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S. Whitman

dblp:116/9755 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 1996
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 67% Virtual and augmented reality · 33%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
parallel rendering
0.011996
STREN: A Highly Scalable Parallel Stereo Terrain Renderer for Planetary Mission Simulations · SC 1996
Rendering › surface rendering
terrain rendering
0.011996
STREN: A Highly Scalable Parallel Stereo Terrain Renderer for Planetary Mission Simulations · SC 1996

Methods — techniques the papers use, named apart from their topics

spatial data representation · 0.0
YearPublicationVenuePosition
1996 STREN: A Highly Scalable Parallel Stereo Terrain Renderer for Planetary Mission Simulations
abstract
In this paper, we describe STREN, a parallel stereo renderer for fixed-location terrain rendering tasks required for the simulation of planetary exploration missions. The renderer is based on a novel spatial data representation, called the TANPO map. This data representation stores terrain data using a simple and compact structure and provides excellent locality for such rendering applications. Experimental results show that the renderer not only performs very well, but also scales perfectly to different numbers of processors.
A. Teng, S. Whitman
SC2