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Atsushi Tsuda

dblp:117/2022 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot manipulation · 40% 3D vision · 20% Motion planning and robot control · 20%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.112012
On-line next best grasp selection for in-hand object 3D modeling with dual-arm coordination · ICRA 2012
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
graph search
0.112012
On-line next best grasp selection for in-hand object 3D modeling with dual-arm coordination · ICRA 2012
Robotics › Robot manipulation
grasping
0.112012
On-line next best grasp selection for in-hand object 3D modeling with dual-arm coordination · ICRA 2012
Robotics › Robot manipulation › grasping › grasp planning
grasp selection
0.112012
On-line next best grasp selection for in-hand object 3D modeling with dual-arm coordination · ICRA 2012
Robotics › Motion planning and robot control
motion planning
0.112012
On-line next best grasp selection for in-hand object 3D modeling with dual-arm coordination · ICRA 2012

Methods — techniques the papers use, named apart from their topics

heuristic graph search · 0.1breadth-first search · 0.1
YearPublicationVenuePosition
2012 On-line next best grasp selection for in-hand object 3D modeling with dual-arm coordination
abstract
Humanoid robots working in a household environment need 3D geometric shape models of objects for recognizing and managing them properly. In this paper, we make humanoid robots creating models by themselves with dual-arm re-grasping (Fig.1). When robots create models by themselves, they should know how and where they can grasp objects, how their hands occlude object surfaces, and when they have seen every surface on an object. In addition, to execute efficient observation with less failure, it is important to reduce the number of re-grasping. Of course when the shape of objects is unknown, it is difficult to get a sequence of grasp positions which fulfills these conditions. This determination problem of a sequence of grasp positions can be expressed through a graph search problem. To solve this graph, we propose a heuristic method for selecting the next grasp position. This proposed method can be used for creating object models when 3D shape information is updated on-line. To evaluate it, we compare the result of the re-grasping sequence from this method with the optimal sequence coming out of breadth first search which use 3D shape information. Also, we propose an observation system with dual-arm re-grasping considering the points when humanoid robots execute observation in the real world. Finally, we show the experiment results of construction of 3D shape models in the real world using the heuristic method and the observation system.
Atsushi Tsuda, Youhei Kakiuchi, Shunichi Nozawa, Ryohei Ueda, Kei Okada, Masayuki Inaba
ICRA1