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Tal Beja

dblp:117/4870 · DBLP profile ↗
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5ranked-venue papers
0as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5Graphics, computer vision, multimedia, augmented reality and games · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Planning, search and constraint satisfaction · 100%
Databases, data mining, and information retrieval
1 paper
Web and social media mining · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
heuristic search
0.532013
Toward Rational Deployment of Multiple Heuristics in A · IJCAI 2013
TONIC: Target Oriented Network Intelligence Collection for the Social Web · AAAI 2013
Partial-Expansion A* with Selective Node Generation · AAAI 2012
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › heuristic search › best-first search
a* search
0.212013
Toward Rational Deployment of Multiple Heuristics in A · IJCAI 2013
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › heuristic search
best-first search
0.212013
TONIC: Target Oriented Network Intelligence Collection for the Social Web · AAAI 2013
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
multi-agent path finding
0.012012
Partial-Expansion A* with Selective Node Generation · AAAI 2012

Methods — techniques the papers use, named apart from their topics

graph topology heuristics · 0.3best-first search · 0.3rational meta-reasoning · 0.2partial expansion · 0.1iterative deepening · 0.1
YearPublicationVenuePosition
2013 TONIC: Target Oriented Network Intelligence Collection for the Social Web
abstract
In this paper we introduce the Target Oriented Network Intelligence Collection (TONIC) problem, which is the problem of finding profiles in a social network that contain information about a given target via automated crawling. We formalize TONIC as a search problem and a best-first approach is proposed for solving it.Several heuristics are presented to guide this search.These heuristics are based on the topology of the currently known part of the social network.The efficiency of the proposed heuristics and the effect of the graph topology on their performance is experimentally evaluated on the Google+ social network.
Roni Stern, Liron Samama-Kachko, Rami Puzis, Tal Beja, Zahy Bnaya, Ariel Felner
AAAI4
2013 Toward Rational Deployment of Multiple Heuristics in A
David Tolpin, Tal Beja, Solomon Eyal Shimony, Ariel Felner, Erez Karpas
IJCAI2
2013 Towards Rational Deployment of Multiple Heuristics in A* (Extended Abstract)
abstract
In this paper we discuss and experiment with Lazy A*, a variant of A* where heuristics are evaluated lazily and with Rational Lazy A*, which decides whether to compute the more expensive heuristics at all, based on a myopic value of information estimate. Full version appears in IJCAI-2013.
David Tolpin, Tal Beja, Solomon Eyal Shimony, Ariel Felner, Erez Karpas
SOCS2
2012 Partial-Expansion A* with Selective Node Generation
abstract
A* is often described as being `optimal', in that it expands the minimum number of unique nodes. But, A* may generate many extra nodes which are never expanded. This is a performance loss, especially when the branching factor is large. Partial Expansion A* addresses this problem when expanding a node, n, by generating all the children of n but only storing children with the same f-cost as n. n is re-inserted into the OPEN list, but with the f-cost of the next best child. This paper introduces an enhanced version of PEA* (EPEA*). Given a priori domain knowledge, EPEA* generates only the children with the same f-cost as the parent. EPEA* is generalized to its iterative-deepening variant, EPE-IDA*. For some domains, these algorithms yield substantial performance improvements. State-of-the-art results were obtained for the pancake puzzle and for some multi-agent pathfinding instances. Drawbacks of EPEA* are also discussed.
Ariel Felner, Meir Goldenberg, Guni Sharon, Roni Stern, Tal Beja, Nathan R. Sturtevant, Jonathan Schaeffer 0001, Robert C. Holte
AAAI5
2012 Partial-Expansion A* with Selective Node Generation
abstract
A* is often described as being 'optimal,' in that it expands the minimum number of unique nodes. But, A* may generate many extra nodes which are never expanded. This is a performance loss, especially when the branching factor is large. Partial Expansion A* (PEA*) addresses this problem when expanding a node, n, by generating all the children of n but only storing children with the same f-cost as n. We introduce an enhanced version of PEA* (EPEA*). Given a priori domain knowledge, EPEA* only generates the children with the same f-cost as the parent. State-of-the-art results were obtained for a number of domains. Drawbacks of EPEA* are also discussed. A full version of this paper appears in the proceedings of AAAI-2012
Ariel Felner, Meir Goldenberg, Guni Sharon, Roni Stern, Tal Beja, Nathan R. Sturtevant, Robert C. Holte, Jonathan Schaeffer 0001
SOCS5