Demo Data from EDBT 2026 / reviewers in the wild / expert
Luca Canzian
dblp:117/3552
· DBLP profile ↗
9ranked-venue papers
6as first author
1since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 6 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
4 papers |
Wireless networking · 62% Network optimization and economics · 35% Internet architecture and protocols · 4% | |
| Human-computer interaction and pervasive computing
1 paper |
Ubiquitous computing and smart environments · 67% Health and well-being technologies · 33% | |
| Theoretical computer science
3 papers |
Algorithmic game theory and mechanism design · 100% |
Topics — the 17 heaviest of 18, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Algorithmic game theory and mechanism design
mechanism design |
0.3 | 2 | 2013 | Intervention with Complete and Incomplete Information: Application to Flow Control · IEEE Trans. Commun. 2013 Intervention with Private Information, Imperfect Monitoring and Costly Communication · IEEE Trans. Commun. 2013 |
Network optimization and economics
resource allocation |
0.3 | 3 | 2013 | Inter-Network Cooperation Exploiting Game Theory and Bayesian Networks · IEEE Trans. Commun. 2013 Intervention with Complete and Incomplete Information: Application to Flow Control · IEEE Trans. Commun. 2013 Promoting Cooperation in Wireless Relay Networks Through Stackelberg Dynamic Scheduling · IEEE Trans. Commun. 2013 |
Ubiquitous computing and smart environments › location-aware computing
location trace analysis |
0.2 | 1 | 2015 | Trajectories of depression: unobtrusive monitoring of depressive states by means of smartphone mobility traces analysis · UbiComp 2015 |
Health and well-being technologies › mental health technology
mental health monitoring |
0.2 | 1 | 2015 | Trajectories of depression: unobtrusive monitoring of depressive states by means of smartphone mobility traces analysis · UbiComp 2015 |
Ubiquitous computing and smart environments
mobile sensing |
0.2 | 1 | 2015 | Trajectories of depression: unobtrusive monitoring of depressive states by means of smartphone mobility traces analysis · UbiComp 2015 |
Wireless networking
medium access control |
0.2 | 1 | 2015 | Game Theoretic Design of MAC Protocols: Pricing Versus Intervention · IEEE Trans. Commun. 2015 |
Wireless networking
random access |
0.2 | 1 | 2015 | Game Theoretic Design of MAC Protocols: Pricing Versus Intervention · IEEE Trans. Commun. 2015 |
Wireless networking › random access › ALOHA
slotted ALOHA |
0.2 | 1 | 2015 | Game Theoretic Design of MAC Protocols: Pricing Versus Intervention · IEEE Trans. Commun. 2015 |
Algorithmic game theory and mechanism design › mechanism design
incentive mechanism design |
0.2 | 1 | 2015 | Game Theoretic Design of MAC Protocols: Pricing Versus Intervention · IEEE Trans. Commun. 2015 |
Network optimization and economics › game theory
game-theoretic networking |
0.2 | 1 | 2013 | Promoting Cooperation in Wireless Relay Networks Through Stackelberg Dynamic Scheduling · IEEE Trans. Commun. 2013 |
Wireless networking
mobile ad hoc networks |
0.2 | 1 | 2013 | Inter-Network Cooperation Exploiting Game Theory and Bayesian Networks · IEEE Trans. Commun. 2013 |
Wireless networking
relay selection |
0.2 | 1 | 2013 | Inter-Network Cooperation Exploiting Game Theory and Bayesian Networks · IEEE Trans. Commun. 2013 |
Network optimization and economics › game theory › dynamic game
stackelberg game |
0.2 | 1 | 2013 | Promoting Cooperation in Wireless Relay Networks Through Stackelberg Dynamic Scheduling · IEEE Trans. Commun. 2013 |
Wireless networking › wireless network architecture
wireless relay networks |
0.2 | 1 | 2013 | Promoting Cooperation in Wireless Relay Networks Through Stackelberg Dynamic Scheduling · IEEE Trans. Commun. 2013 |
Internet architecture and protocols
protocol design |
0.1 | 1 | 2015 | Game Theoretic Design of MAC Protocols: Pricing Versus Intervention · IEEE Trans. Commun. 2015 |
Machine learning › Probabilistic and Bayesian machine learning › structured models › graphical models
bayesian network |
0.0 | 1 | 2013 | Inter-Network Cooperation Exploiting Game Theory and Bayesian Networks · IEEE Trans. Commun. 2013 |
Network optimization and economics › mechanism design
incentive mechanism |
0.0 | 1 | 2013 | Promoting Cooperation in Wireless Relay Networks Through Stackelberg Dynamic Scheduling · IEEE Trans. Commun. 2013 |
Methods — techniques the papers use, named apart from their topics
game theory · 1.1queueing analysis · 0.4simulation · 0.3mechanism design · 0.3intervention scheme · 0.3bayesian network · 0.3predictive modeling · 0.2GPS trajectory analysis · 0.2utility transfer · 0.2stackelberg game formulation · 0.2mechanism design framework · 0.2benchmark optimum characterization · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Spoofing Detection Performance of Snapshot OSNMA Under Time and Symbol ErrorsabstractIn the recent years there have been intense research efforts to protect users of Global Navigation Satellite Systems (GNSS) from spoofing attacks that aim to mislead the user’s navigation solution by means of counterfeit signals. Galileo, the European GNSS, has been at the forefront of such efforts and implemented already its so-called Open Service Navigation Message Authentication (OSNMA) protocol, intended to authenticate the navigation message and thus provide a protection layer not existing before in any other GNSS open signal. Rather than message authentication, this paper focuses on a novel technique for detecting the presence of potential spoofers by taking advantage of the unpredictability of some of the OSNMA data. Such opportunistic method is based on processing short sequences of received unpredictable symbols, sending them to a remote trusted server where access to the authentic unpredictable symbols is available, and then comparing both the received and the expected sequences for detecting potential mismatches. This approach is well-suited for receivers operating in snapshot mode, which can only gather and process a short piece of received signal due to their limited wireless connectivity, as in many Internet-of-Things (IoT) devices with low-power constraints. Interestingly, the problem addressed herein has some similarities with frame synchronization in digital networks. At the same time, though, it poses new challenges such as the presence of propagation errors, time uncertainty and different propagation times among different satellites, thus deserving a dedicated study. Husnain Shahid, Luca Canzian, Carlo Sarto, Oscar Pozzobon, Joaquín Reyes-Gonzalez, Gonzalo Seco-Granados, José A. Lopez-Salcedo |
