Demo Data from EDBT 2026 / reviewers in the wild / expert
Rina Nagano
dblp:116/6693
· DBLP profile ↗
2ranked-venue papers
2as first author
1since 2021 · last 2024
0009-0007-8338-8563ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 50% Haptics and multimodal interaction · 50% | |
| Software engineering, system software, and programming languages
1 paper |
Empirical software engineering · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 100% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Empirical software engineering
mining software repositories |
0.1 | 1 | 2012 | Using the GPGPU for scaling up Mining Software Repositories · ICSE 2012 |
GPUs and heterogeneous computing › GPU computing
GPGPU acceleration |
0.0 | 1 | 2012 | Using the GPGPU for scaling up Mining Software Repositories · ICSE 2012 |
GPUs and heterogeneous computing
GPU computing |
0.0 | 1 | 2012 | Using the GPGPU for scaling up Mining Software Repositories · ICSE 2012 |
Methods — techniques the papers use, named apart from their topics
photodiode sensing · 0.8color vibration encoding · 0.8co-change analysis · 0.3GPGPU · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | HaptoFloater: Visuo-Haptic Augmented Reality by Embedding Imperceptible Color Vibration Signals for Tactile Display Control in a Mid-Air ImageabstractWe propose HaptoFloater, a low-latency mid-air visuo-haptic augmented reality (VHAR) system that utilizes imperceptible color vibrations. When adding tactile stimuli to the visual information of a mid-air image, the user should not perceive the latency between the tactile and visual information. However, conventional tactile presentation methods for mid-air images, based on camera-detected fingertip positioning, introduce latency due to image processing and communication. To mitigate this latency, we use a color vibration technique; humans cannot perceive the vibration when the display alternates between two different color stimuli at a frequency of 25 Hz or higher. In our system, we embed this imperceptible color vibration into the mid-air image formed by a micromirror array plate, and a photodiode on the fingertip device directly detects this color vibration to provide tactile stimulation. Thus, our system allows for the tactile perception of multiple patterns on a mid-air image in 59.5 ms. In addition, we evaluate the visual-haptic delay tolerance on a mid-air display using our VHAR system and a tactile actuator with a single pattern and faster response time. The results of our user study indicate a visual-haptic delay tolerance of 110.6 ms, which is considerably larger than the latency associated with systems using multiple tactile patterns. Rina Nagano, Takahiro Kinoshita, Shingo Hattori, Yuichi Hiroi, Yuta Itoh 0001, Takefumi Hiraki |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2012 | Using the GPGPU for scaling up Mining Software RepositoriesabstractThe Mining Software Repositories (MSR) field integrates and analyzes data stored in repositories such as source control and bug repositories to support practitioners. Given the abundance of repository data, scaling up MSR analyses has become a major challenge. Recently, researchers have experimented with conventional techniques like a supercomputer or cloud computing, but these are either too expensive or too hard to configure. This paper proposes to scale up MSR analysis using “general-purpose computing on graphics processing units” (GPGPU) on off-the-shelf video cards. In a representative MSR case study to measure co-change on version history of the Eclipse project, we find that the GPU approach is up to a factor of 43.9 faster than a CPU-only approach. Rina Nagano, Hiroki Nakamura, Yasutaka Kamei, Bram Adams, Kenji Hisazumi, Naoyasu Ubayashi, Akira Fukuda |
ICSE | 1 |