EDBT 2026 Demo / reviewers in the wild / expert
Haiwei Xue
dblp:116/9944
· DBLP profile ↗
10ranked-venue papers
5as first author
10since 2021 · last 2026
0000-0001-7318-9682ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 4 first-author · 8 since 2021Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | SatireDecoder: Visual Cascaded Decoupling for Enhancing Satirical Image ComprehensionabstractSatire, a form of artistic expression combining humor with implicit critique, holds significant social value by illuminating societal issues. Despite its cultural and societal significance, satire comprehension, particularly in purely visual forms, remains a challenging task for current vision-language models. This task requires not only detecting satire but also deciphering its nuanced meaning and identifying the implicated entities. Existing models often fail to effectively integrate local entity relationships with global context, leading to misinterpretation, comprehension biases, and hallucinations. To address these limitations, we propose SatireDecoder, a training-free framework designed to enhance satirical image comprehension. Our approach proposes a multi-agent system performing visual cascaded decoupling to decompose images into fine-grained local and global semantic representations. In addition, we introduce a chain-of-thought reasoning strategy guided by uncertainty analysis, which breaks down the complex satire comprehension process into sequential subtasks with minimized uncertainty. Our method significantly improves interpretive accuracy while reducing hallucinations. Experimental results validate that SatireDecoder outperforms existing baselines in comprehending visual satire, offering a promising direction for vision-language reasoning in nuanced, high-level semantic tasks. Haiwei Xue, Minghao Han, Mingcheng Li, Xiaolu Hou, Dingkang Yang, Lihua Zhang 0002, Xu Zheng 0002 |
AAAI | 2 |
| 2026 | Robust traffic sign detection in real-world harsh conditions: A pioneering benchmark dataset and attention-based methodology
Fengping Wang, Meng Wang 0015, Baobao Liu, Haiwei Xue |
Eng. Appl. Artif. Intell. | 5 |
| 2025 | ReMask-Animate: Refined Character Image Animation Using Mask-Guided AdaptersabstractPose-controlled human video generation is of significant interest and finds extensive applications in areas such as automated advertising and content creation on social media platforms. While existing methods employing pose sequences and reference images for human image animation have exhibited notable performance, they tend to encounter issues such as specific region blurring, background sharpening, and decreased identity consistency. In this paper, we introduce ReMask-Animate, which utilizes masks as additional priors to guide the model's local visual attention to specific areas, thereby alleviating feature confusion between different regions of the image. Three distinct mask-guided adapters are designed for cross-condition regional fusion of hand and face pose features, mitigating feature confusion between the foreground and background, and enhancing the visual consistency of character identity. Moreover, these lightweight adapters introduce minimal computational overhead and can be seamlessly integrated into specific layers of the backbone architecture. Extensive experiments show that our method outperforms state-of-the-art methods on five metrics in public datasets. Additionally, qualitative evaluations highlight a significant improvement in the quality of generated videos, demonstrating our approach's superiority. Xunzhi Xiang, Haiwei Xue, Zonghong Dai, Minglei Li 0001, Ye Yue, Fei Ma 0006, Weijiang Yu, Heng Chang, F. Richard Yu |
AAAI | 2 |
| 2025 | Identity-Preserving Audio-Driven Holistic Human Motion Video GenerationabstractGenerating realistic human motion videos is a pivotal challenge in advancing human-computer interaction. While existing approaches often focus on generating either head or gesture movements from audio, they lack unified control over full-body motion, frequently producing low-resolution and blurred outputs. Additionally, these methods struggle to maintain character identity throughout the generated content. In this paper, we introduce a novel framework that generates photorealistic, personalized human motion videos from audio by decoupling identity features. We integrate both visual features and voice timbre to enhance the preservation of character identity. Our approach follows a four-stage paradigm: (1) frame generation, (2) identity feature customization, (3) audio-motion modeling, and (4) motion-video rendering. Through the collaborative modeling of audio-motion and motion-video stages, our approach effectively maintains the consistency of character identity and background throughout the video, enhancing the realism and coherence of the generated video. Experimental results demonstrate that our framework delivers high-resolution videos with superior fidelity, establishing a new and effective baseline for holistic human motion video generation. Haiwei Xue, Zhensong Zhang, Minglei Li 0001, Zonghong Dai, Zhiyong Wu 0001 |
