstructions · ECCV (5) 2014 |
Computer vision › 3D vision › photometric stereo
uncalibrated photometric stereo |
0.4 | 1 | 2020 | What Is Learned in Deep Uncalibrated Photometric Stereo? · ECCV (14) 2020 |
Computational photography and imaging › illumination estimation
light source calibration |
0.4 | 1 | 2020 | Light Structure from Pin Motion: Geometric Point Light Source Calibration · Int. J. Comput. Vis. 2020 |
Computational photography and imaging
photometric stereo |
0.4 | 1 | 2020 | Deep Near-Light Photometric Stereo for Spatially Varying Reflectances · ECCV (8) 2020 |
Mathematical optimization › least squares
iteratively reweighted least squares |
0.4 | 1 | 2020 | An Analysis of Sketched IRLS for Accelerated Sparse Residual Regression · ECCV (12) 2020 |
Mathematical optimization › statistical estimation › regression
sparse regression |
0.4 | 1 | 2020 | An Analysis of Sketched IRLS for Accelerated Sparse Residual Regression · ECCV (12) 2020 |
Rendering
image-based rendering |
0.4 | 2 | 2017 | Virtual Rephotography: Novel View Prediction Error for 3D Reconstruction · ACM Trans. Graph. 2017 Virtual rephotography: novel view prediction error for 3D reconstruction · ACM Trans. Graph. 2017 |
Computer vision › 3D vision
3d reconstruction |
0.3 | 1 | 2017 | Virtual Rephotography: Novel View Prediction Error for 3D Reconstruction · ACM Trans. Graph. 2017 |
Rendering
novel view synthesis |
0.3 | 1 | 2017 | Virtual rephotography: novel view prediction error for 3D reconstruction · ACM Trans. Graph. 2017 |
Image and video processing › image resampling › image rescaling
image downscaling |
0.2 | 1 | 2016 | Rapid, detail-preserving image downscaling · ACM Trans. Graph. 2016 |
Rendering
texture mapping |
0.2 | 1 | 2014 | Let There Be Color! Large-Scale Texturing of 3D Reconstructions · ECCV (5) 2014 |
Computer vision › 3D vision › inverse rendering
reflectance and illumination modeling |
0.1 | 1 | 2020 | Photometric Stereo via Discrete Hypothesis-and-Test Search · CVPR 2020 |
Computer vision › 3D vision
structure from motion |
0.1 | 1 | 2020 | Light Structure from Pin Motion: Geometric Point Light Source Calibration · Int. J. Comput. Vis. 2020 |
Computer animation and physical simulation
physically-based modeling |
0.1 | 1 | 2018 | Light Structure from Pin Motion: Simple and Accurate Point Light Calibration for Physics-Based Modeling · ECCV (3) 2018 |
GPUs and heterogeneous computing
GPU computing |
0.1 | 1 | 2016 | Rapid, detail-preserving image downscaling · ACM Trans. Graph. 2016 |
Embedded and real-time systems › real-time signal processing
real-time image processing |
0.1 | 1 | 2016 | Rapid, detail-preserving image downscaling · ACM Trans. Graph. 2016 |
Methods — techniques the papers use, named apart from their topics
image formation model · 1.0shadow carving · 0.9pinhole camera model · 0.9epipolar geometry · 0.9discrete search · 0.7BRDF basis · 0.7virtual rephotography · 0.6view prediction error · 0.6stereoscopic imaging · 0.6stereo vision · 0.4sketching · 0.4precomputation · 0.4photometric stereo · 0.4iterative reweighted least squares · 0.4discrete hypothesis-and-test search · 0.4deep near-light photometric stereo · 0.4deep learning · 0.4user study · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Discrete Search Photometric Stereo for Fast and Accurate Shape EstimationabstractWe consider the problem of estimating surface normals of a scene with spatially varying, general bidirectional reflectance distribution functions (BRDFs) observed by a static camera under varying distant illuminations. Unlike previous approaches that rely on continuous optimization of surface normals, we cast the problem as a discrete search problem over a set of finely discretized surface normals. In this setting, we show that the expensive processes can be precomputed in a scene-independent manner, resulting in accelerated inference. We discuss two variants of our discrete search photometric stereo (DSPS), one working with continuous linear combinations of BRDF bases and the other working with discrete BRDFs sampled from a BRDF space. Experiments show that DSPS has comparable accuracy to state-of-the-art exemplar-based photometric stereo methods while achieving 10-100x acceleration. Kenji Enomoto, Michael Waechter, Fumio Okura, Kiriakos N. Kutulakos, Yasuyuki Matsushita |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2022 | Shape and Albedo Recovery by Your Phone using Stereoscopic Flash and No-Flash PhotographyabstractRecovering shape and albedo for the immense number of existing cultural heritage artifacts is challenging. Accurate 3D reconstruction systems are typically expensive and thus inaccessible to many and cheaper off-the-shelf 3D sensors often generate