Demo Data from EDBT 2026 / reviewers in the wild / expert
A. Teng
dblp:116/9751
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 1996
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 67% Virtual and augmented reality · 33% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
parallel rendering |
0.0 | 1 | 1996 | STREN: A Highly Scalable Parallel Stereo Terrain Renderer for Planetary Mission Simulations · SC 1996 |
Rendering › surface rendering
terrain rendering |
0.0 | 1 | 1996 | STREN: A Highly Scalable Parallel Stereo Terrain Renderer for Planetary Mission Simulations · SC 1996 |
Methods — techniques the papers use, named apart from their topics
spatial data representation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1996 | STREN: A Highly Scalable Parallel Stereo Terrain Renderer for Planetary Mission SimulationsabstractIn this paper, we describe STREN, a parallel stereo renderer for fixed-location terrain rendering tasks required for the simulation of planetary exploration missions. The renderer is based on a novel spatial data representation, called the TANPO map. This data representation stores terrain data using a simple and compact structure and provides excellent locality for such rendering applications. Experimental results show that the renderer not only performs very well, but also scales perfectly to different numbers of processors. A. Teng, S. Whitman |
SC | 1 |