VTC Fall | 2 |
| 2015 | Trajectories of depression: unobtrusive monitoring of depressive states by means of smartphone mobility traces analysisabstractOne of the most interesting applications of mobile sensing is monitoring of individual behavior, especially in the area of mental health care. Most existing systems require an interaction with the device, for example they may require the user to input his/her mood state at regular intervals. In this paper we seek to answer whether mobile phones can be used to unobtrusively monitor individuals affected by depressive mood disorders by analyzing only their mobility patterns from GPS traces. In order to get ground-truth measurements, we have developed a smartphone application that periodically collects the locations of the users and the answers to daily questionnaires that quantify their depressive mood. We demonstrate that there exists a significant correlation between mobility trace characteristics and the depressive moods. Finally, we present the design of models that are able to successfully predict changes in the depressive mood of individuals by analyzing their movements. Luca Canzian, Mirco Musolesi |
UbiComp | 1 |
| 2015 | Game Theoretic Design of MAC Protocols: Pricing Versus InterventionabstractIn many wireless communication networks a common channel is shared by multiple users who must compete to gain access to it. The operation of the network by self-interested and strategic users usually leads to the overuse of the channel resources and to substantial inefficiencies. Hence, incentive schemes are needed to overcome the inefficiencies of non-cooperative equilibrium. In this work, we consider a slotted-Aloha-like random access protocol and two incentive schemes: pricing and intervention. We provide some criteria for the designer of the protocol to choose one scheme between them and to design the best policy for the selected scheme, depending on the system parameters. Our results show that intervention can achieve the maximum efficiency in the perfect monitoring scenario. In the imperfect monitoring scenario, instead, the performance of the system depends on the beliefs of the different entities and, in some cases, there exists a threshold for the number of users such that, for a number of users lower than the threshold, intervention outperforms pricing, whereas for a number of users higher than the threshold pricing outperforms intervention. Luca Canzian, Michele Zorzi, Mihaela van der Schaar |
IEEE Trans. Commun. | 1 |
| 2014 | A network of cooperative learners for data-driven stream MiningabstractWe propose and analyze a distributed learning system to classify data captured from distributed and dynamic data streams. Our scheme consists of multiple distributed learners that are interconnected via an exogenously-determined network. Each learner observes a specific data stream, which is correlated to a common event that needs to be classified, and maintains a set of local classifiers and a weight for each local classifier. We propose a cooperative online learning scheme in which the learners exchange information through the network both to compute an aggregate prediction and to adapt the weights to the dynamic characteristics of the data streams. The information dissemination protocol is designed to minimize the time required to compute the final prediction. We determine an upper bound for the worst-case misclas-sification probability of our scheme, which depends on the misclassification probability of the best (unknown) static aggregation rule. Importantly, such bound tends to zero if the misclassification probability of the best static aggregation rule tends to zero. When applied to well-known data sets experiencing concept drifts, our scheme exhibits gains ranging from 20% to 70% with respect to state-of-the-art solutions. Luca Canzian, Mihaela van der Schaar |
ICASSP | 1 |
| 2013 | Promoting Cooperation in Wireless Relay Networks Through Stackelberg Dynamic SchedulingabstractThis paper discusses a new perspective for the application of game theory to wireless relay networks, namely, how to employ it not only as an analytical evaluation instrument, but also in constructively deriving practical network management policies. We focus on the problem of medium sharing in wireless networks, which is often seen as a case where game theory just proves the inefficiency of distributed access, without proposing any remedy. Instead, we show how, by properly modeling the agents involved in such a scenario, and enabling simple but effective incentives towards cooperation for the users, we obtain a resource allocation scheme which is meaningful from both perspectives of game theory and network engineering. Such a result is achieved by introducing throughput redistribution as a way to transfer utilities, which enables cooperation among the users. Finally, a Stackelberg formulation is proposed, involving the network access point as a further player. Our approach is also able to take into account power consumption of the terminals, still without treating it as an insurmountable hurdle to cooperation, and at the same time to drive the network allocation towards an efficient cooperation level. Luca Canzian, Leonardo Badia, Michele Zorzi |
