Demo Data from EDBT 2026 / reviewers in the wild / expert
Victor Vu
dblp:117/4876
· DBLP profile ↗
4ranked-venue papers
1as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Security and privacy · 2 · 1 first-authorArtificial intelligence and machine learning · 1Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Network and information security
3 papers |
Cryptographic protocols and secure computation · 100% | |
| Software engineering, system software, and programming languages
2 papers |
Program verification · 85% Compilers and program optimization · 15% | |
| Artificial intelligence
1 paper |
Legged, aerial and field robots · 50% Motion planning and robot control · 50% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Cryptographic protocols and secure computation
verifiable computation |
0.5 | 3 | 2013 | A Hybrid Architecture for Interactive Verifiable Computation · IEEE Symposium on Security and Privacy 2013 Resolving the conflict between generality and plausibility in verified computation · EuroSys 2013 Taking Proof-Based Verified Computation a Few Steps Closer to Practicality · USENIX Security Symposium 2012 |
Cryptographic protocols and secure computation › verifiable computation
proof-based verified computation |
0.3 | 2 | 2013 | Resolving the conflict between generality and plausibility in verified computation · EuroSys 2013 Taking Proof-Based Verified Computation a Few Steps Closer to Practicality · USENIX Security Symposium 2012 |
Cryptographic protocols and secure computation › proof systems
probabilistically checkable proofs |
0.2 | 1 | 2013 | Resolving the conflict between generality and plausibility in verified computation · EuroSys 2013 |
Robotics › Legged, aerial and field robots › legged robots
humanoid locomotion |
0.1 | 1 | 2012 | Design and Optimization of an Omnidirectional Humanoid Walk: A Winning Approach at the RoboCup 2011 3D Simulation Competition · AAAI 2012 |
Robotics › Motion planning and robot control
robot control |
0.1 | 1 | 2012 | Design and Optimization of an Omnidirectional Humanoid Walk: A Winning Approach at the RoboCup 2011 3D Simulation Competition · AAAI 2012 |
Program verification › formal proof
mechanized proof |
0.1 | 1 | 2012 | Taking Proof-Based Verified Computation a Few Steps Closer to Practicality · USENIX Security Symposium 2012 |
Program verification
proof assistants |
0.1 | 1 | 2012 | Taking Proof-Based Verified Computation a Few Steps Closer to Practicality · USENIX Security Symposium 2012 |
Cryptographic protocols and secure computation
secure outsourcing |
0.0 | 1 | 2013 | Resolving the conflict between generality and plausibility in verified computation · EuroSys 2013 |
Compilers and program optimization › compiler construction
high-level language compilation |
0.0 | 1 | 2013 | A Hybrid Architecture for Interactive Verifiable Computation · IEEE Symposium on Security and Privacy 2013 |
Methods — techniques the papers use, named apart from their topics
static analysis · 0.3GPU acceleration · 0.3proof assistant · 0.3interactive proof systems · 0.3probabilistically checkable proofs · 0.2cryptographic machinery · 0.2parameter optimization · 0.1double linear inverted pendulum model · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Resolving the conflict between generality and plausibility in verified computationabstractThe area of proof-based verified computation (outsourced computation built atop probabilistically checkable proofs and cryptographic machinery) has lately seen renewed interest. Although recent work has made great strides in reducing the overhead of naive applications of the theory, these schemes still cannot be considered practical. A core issue is that the work for the server is immense, in general; it is practical only for hand-compiled computations that can be expressed in special forms. Srinath Setty, Benjamin Braun, Victor Vu, Andrew J. Blumberg, Bryan Parno, Michael Walfish |
EuroSys | 3 |
| 2013 | A Hybrid Architecture for Interactive Verifiable ComputationabstractWe consider interactive, proof-based verifiable computation: how can a client machine specify a computation to a server, receive an answer, and then engage the server in an interactive protocol that convinces the client that the answer is correct, with less work for the client than executing the computation in the first place? Complexity theory and cryptography offer solutions in principle, but if implemented naively, they are ludicrously expensive. Recently, however, several strands of work have refined this theory and implemented the resulting protocols in actual systems. This work is promising but suffers from one of two problems: either it relies on expensive cryptography, or else it applies to a restricted class of computations. Worse, it is not always clear which protocol will perform better for a given problem.We describe a system that (a) extends optimized refinements of the non-cryptographic protocols to a much broader class of computations, (b) uses static analysis to fail over to the cryptographic ones when the non-cryptographic ones would be more expensive, and (c) incorporates this core into a built system that includes a compiler for a high-level language, a distributed server, and GPU acceleration. Experimental results indicate that our system performs better and applies more widely than the best in the literature. Victor Vu, Srinath Setty, Andrew J. Blumberg, Michael Walfish |
IEEE Symposium on Security and Privacy | 1 |
| 2012 | Design and Optimization of an Omnidirectional Humanoid Walk: A Winning Approach at the RoboCup 2011 3D Simulation CompetitionabstractThis paper presents the design and learning architecture for an omnidirectional walk used by a humanoid robot soccer agent acting in the RoboCup 3D simulation environment. The walk, which was originally designed for and tested on an actual Nao robot before being employed in the 2011 RoboCup 3D simulation competition, was the crucial component in the UT Austin Villa team winning the competition in 2011. To the best of our knowledge, this is the first time that robot behavior has been conceived and constructed on a real robot for the end purpose of being used in simulation. The walk is based on a double linear inverted pendulum model, and multiple sets of its parameters are optimized via a novel framework. The framework optimizes parameters for different tasks in conjunction with one another, a little-understood problem with substantial practical significance. Detailed experiments show that the UT Austin Villa agent significantly outperforms all the other agents in the competition with the optimized walk being the key to its success. Patrick MacAlpine, Samuel Barrett, Daniel Urieli, Victor Vu, Peter Stone 0001 |
AAAI | 4 |
| 2012 | Taking Proof-Based Verified Computation a Few Steps Closer to Practicality
Srinath Setty, Victor Vu, Nikhil Panpalia, Benjamin Braun, Andrew J. Blumberg, Michael Walfish |
USENIX Security Symposium | 2 |