results of unsatisfactory quality. This paper presents a high-fidelity shape and albedo recovery method that only requires a stereo camera and a flashlight, a typical camera setup equipped in many off-the-shelf smartphones. The stereo camera allows us to infer rough shape from a pair of no-flash images, and a flash image is further captured for shape refinement based on our flash/no-flash image formation model. We verify the effectiveness of our method on real-world artifacts in indoor and outdoor conditions using smartphones with different camera/flashlight configurations. Comparison results demonstrate that our stereoscopic flash and no-flash photography benefits the high-fidelity shape and albedo recovery on a smartphone. Using our method, people can immediately turn their phones into high-fidelity 3D scanners, facilitating the digitization of cultural heritage artifacts. Michael Waechter, Boxin Shi, Fumio Okura, Yasuyuki Matsushita |
Int. J. Comput. Vis. | 2 |
| 2020 | Stereoscopic Flash and No-Flash Photography for Shape and Albedo RecoveryabstractWe present a minimal imaging setup that harnesses both geometric and photometric approaches for shape and albedo recovery. We adopt a stereo camera and a flashlight to capture a stereo image pair and a flash/no-flash pair. From the stereo image pair, we recover a rough shape that captures low-frequency shape variation without high-frequency details. From the flash/no-flash pair, we derive an image formation model for Lambertian objects under natural lighting, based on which a fine normal map is obtained and fused with the rough shape. Further, we use the flash/no-flash pair for cast shadow detection and albedo canceling, making the shape recovery robust against shadows and albedo variation. We verify the effectiveness of our approach on both synthetic and real-world data. Michael Waechter, Boxin Shi, Yasuyuki Matsushita |
CVPR | 2 |
| 2020 | Photometric Stereo via Discrete Hypothesis-and-Test SearchabstractIn this paper, we consider the problem of estimating surface normals of a scene with spatially varying, general BRDFs observed by a static camera under varying, known, distant illumination. Unlike previous approaches that are mostly based on continuous local optimization, we cast the problem as a discrete hypothesis-and-test search problem over the discretized space of surface normals. While a naive search requires a significant amount of time, we show that the expensive computation block can be precomputed in a scene-independent manner, resulting in accelerated inference for new scenes. It allows us to perform a full search over the finely discretized space of surface normals to determine the globally optimal surface normal for each scene point. We show that our method can accurately estimate surface normals of scenes with spatially varying different reflectances in a reasonable amount of time. Kenji Enomoto, Michael Waechter, Kiriakos N. Kutulakos, Yasuyuki Matsushita |
CVPR | 2 |
| 2020 | What Is Learned in Deep Uncalibrated Photometric Stereo?
Guanying Chen, Michael Waechter, Boxin Shi, Kwan-Yee Kenneth Wong, Yasuyuki Matsushita |
ECCV (14) | 2 |
| 2020 | An Analysis of Sketched IRLS for Accelerated Sparse Residual Regression
Daichi Iwata, Michael Waechter, Wen-Yan Lin, Yasuyuki Matsushita |
ECCV (12) | 2 |
| 2020 | Deep Near-Light Photometric Stereo for Spatially Varying Reflectances
Hiroaki Santo, Michael Waechter, Yasuyuki Matsushita |
ECCV (8) | 2 |
| 2020 | Light Structure from Pin Motion: Geometric Point Light Source CalibrationabstractAbstract We present a method for geometric point light source calibration. Unlike prior works that use Lambertian spheres, mirror spheres, or mirror planes, we use a calibration target consisting of a plane and small shadow casters at unknown positions above the plane. We show that shadow observations from a moving calibration target under a fixed light follow the principles of pinhole camera geometry and epipolar geometry, allowing joint recovery of the light position and 3D shadow caster positions, equivalent to how conventional structure from motion jointly recovers camera parameters and 3D feature positions from observed 2D features. Moreover, we devised a unified light model that works with nearby point lights as well as distant light in one common framework. Our evaluation shows that our method yields light estimates that are stable and more accurate than existing techniques while having a much simpler setup and requiring less manual labor. Hiroaki Santo, Michael Waechter, Wen-Yan Lin, Yusuke Sugano, Yasuyuki Matsushita |
Int. J. Comput. Vis. | 2 |
| 2018 | Light Structure from Pin Motion: Simple and Accurate Point Light Calibration for Physics-Based Modeling
