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Eric Anyung Shieh

dblp:117/4929 · also Eric Shieh · DBLP profile ↗
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9ranked-venue papers
4as first author
0since 2021 · last 2015
0000-0003-1706-4011ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 7 · 4 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
3 papers
Algorithmic game theory and mechanism design · 81% Mathematical optimization · 19%
Artificial intelligence
1 paper
Multi-agent systems · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › security games
stackelberg security games
0.432013
Efficiently Solving Joint Activity Based Security Games · IJCAI 2013
Security Games with Limited Surveillance · AAAI 2012
Refinement of Strong Stackelberg Equilibria in Security Games · AAAI 2011
Mathematical optimization
combinatorial optimization
0.212013
Efficiently Solving Joint Activity Based Security Games · IJCAI 2013
Knowledge, reasoning and agents › Multi-agent systems › security games
stackelberg security games
0.112012
PROTECT: An Application of Computational Game Theory for the Security of the Ports of the United States · AAAI 2012
Algorithmic game theory and mechanism design
equilibrium computation
0.112012
Security Games with Limited Surveillance · AAAI 2012
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
equilibrium refinement
0.112011
Refinement of Strong Stackelberg Equilibria in Security Games · AAAI 2011

Methods — techniques the papers use, named apart from their topics

game theory · 0.2stackelberg game model · 0.1quantal response model · 0.1mathematical programming · 0.1equilibrium refinement algorithms · 0.1
YearPublicationVenuePosition
2015 Efficient solutions for joint activity based security games: fast algorithms, results and a field experiment on a transit system
Francesco Maria Delle Fave, Eric Anyung Shieh, Albert Xin Jiang, Heather Rosoff, Milind Tambe, John P. Sullivan
Auton. Agents Multi Agent Syst.2
2014 Unleashing Dec-MDPs in Security Games: Enabling Effective Defender Teamwork
abstract
Multiagent teamwork and defender-attacker security games are two areas that are currently receiving significant attention within multiagent systems research. Unfortunately, despite the need for effective teamwork among multiple defenders, little has been done to harness the teamwork research in security games. This paper is the first to remedy this situation by integrating the powerful teamwork mechanisms offered by Dec-MDPs into security games. We offer the following novel contributions in this paper: (i) New models of security games where a defender team's pure strategy is defined as a Dec-MDP policy for addressing coordination under uncertainty; (ii) New algorithms based on column generation that enable efficient generation of mixed strategies given this new model; (iii) Handling global events during defender execution for effective teamwork; (iv) Exploration of the robustness of randomized pure strategies. The paper opens the door to a potentially new area combining computational game theory and multiagent teamwork.
Eric Anyung Shieh, Albert Xin Jiang, Amulya Yadav, Pradeep Varakantham, Milind Tambe
ECAI1
2013 Efficiently Solving Joint Activity Based Security Games
Eric Anyung Shieh, Albert Xin Jiang, Milind Tambe
IJCAI1
2012 Security Games with Limited Surveillance
abstract
Randomized first-mover strategies of Stackelberg games are used in several deployed applications to allocate limited resources for the protection of critical infrastructure. Stackelberg games model the fact that a strategic attacker can surveil and exploit the defender's strategy, and randomization guards against the worst effects by making the defender less predictable. In accordance with the standard game-theoretic model of Stackelberg games, past work has typically assumed that the attacker has perfect knowledge of the defender's randomized strategy and will react correspondingly. In light of the fact that surveillance is costly, risky, and delays an attack, this assumption is clearly simplistic: attackers will usually act on partial knowledge of the defender's strategies. The attacker's imperfect estimate could present opportunities and possibly also threats to a strategic defender.In this paper, we therefore begin a systematic study of security games with limited surveillance. We propose a natural model wherein an attacker forms or updates a belief based on observed actions, and chooses an optimal response. We investigate the model both theoretically and experimentally. In particular, we give mathematical programs to compute optimal attacker and defender strategies for a fixed observation duration, and show how to use them to estimate the attacker's observation durations. Our experimental results show that the defender can achieve significant improvement in expected utility by taking the attacker's limited surveillance into account, validating the motivation of our work.
