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Evan A. Krause

dblp:117/4915 · DBLP profile ↗
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8ranked-venue papers
2as first author
3since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorSystems, architecture and hardware · 2 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
Motion planning and robot control · 32% Knowledge representation and reasoning · 22% Transfer learning and domain adaptation · 15%
Human-computer interaction and pervasive computing
3 papers
Human-robot interaction · 70% Learning and educational technologies · 30%

Topics — the 10 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Knowledge representation and reasoning › cognitive modeling
cognitive architecture
0.812024
A neurosymbolic cognitive architecture framework for handling novelties in open worlds · Artif. Intell. 2024
Human-robot interaction › nonverbal communication
robot gaze behavior
0.612022
A Novel Architectural Method for Producing Dynamic Gaze Behavior in Human-Robot Interactions · HRI 2022
Machine learning › Transfer learning and domain adaptation
few-shot learning
0.522018
Recursive Spoken Instruction-Based One-Shot Object and Action Learning · IJCAI 2018
Learning to Recognize Novel Objects in One Shot through Human-Robot Interactions in Natural Language Dialogues · AAAI 2014
Robotics › Motion planning and robot control › path planning
coverage path planning
0.512021
Robot Development and Path Planning for Indoor Ultraviolet Light Disinfection · ICRA 2021
Robotics › Motion planning and robot control
path planning
0.512021
Robot Development and Path Planning for Indoor Ultraviolet Light Disinfection · ICRA 2021
Computer vision › Vision and language
grounded language learning
0.412019
Acquisition of Word-Object Associations from Human-Robot and Human-Human Dialogues · ICRA 2019
Learning and educational technologies › robot-assisted learning
robot-assisted language learning
0.412019
Acquisition of Word-Object Associations from Human-Robot and Human-Human Dialogues · ICRA 2019
Computer vision › Image recognition and object detection
object recognition
0.212014
Learning to Recognize Novel Objects in One Shot through Human-Robot Interactions in Natural Language Dialogues · AAAI 2014
Robotics › Motion planning and robot control
robot control
0.112012
Crossing Boundaries: Multi-Level Introspection in a Complex Robotic Architecture for Automatic Performance Improvements · AAAI 2012
Knowledge, reasoning and agents › Multi-agent systems
agent architecture
0.012012
Crossing Boundaries: Multi-Level Introspection in a Complex Robotic Architecture for Automatic Performance Improvements · AAAI 2012