Hiroaki Santo, Michael Waechter, Masaki Samejima, Yusuke Sugano, Yasuyuki Matsushita |
ECCV (3) | 2 |
| 2017 | Virtual Rephotography: Novel View Prediction Error for 3D ReconstructionabstractThe ultimate goal of many image-based modeling systems is to render photo-realistic novel views of a scene without visible artifacts. Existing evaluation metrics and benchmarks focus mainly on the geometric accuracy of the reconstructed model, which is, however, a poor predictor of visual accuracy. Furthermore, using only geometric accuracy by itself does not allow evaluating systems that either lack a geometric scene representation or utilize coarse proxy geometry. Examples include a light field and most image-based rendering systems. We propose a unified evaluation approach based on novel view prediction error that is able to analyze the visual quality of any method that can render novel views from input images. One key advantage of this approach is that it does not require ground truth geometry. This dramatically simplifies the creation of test datasets and benchmarks. It also allows us to evaluate the quality of an unknown scene during the acquisition and reconstruction process, which is useful for acquisition planning. We evaluate our approach on a range of methods, including standard geometry-plus-texture pipelines as well as image-based rendering techniques, compare it to existing geometry-based benchmarks, demonstrate its utility for a range of use cases, and present a new virtual rephotography-based benchmark for image-based modeling and rendering systems. Michael Waechter, Mate Beljan, Simon Fuhrmann, Nils Moehrle, Johannes Kopf 0001, Michael Goesele |
ACM Trans. Graph. | 1 |
| 2017 | Virtual rephotography: novel view prediction error for 3D reconstruction
Michael Waechter, Mate Beljan, Simon Fuhrmann, Nils Moehrle, Johannes Kopf 0001, Michael Goesele |
ACM Trans. Graph. | 1 |
| 2016 | Rapid, detail-preserving image downscalingabstractImage downscaling is arguably the most frequently used image processing tool. We present an algorithm based on convolutional filters where input pixels contribute more to the output image the more their color deviates from their local neighborhood, which preserves visually important details. In a user study we verify that users prefer our results over related work. Our efficient GPU implementation works in real-time when downscaling images from 24 M to 70 k pixels. Further, we demonstrate empirically that our method can be successfully applied to videos. Nicolas Weber, Michael Waechter, Sandra C. Amend, Stefan Guthe, Michael Goesele |
ACM Trans. Graph. | 2 |
| 2015 | MVE - An image-based reconstruction environment
Simon Fuhrmann, Fabian Langguth, Nils Moehrle, Michael Waechter, Michael Goesele |
Comput. Graph. | 4 |
| 2014 | Let There Be Color! Large-Scale Texturing of 3D Reconstructions
Michael Waechter, Nils Moehrle, Michael Goesele |
ECCV (5) | 1 |
| 2014 | Using graphics processing units to investigate molecular coevolutionabstractSUMMARY We present a massively parallel implementation of the computation of (co)evolutionary signals from biomolecular sequence alignments based on mutual information (MI) and a normalization procedure to neutral evolution. The MI is computed for two‐point and three‐point correlations within any multiple sequence alignment. We meet the high computational demand in the normalization procedure efficiently with an implementation on Graphics Processing Units (GPUs) using NVIDIA's CUDA framework. In particular, the normalization of the MI for three‐point ‘cliques’ of amino acids or nucleotides requires large sampling numbers in the normalization, which we achieve by using GPUs. GPU computation serves as an enabling technology here insofar as MI normalization is also possible using traditional computational methods [1] or cluster computation, but only GPU computation makes MI normalization for sequence analysis feasible in a statistically sufficient sample and in acceptable time given affordable commodity hardware. We illustrate (i) the computational efficiency and (ii) the biological usefulness of two‐point and three‐point MI by applications to the well‐known protein calmodulin and the variable surface glycoprotein (VSG) of Trypanosoma brucei, which are subject to involved evolutionary pressure. Here, we find striking coevolutionary patterns and distinct information on the molecular evolution of these molecules that question previous work that relied on non‐efficient MI computations. Copyright © 2013 John Wiley & Sons, Ltd. Michael Waechter, Kathrin Jaeger, Daniel Thürck, Stephanie Weissgraeber, Sven Widmer, Michael Goesele, Kay Hamacher |
Concurr. Comput. Pract. Exp. | 1 |