Bo An 0001, David Kempe 0001, Christopher Kiekintveld, Eric Anyung Shieh, Satinder Singh 0001, Milind Tambe, Yevgeniy Vorobeychik
AAAI4
2012 PROTECT: An Application of Computational Game Theory for the Security of the Ports of the United States
abstract
Building upon previous security applications of computational game theory, this paper presents PROTECT, a game-theoretic system deployed by the United States Coast Guard (USCG) in the port of Boston for scheduling their patrols. USCG has termed the deployment of PROTECT in Boston a success, and efforts are underway to test it in the port of New York, with the potential for nationwide deployment. PROTECT is premised on an attacker-defender Stackelberg game model and offers five key innovations. First, this system is a departure from the assumption of perfect adversary rationality noted in previous work, relying instead on a quantal response (QR) model of the adversary's behavior - to the best of our knowledge, this is the first real-world deployment of the QR model. Second, to improve PROTECT's efficiency, we generate a compact representation of the defender's strategy space, exploiting equivalence and dominance. Third, we show how to practically model a real maritime patrolling problem as a Stackelberg game. Fourth, our experimental results illustrate that PROTECT's QR model more robustly handles real-world uncertainties than a perfect rationality model. Finally, in evaluating PROTECT, this paper provides real-world data: (i) comparison of human-generated vs PROTECT security schedules, and (ii) results from an Adversarial Perspective Team's (human mock attackers) analysis.
Eric Anyung Shieh, Bo An 0001, Rong Yang 0001, Milind Tambe, Craig Baldwin, Joseph DiRenzo, Ben Maule, Garrett Meyer
AAAI1
2011 Refinement of Strong Stackelberg Equilibria in Security Games
abstract
Given the real-world deployments of attacker-defender Stackelberg security games, robustness to deviations from expected attacker behaviors has now emerged as a critically important issue. This paper provides four key contributions in this context. First, it identifies a fundamentally problematic aspect of current algorithms for security games. It shows that there are many situations where these algorithms face multiple equilibria, and they arbitrarily select one that may hand the defender a significant disadvantage, particularly if the attacker deviates from its equilibrium strategies due to unknown constraints. Second, for important subclasses of security games, it identifies situations where we will face such multiple equilibria. Third, to address these problematic situations, it presents two equilibrium refinement algorithms that can optimize the defender's utility if the attacker deviates from equilibrium strategies. Finally, it experimentally illustrates that the refinement approach achieved significant robustness in consideration of attackers' deviation due to unknown constraints.
Bo An 0001, Milind Tambe, Fernando Ordóñez, Eric Anyung Shieh, Christopher Kiekintveld
AAAI4
1992 High-speed computation of the Radon transform and backprojection using an expandable multiprocessor architecture
abstract
The accuracy and speed characteristics of implementations of several line integration models required for Radon (1917) transform (used for computed tomography image reconstruction) and backprojection computations are described and compared. The fixed-point number system used is evaluated by error comparisons to identical floating-point calculations. An expandable multiprocessor architecture for high-speed computation that has been realized as a prototype using commercially available digital signal processor (DSP) chips as the basic processing elements is described. The simulated performances of two popular DSP chips for this application are discussed and compared. Performance characteristics of the complete prototype hardware system are presented. The computational speed of a four-chip system is measured to be more than 190 times better than that of a Sun 3/160 with a math coprocessor. The architecture and prototype organization are not dependent on the DSP chip chosen, and substitution of the most up-to-date DSP chips can yield even better speed performance.>
Eric Anyung Shieh, K. Wayne Current, Paul J. Hurst, Iskender Agi
IEEE Trans. Circuits Syst. Video Technol.1
1990 A VLSI architecture for two-dimensional Radon transform computations
abstract
A unified Radon-transform/back-projection IC that is capable of performing the forward Radon transform and back-projection computations in a multiprocessor array architecture is being designed in a CMOS technology. The architecture of the IC and related design considerations are presented. This chip would make possible high-quality image reconstruction to 12-b resolution at video rates.>
Paul J. Hurst, K. Wayne Current, Iskender Agi, Eric Anyung Shieh
ICASSP4
1990 An evaluation of Radon transform computations using DSP chips
K. Wayne Current, Paul J. Hurst, Eric Anyung Shieh, Iskender Agi
Mach. Vis. Appl.3