ICASSP | 1 |
| 2025 | VideoHumanMIB: Unlocking Appearance Decoupling for Video Human Motion In-betweeningabstractWe propose VideoHumanMIB, a novel framework for Video Human Motion In-betweening that enables seamless transitions between different motion video clips, facilitating the generation of longer and more natural digital human videos. While existing video frame interpolation methods work well for similar motions in adjacent frames, they often struggle with complex human movements, resulting in artifacts and unrealistic transitions. To address these challenges, we introduce a two-stage approach: First, we design an Appearance Reconstruction AutoEncoder to decouple appearance and motion information, extracting robust appearance-invariant features. Second, we develop an enhanced diffusion pretrained network that leverages both motion optical flow and human pose as guidance conditions, enabling the model to learn comprehensive latent distributions of possible motions. Rather than operating directly in pixel space, our model works in a learned latent space, allowing it to better capture the underlying motion dynamics. The framework is optimized with a dual-frame constraint loss and a motion flow loss to ensure temporal consistency and natural movement transitions. Extensive experiments demonstrate that our approach generates highly realistic transition sequences that significantly outperform existing methods, particularly in challenging scenarios with large motion variations. The proposed VideoHumanMIB establishes a new baseline for human motion synthesis and enables more natural and controllable digital human animation. Haiwei Xue, Zhensong Zhang, Minglei Li 0001, Zonghong Dai, F. Richard Yu, Fei Ma 0006, Zhiyong Wu 0001 |
IJCAI | 1 |
| 2025 | Human Motion Generation in 3D Scenes from Open-Ended Textual Instructions with MLLM PlanningabstractGenerating human motion in scenes from text aims to synthesize semantically aligned and scene-aware motions. Existing methods have made significant progress by incorporating spatial reasoning and structured generation strategies to connect text descriptions with human-scene interactions. However, they typically rely on simple textual inputs and struggle to comprehend open-ended instructions. There are three key challenges: (1) difficulty in understanding complex instructions due to limited and templated training text annotations; (2) inability to generate natural motions that align with arbitrary trajectories described in text; (3) lack of motion diversity that matches the intended semantics. To address these challenges, we propose PSMo, which consists of two components: the Semantic Planner and the Scene-Aware Motion Generator. The Semantic Planner leverages a Multimodal Large Language Model (MLLM) to parse open-ended instructions, and plans fine-grained motion states aligned with arbitrary trajectories. The scene-aware motion generator adopts the diffusion model with trajectory constraints and a sequential tiling strategy. To enhance motion diversity, we introduce a retrieval-augmented strategy and Scene-Aware Retrieval Attention, which integrates multi-modal features into the generation process. Extensive experiments demonstrate that our method produces high-quality and natural motions under open-ended instructions in scenes. Siyi Qian, Yuzhou Mao, Yayun Zou, Wentao Zhang 0001, Haiwei Xue |
ACM Multimedia | 6 |
| 2025 | Echo: Enhancing Conversational Behavior Generation via Hierarchical Semantic Comprehension with Large Language ModelsabstractConversational behavior generation, being a crucial capability of embodied agents, is a significant factor influencing human-computer interaction. Generating high-quality conversational motions requires not only appropriate audio-motion mapping but also interactive responses to interlocutor behaviors and comprehensive understanding of conversational semantics. Existing methods primarily rely on audio signals and interlocutor motions for main agent motion generation, lacking high-level semantic understanding of the conversational content, leading to moderate quality motions that are not appropriate for the dialogue. To address these limitations, we leverage the powerful semantic understanding capabilities of large language models, to comprehend complex conversational contexts. Inspired by human conversation processes that conversational motions are highly related to both global and local semantic factors, including the conversational context, and the intentions, emotions, and passive or active states of the participants, we propose an agentic system named Echo that analyzes such information. To achieve comprehensive conversational understanding, Echo leverages multiple prompts and test-time recipes to guide large language models in decomposing conversational structures and extracting fine-grained semantic information. Furthermore, we design a hierarchical feature fusion network that systematically integrates from frame-level audio-motion features to sentence-level semantic understanding and finally to conversation-level contextual comprehension, organically combining fine-grained semantic features from large language models with audio and motion characteristics. Experimental results demonstrate that our framework can be effectively integrated with several state-of-the-art motion generation models to enhance their performance in generating high-quality conversational behaviors. Haiwei Xue, Yanbo Fan, Xuan Wang 0009, Zhiyong Wu 0001 |
