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Raphael Ortiz

dblp:117/4809 · also Raphaël Ortiz · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 53% Visual content generation and editing · 27% Image and video processing · 20%
Artificial intelligence
1 paper
Deep learning architectures and training · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
fluid simulation
0.612022
Efficient Neural Style Transfer for Volumetric Simulations · ACM Trans. Graph. 2022
Visual content generation and editing › style transfer
neural style transfer
0.612022
Efficient Neural Style Transfer for Volumetric Simulations · ACM Trans. Graph. 2022
Computer animation and physical simulation › fluid simulation
smoke simulation
0.612022
Efficient Neural Style Transfer for Volumetric Simulations · ACM Trans. Graph. 2022
Machine learning › Deep learning architectures and training
feedforward neural network
0.212022
Efficient Neural Style Transfer for Volumetric Simulations · ACM Trans. Graph. 2022
Image and video processing › feature extraction
feature descriptor
0.112012
FREAK: Fast Retina Keypoint · CVPR 2012
Image and video processing › image matching
keypoint matching
0.112012
FREAK: Fast Retina Keypoint · CVPR 2012
Image and video processing › texture analysis
local binary pattern
0.112012
FREAK: Fast Retina Keypoint · CVPR 2012
Embedded and real-time systems › real-time embedded systems › multimedia embedded systems
embedded vision system
0.012012
FREAK: Fast Retina Keypoint · CVPR 2012

Methods — techniques the papers use, named apart from their topics

energy minimization · 1.1feedforward neural network · 0.6feed-forward neural network · 0.6retinal sampling · 0.3intensity comparison · 0.3cascade of binary strings · 0.3
YearPublicationVenuePosition
2022 Efficient Neural Style Transfer for Volumetric Simulations
abstract
Artistically controlling fluids has always been a challenging task. Recently, volumetric Neural Style Transfer (NST) techniques have been used to artistically manipulate smoke simulation data with 2D images. In this work, we revisit previous volumetric NST techniques for smoke, proposing a suite of upgrades that enable stylizations that are significantly faster, simpler, more controllable and less prone to artifacts. Moreover, the energy minimization solved by previous methods is camera dependent. To avoid that, a computationally expensive iterative optimization performed for multiple views sampled around the original simulation is needed, which can take up to several minutes per frame. We propose a simple feed-forward neural network architecture that is able to infer view-independent stylizations that are three orders of the magnitude faster than its optimization-based counterpart.
Joshua Aurand, Raphael Ortiz, Silvia Nauer, Vinicius C. Azevedo
ACM Trans. Graph.2
2012 FREAK: Fast Retina Keypoint
abstract
A large number of vision applications rely on matching keypoints across images. The last decade featured an arms-race towards faster and more robust keypoints and association algorithms: Scale Invariant Feature Transform (SIFT)[17], Speed-up Robust Feature (SURF)[4], and more recently Binary Robust Invariant Scalable Keypoints (BRISK)[I6] to name a few. These days, the deployment of vision algorithms on smart phones and embedded devices with low memory and computation complexity has even upped the ante: the goal is to make descriptors faster to compute, more compact while remaining robust to scale, rotation and noise. To best address the current requirements, we propose a novel keypoint descriptor inspired by the human visual system and more precisely the retina, coined Fast Retina Keypoint (FREAK). A cascade of binary strings is computed by efficiently comparing image intensities over a retinal sampling pattern. Our experiments show that FREAKs are in general faster to compute with lower memory load and also more robust than SIFT, SURF or BRISK. They are thus competitive alternatives to existing keypoints in particular for embedded applications.
Alexandre Alahi, Raphael Ortiz, Pierre Vandergheynst
CVPR2