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Philip R. Neary

dblp:117/4000 · DBLP profile ↗
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5ranked-venue papers
0as first author
4since 2021 · last 2026
0000-0002-9639-6147ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 3 · 2 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 72% Computational complexity · 26% Graph algorithms and graph theory · 3%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational complexity › constraint satisfaction
dichotomy theorem
1.722026
Public Goods Games in Directed Networks with Constraints on Sharing · AAAI 2026
Complexity of Efficient Outcomes in Binary-Action Polymatrix Games and Implications for Coordination Problems · IJCAI 2023
Algorithmic game theory and mechanism design
equilibrium computation
1.012026
Public Goods Games in Directed Networks with Constraints on Sharing · AAAI 2026
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
1.012026
Public Goods Games in Directed Networks with Constraints on Sharing · AAAI 2026
Algorithmic game theory and mechanism design
network games
1.012026
Public Goods Games in Directed Networks with Constraints on Sharing · AAAI 2026
Algorithmic game theory and mechanism design › non-cooperative game
public goods game
1.012026
Public Goods Games in Directed Networks with Constraints on Sharing · AAAI 2026
Algorithmic game theory and mechanism design › non-cooperative game › strategic game
polymatrix games
0.712023
Complexity of Efficient Outcomes in Binary-Action Polymatrix Games and Implications for Coordination Problems · IJCAI 2023
Graph algorithms and graph theory
graph partitioning
0.212023
Complexity of Efficient Outcomes in Binary-Action Polymatrix Games and Implications for Coordination Problems · IJCAI 2023
YearPublicationVenuePosition
2026 Public Goods Games in Directed Networks with Constraints on Sharing
abstract
In a public goods game, every player chooses whether or not to buy a good that all neighboring players will have access to. We consider a setting in which the good is indivisible, neighboring players are out-neighbors in a directed graph, and there is a capacity constraint on their number, k, that can benefit from the good. This means that each player makes a two-pronged decision: decide whether or not to buy and, conditional on buying, choose which k out-neighbors to share access. We examine both pure and mixed Nash equilibria in the model from the perspective of existence, computation, and efficiency. We perform a comprehensive study for these three dimensions with respect to both sharing capacity (k) and the network structure (the underlying directed graph), and establish sharp complexity dichotomies for each.
Argyrios Deligkas, Gregory Z. Gutin, Mark Jones 0001, Philip R. Neary, Anders Yeo
AAAI4
2023 Complexity of Efficient Outcomes in Binary-Action Polymatrix Games and Implications for Coordination Problems
abstract
We investigate the difficulty of finding economically efficient solutions to coordination problems on graphs. Our work focuses on two forms of coordination problem: pure-coordination games and anti-coordination games. We consider three objectives in the context of simple binary-action polymatrix games: (i) maximizing welfare, (ii) maximizing potential, and (iii) finding a welfare-maximizing Nash equilibrium. We introduce an intermediate, new graph-partition problem, termed MWDP, which is of independent interest, and we provide a complexity dichotomy for it. This dichotomy, among other results, provides as a corollary a dichotomy for Objective (i) for general binary-action polymatrix games. In addition, it reveals that the complexity of achieving these objectives varies depending on the form of the coordination problem. Specifically, Objectives (i) and (ii) can be efficiently solved in pure-coordination games, but are NP-hard in anti-coordination games. Finally, we show that objective (iii) is NP-hard even for simple non-trivial pure-coordination games.
Argyrios Deligkas, Eduard Eiben, Gregory Z. Gutin, Philip R. Neary, Anders Yeo
IJCAI4
2023 Exact capacitated domination: On the computational complexity of uniqueness
abstract
Gerke et al. (2019) introduced a game-theoretic model to study public good provision in social networks when there are constraints on sharing. This model generates a purely graph-theoretic problem termed exact capacitated domination. In the problem we are given a capacitated graph, a graph with a parameter defined on each vertex that is interpreted as the capacity of that vertex. The objective is to find a DP-Nash subgraph: a spanning bipartite subgraph with partite sets D and P, called the D-set and P-set respectively, such that no vertex in P is isolated and that each vertex in D is adjacent to a number of vertices equal to its capacity. We show that whether a capacitated graph has a unique DP-Nash subgraph can be decided in polynomial time. However, we also show that the closely related problem of deciding whether a capacitated graph has a unique D-set is co-NP-complete.
Gregory Z. Gutin, Philip R. Neary, Anders Yeo
Discret. Appl. Math.2
2023 Preference swaps for the stable matching problem
abstract
An instance I of the Stable Matching Problem (SMP) is given by a bipartite graph with a preference list of neighbors for every vertex. A swap in I is the exchange of two consecutive vertices in a preference list. A swap can be viewed as a smallest perturbation of I. Boehmer et al. (2021) designed a polynomial-time algorithm for finding the minimum number of swaps required to turn a given maximal matching into a stable matching. We generalize this result to the many-to-many version of SMP. We do so first by introducing a new representation of SMP as an extended bipartite graph and subsequently by reducing the problem to submodular minimization. It is a natural problem to establish the computational complexity of deciding whether at most k swaps are enough to turn I into an instance where one of the maximum matchings is stable. Using a hardness result of Gupta et al. (2020), we prove that this problem is NP-hard and, moreover, this problem parameterised by k is W[1]-hard. We also obtain a lower bound on the running time for solving the problem using the Exponential Time Hypothesis.
Eduard Eiben, Gregory Z. Gutin, Philip R. Neary, Clément Rambaud, Magnus Wahlström, Anders Yeo
Theor. Comput. Sci.3
2020 Uniqueness of DP-Nash Subgraphs and D-sets in Weighted Graphs of Netflix Games
Gregory Z. Gutin, Philip R. Neary, Anders Yeo
COCOON2