IEEE Trans. Commun. | 1 |
| 2013 | Intervention with Private Information, Imperfect Monitoring and Costly CommunicationabstractThis paper studies the interaction between a designer and a group of strategic and self-interested users who possess information the designer does not have. Because the users are strategic and self-interested, they will act to their own advantage, which will often be different from the interest of the designer, even if the latter is benevolent and seeks to maximize (some measure of) social welfare. In the settings we consider, the designer and the users can communicate (perhaps with noise), the designer can observe the actions of the users (perhaps with error) and the designer can commit to (plans of) actions - interventions - of its own. The designer's problem is to construct and implement a mechanism that provides incentives for the users to communicate and act in such a way as to further the interest of the designer - despite the fact that they are strategic and self-interested and possess private information. To address the designer's problem we propose a general and flexible framework that applies to many scenarios. To illustrate the usefulness of this framework, we discuss some simple examples, leaving further applications to other papers. In an important class of environments, we find conditions under which the designer can obtain its benchmark optimum - the utility that could be obtained if it had all information and could command the actions of the users - and conditions under which it cannot. More broadly we are able to characterize the solution to the designer's problem, even when it does not yield the benchmark optimum. Because the optimal mechanism may be difficult to construct and implement, we also propose a simpler and more readily implemented mechanism that, while falling short of the optimum, still yields the designer a "good" result. Luca Canzian, Yuanzhang Xiao, William R. Zame, Michele Zorzi, Mihaela van der Schaar |
IEEE Trans. Commun. | 1 |
| 2013 | Intervention with Complete and Incomplete Information: Application to Flow ControlabstractMost congestion control schemes are based on user cooperation, i.e., they implicitly assume that users are willing to share their private information and to take actions such that the network operates efficiently. However, a self-interested and strategic user might exploit such schemes to obtain an individual gain at the expenses of the other users, misrepresenting its private information and overusing the resources. We first quantify the inefficiency of the network in the presence of selfish users for two different scenario: in the complete information case - in which the users have no private information - and in the incomplete information case - in which the users have private information. Then, we ask whether the congestion control scheme can be designed to be robust to self-interested strategic users. To reach this objective, we use an intervention scheme. For the complete information scenario we describe a scheme that is able to give the users an incentive to optimally use the resources. For the incomplete information scenario we describe two schemes that provide the users with an incentive to report truthfully and to use the resources efficiently, although not always optimally. Illustrative results show that the considered schemes can considerably improve the efficiency of the network. Luca Canzian, Yuanzhang Xiao, William R. Zame, Michele Zorzi, Mihaela van der Schaar |
IEEE Trans. Commun. | 1 |
| 2013 | Inter-Network Cooperation Exploiting Game Theory and Bayesian NetworksabstractRelay sharing has been recently investigated to increase the performance of coexisting wireless multi-hop networks. In this paper, we analyze a scenario where two wireless ad hoc networks are willing to share some of their nodes, acting as relays, in order to gain benefits in terms of lower packet delivery delay and reduced loss probability. Bayesian network analysis is exploited to compute the probabilistic relationships between local parameters and overall performance, whereas the selection of the nodes to share is made by means of a game theoretic approach. Our results are then validated through the use of a system level simulator, which shows that an accurate selection of the shared nodes can significantly increase the performance gain with respect to a random selection scheme. Giorgio Quer, Federico Librino, Luca Canzian, Leonardo Badia, Michele Zorzi |
IEEE Trans. Commun. | 3 |
| 2012 | Using game theory and Bayesian networks to optimize cooperation in ad hoc wireless networksabstractInfrastructure sharing has been recently investigated as a viable solution to increase the performance of coexisting wireless networks. In this paper, we analyze a scenario where two wireless networks are willing to share some of their nodes to gain benefits in terms of lower packet delivery delay and reduced loss probability. Bayesian Network analysis is exploited to compute the correlation between local parameters and overall performance, whereas the selection of the nodes to share is made by means of a game theoretic approach. Our results are then validated through use of a system level simulator, which shows that an accurate selection of the shared nodes can significantly increase the performance gain with respect to a random selection scheme. Giorgio Quer, Federico Librino, Luca Canzian, Leonardo Badia, Michele Zorzi |
ICC | 3 |