Methods — techniques the papers use, named apart from their topics

DIARC · 1.1ARCADIA · 1.1neuro-symbolic reasoning · 0.8instruction-based learning · 0.8cross-situational learning · 0.8cognitive architecture · 0.8simulation · 0.5one-shot learning · 0.4natural language context · 0.4introspection framework · 0.1
YearPublicationVenuePosition
2024 A neurosymbolic cognitive architecture framework for handling novelties in open worlds
Shivam Goel, Panagiotis Lymperopoulos, Ravenna Thielstrom, Evan A. Krause, Patrick Feeney, Pierrick Lorang, Sarah Schneider, Eric J. Kildebeck, Stephen A. Goss, Michael C. Hughes, Liping Liu 0001, Jivko Sinapov, Matthias Scheutz
Artif. Intell.4
2022 A Novel Architectural Method for Producing Dynamic Gaze Behavior in Human-Robot Interactions
abstract
We present a novel integration between a computational framework for modeling attention-driven perception and cognition (ARCADIA) with a cognitive robotic architecture (DIARC), demonstrating how this integration can be used to drive the gaze behavior of a robotic platform. Although some previous approaches to controlling gaze behavior in robots during human-robot interactions have relied either on models of human visual attention or human cognition, ARCADIA provides a novel framework with an attentional mechanism that bridges both lower-level visual and higher-level cognitive processes. We demonstrate how this approach can produce more natural and human-like robot gaze behavior. In particular, we focus on how our approach can control gaze during an interactive object learning task. We present results from a pilot crowdsourced evaluation that investigates whether the gaze behavior produced during this task increases confidence that the robot has correctly learned each object.
Gordon Briggs, Meia Chita-Tegmark, Evan A. Krause, Will Bridewell, Paul Bello, Matthias Scheutz
HRI3
2021 Robot Development and Path Planning for Indoor Ultraviolet Light Disinfection
abstract
Regular irradiation of indoor environments with ultraviolet C (UVC) light has become a regular task for many in-door settings as a result of COVID-19, but current robotic systems attempting to automate it suffer from high costs and inefficient irradiation. In this paper, we propose a purpose-made inexpensive robotic platform with off-the-shelf components and standard navigation software that, with a novel algorithm for finding optimal irradiation locations, addresses both shortcomings to offer affordable and efficient solutions for UVC irradiation. We demonstrate in simulations the efficacy of the algorithm and show a prototypical run of the autonomous integrated robotic system in an indoor environment. In our sample instances, our proposed algorithm reduces the time needed by roughly 30% while it increases the coverage by a factor of 35% (when compared to the best possible placement of a static light).
Jonathan Conroy, Christopher Thierauf, Parker Rule, Evan A. Krause, Hugo A. Akitaya, Andrei Gonczi, Matias Korman, Matthias Scheutz
ICRA4
2019 Acquisition of Word-Object Associations from Human-Robot and Human-Human Dialogues
abstract
Past work on acquisition of word-object associations in robots has focused on either fast instruction-based methods which accept highly constrained input or gradual cross-situational learning methods, but not a mixture of both. In this paper, we present an integrated robotic system which allows for a combination of these methods to contribute to the task of learning the labels of objects in AI agents. We demonstrate the expanded word learning capabilities in the outcome system and how learning from both human-human and human-robot dialogues can be achieved in one integrated system.
Sepideh Sadeghi, Bradley Oosterveld, Evan A. Krause, Matthias Scheutz
ICRA3
2018 Recursive Spoken Instruction-Based One-Shot Object and Action Learning
abstract
Learning new knowledge from single instructions and being able to apply it immediately is highly desirable for artificial agents. We provide the first demonstration of spoken instruction-based one-shot object and action learning in a cognitive robotic architecture and briefly discuss the architectural modifications required to enable such fast learning, demonstrating the new capabilities on a fully autonomous robot.
Matthias Scheutz, Evan A. Krause, Bradley Oosterveld, Tyler M. Frasca, Robert Platt 0001
IJCAI2
2014 Learning to Recognize Novel Objects in One Shot through Human-Robot Interactions in Natural Language Dialogues
abstract
Being able to quickly and naturally teach robots new knowledge is critical for many future open-world human-robot interaction scenarios. In this paper we present a novel approach to using natural language context for one-shot learning of visual objects, where the robot is immediately able to recognize the described object. We describe the architectural components and demonstrate the proposed approach on a robotic platform in a proof-of-concept evaluation.
Evan A. Krause, Michael Zillich, Tom Williams 0001, Matthias Scheutz
AAAI1
2014 An Embodied Real-Time Model of Language-Guided Incremental Visual Search
Matthias Scheutz, Evan A. Krause, Sepideh Sadeghi
CogSci2
2012 Crossing Boundaries: Multi-Level Introspection in a Complex Robotic Architecture for Automatic Performance Improvements
abstract
Introspection mechanisms are employed in agent architectures toimprove agent performance. However, there is currently no approach tointrospection that makes automatic adjustments at multiple levels inthe implemented agent system. We introduce our novel multi-levelintrospection framework that can be used to automatically adjustarchitectural configurations based on the introspection results at theagent, infrastructure and component level. We demonstrate the utilityof such adjustments in a concrete implementation on a robot where thehigh-level goal of the robot is used to automatically configure thevision system in a way that minimizes resource consumption whileimproving overall task performance.
Evan A. Krause, Paul W. Schermerhorn, Matthias Scheutz
AAAI1