EDBT 2026 Demo / reviewers in the wild / expert
Mustafa Parlaktuna
dblp:117/2256
· DBLP profile ↗
4ranked-venue papers
1as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-authorSystems, architecture and hardware · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 2Databases, data management, data science and information retrieval · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Robot manipulation · 33% Video understanding and tracking · 33% Language models and text generation · 33% | |
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation › LLM agents
action generation |
0.1 | 1 | 2012 | Closed-loop primitives: A method to generate and recognize reaching actions from demonstration · ICRA 2012 |
Computer vision › Video understanding and tracking
action recognition |
0.1 | 1 | 2012 | Closed-loop primitives: A method to generate and recognize reaching actions from demonstration · ICRA 2012 |
Robotics › Robot manipulation
learning from demonstration |
0.1 | 1 | 2012 | Closed-loop primitives: A method to generate and recognize reaching actions from demonstration · ICRA 2012 |
Games and playful interaction
interactive gaming |
0.0 | 1 | 2012 | Closed-loop primitives: A method to generate and recognize reaching actions from demonstration · ICRA 2012 |
Methods — techniques the papers use, named apart from their topics
learning by demonstration · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Unsupervised deep learning for subspace clusteringabstractThis paper presents a novel technique for the segmentation of data W = [w1· · · wn] ⊂ RDdrawn from a union u = ∪Mi=1of subspaces {Si}Mi=1. First, an existing subspace segmentation algorithm is used to perform an initial data clustering {Ci}Mi=1, where Ci= {wi1· · ·wik} ⊂ W is the set of data from the ithcluster. Then, a local subspace LSiis matched for each Ciand the distance dijbetween LSiand each point wij∊ Ciis computed. A data-driven threshold η is computed and the data points (in Ci) whose distances to LSiare larger than η are eliminated since they are considered as outliers or erroneously clustered data points in Ci. The remaining data points Ci⊂ Ciare considered to be coming from the same subspace with high confidence. Then, {Ci}Mi=1are used in unsupervised way to train a convolution neural network to obtain a deep learning model, which is in turn used to re-cluster W. The system has been successfully implemented using the MNIST dataset and it improved the segmentation accuracy of a particular algorithm (EnSC-ORGEN) from 93.79% to 96.52%. Ali Sekmen, Ahmet Bugra Koku, Mustafa Parlaktuna, Ayad Abdul-Malek, Nagendrababu Vanamala |
IEEE BigData | 3 |
| 2016 | Design of an application programming interface (API) for commercial industrial robotsabstractThere are many industrial robot manufacturers providing industrial robots with its controller and software. With safety and real-time operation concerns, these commercial robots have restrictive programming facilities. A few processes may run concurrently. Old style, imperative programming languages provided by robot manufacturers make software development difficult and expensive. This paper presents a software design based on server-client architecture in a modular form. At the server side, the controller of the robot manages the robot according to commands received from Ethernet connection. At the client side, the programmer may develop custom software by using robot API. It allows the user to manage robot by sending commands through the Ethernet connection. The design details and an application implemented by using Kawasaki 6-axis robot are given. Sezgin Secil, Cansu Soyleyici, Metin Ozkan, Osman Parlaktuna, Helin Dutagaci, Kaya Turgut, Mustafa Parlaktuna |
INDIN | 7 |
| 2015 | People counting system by using kinect sensorabstractThis paper presents a people counting system as an application of a people counting method. The method uses depth and vision data captured by a low-cost Kinect sensor. The sensor is placed perpendicular to the ceiling. The perception of the people is achieved by using water filling method. A new approach called as people tracking increases the performance of the people counting system. Some real applications are given to show the efficiency of the proposed approach. Aylin Coskun, Anil Kara, Mustafa Parlaktuna, Metin Ozkan, Osman Parlaktuna |
INISTA | 3 |
| 2012 | Closed-loop primitives: A method to generate and recognize reaching actions from demonstrationabstractThe studies on mirror neurons observed in monkeys indicate that recognition of other's actions activates neural circuits that are also responsible for generating the very same actions in the animal. The mirror neuron hypothesis argues that such an overlap between action generation and recognition can provide a shared worldview among individuals and be a key pillar for communication. Inspired by these findings, this paper extends a learning by demonstration method for online recognition of observed actions. The proposed method is shown to recognize and generate different reaching actions demonstrated by a human on a humanoid robot platform. Experiments show that the proposed method is robust to both occlusions during the observed actions as well as variances in the speed of the observed actions. The results are successfully demonstrated in an interactive game with the iCub humanoid robot platform. Mustafa Parlaktuna, Doruk Tunaoglu, Erol Sahin, Emre Ugur |
ICRA | 1 |