SIGGRAPH Asia | 1 |
| 2025 | Human Motion Video Generation: A SurveyabstractHuman motion video generation has garnered significant research interest due to its broad applications, enabling innovations such as photorealistic singing heads or dynamic avatars that seamlessly dance to music. However, existing surveys in this field focus on individual methods, lacking a comprehensive overview of the entire generative process. This paper addresses this gap by providing an in-depth survey of human motion video generation, encompassing over ten sub-tasks, and detailing the five key phases of the generation process: input, motion planning, motion video generation, refinement, and output. Notably, this is the first survey that discusses the potential of large language models in enhancing human motion video generation. Our survey reviews the latest developments and technological trends in human motion video generation across three primary modalities: vision, text, and audio. By covering over two hundred papers, we offer a thorough overview of the field and highlight milestone works that have driven significant technological breakthroughs. Our goal for this survey is to unveil the prospects of human motion video generation and serve as a valuable resource for advancing the comprehensive applications of digital humans. Haiwei Xue, Xiangyang Luo 0002, Zhanghao Hu, Xin Zhang 0169, Xunzhi Xiang, Yuqin Dai, Jianzhuang Liu, Zhensong Zhang, Minglei Li 0001, Jian Yang 0003, Fei Ma 0006, Zhiyong Wu 0001, Changpeng Yang, Zonghong Dai, F. Richard Yu |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2024 | Conversational Co-Speech Gesture Generation via Modeling Dialog Intention, Emotion, and Context with Diffusion ModelsabstractAudio-driven co-speech human gesture generation has made remarkable advancements recently. However, most previous works only focus on single person audio-driven gesture generation. We aim at solving the problem of conversational co-speech gesture generation that considers multiple participants in a conversation, which is a novel and challenging task due to the difficulty of simultaneously incorporating semantic information and other relevant features from both the primary speaker and the interlocutor. To this end, we propose CoDiffuseGesture, a diffusion model-based approach for speech-driven interaction gesture generation via modeling bilateral conversational intention, emotion, and semantic context. Our method synthesizes appropriate interactive, speech-matched, high-quality gestures for conversational motions through the intention perception module and emotion reasoning module at the sentence level by a pretrained language model. Experimental results demonstrate the promising performance of the proposed method. Haiwei Xue, Zhensong Zhang, Zhiyong Wu 0001, Minglei Li 0001, Zonghong Dai, Helen M. Meng |
ICASSP | 1 |
| 2024 | FreeTalker: Controllable Speech and Text-Driven Gesture Generation Based on Diffusion Models for Enhanced Speaker NaturalnessabstractCurrent talking avatars mostly generate co-speech gestures based on audio and text of the utterance, without considering the non-speaking motion of the speaker. Furthermore, previous works on co-speech gesture generation have designed network structures based on individual gesture datasets, which results in limited data volume, compromised generalizability, and restricted speaker movements. To tackle these issues, we introduce FreeTalker, which, to the best of our knowledge, is the first framework for the generation of both spontaneous (e.g., co-speech gesture) and non-spontaneous (e.g., moving around the podium) speaker motions. Specifically, we train a diffusion-based model for speaker motion generation that employs unified representations of both speech-driven gestures and text-driven motions, utilizing heterogeneous data sourced from various motion datasets. During inference, we utilize classifier-free guidance to highly control the style in the clips. Additionally, to create smooth transitions between clips, we utilize DoubleTake, a method that leverages a generative prior and ensures seamless motion blending. Extensive experiments show that our method generates natural and controllable speaker movements. Our code, model, and demo are are available at https://youngseng.github.io/FreeTalker/. Zunnan Xu, Haiwei Xue, Yongkang Cheng, Shaoli Huang, Mingming Gong, Zhiyong Wu 0001 |
ICASSP | 3 |