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Lukas Hosek

dblp:117/6259 · DBLP profile ↗
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2ranked-venue papers
1as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › participating media rendering
atmospheric scattering
0.512021
A fitted radiance and attenuation model for realistic atmospheres · ACM Trans. Graph. 2021
Rendering
participating media
0.112021
A fitted radiance and attenuation model for realistic atmospheres · ACM Trans. Graph. 2021
Rendering › light transport
atmospheric rendering
0.112012
An analytic model for full spectral sky-dome radiance · ACM Trans. Graph. 2012
Rendering
physically based rendering
0.112012
An analytic model for full spectral sky-dome radiance · ACM Trans. Graph. 2012

Methods — techniques the papers use, named apart from their topics

tensor decomposition · 0.5reference image compression · 0.5fitted model · 0.5radiative transfer simulation · 0.1basis function fitting · 0.1
YearPublicationVenuePosition
2021 A fitted radiance and attenuation model for realistic atmospheres
abstract
We present a fitted model of sky dome radiance and attenuation for realistic terrestrial atmospheres. Using scatterer distribution data from atmospheric measurement data, our model considerably improves on the visual realism of existing analytical clear sky models, as well as of interactive methods that are based on approximating atmospheric light transport. We also provide features not found in fitted models so far: radiance patterns for post-sunset conditions, in-scattered radiance and attenuation values for finite viewing distances, an observer altitude resolved model that includes downward-looking viewing directions, as well as polarisation information. We introduce a fully spherical model for in-scattered radiance that replaces the family of hemispherical functions originally introduced by Perez et al., and which was extended for several subsequent analytical models: our model relies on reference image compression via tensor decomposition instead.
Alexander Wilkie, Petr Vévoda, Thomas Bashford-Rogers, Lukas Hosek, Tomás Iser, Monika Kolárová, Tobias Rittig, Jaroslav Krivánek
ACM Trans. Graph.4
2012 An analytic model for full spectral sky-dome radiance
abstract
We present a physically-based analytical model of the daytime sky. Based on the results of a first-principles brute force simulation of radiative transfer in the atmosphere, we use the same general approach of fitting basis function coefficients to radiance data as the Perez and Preetham models do. However, we make several modifications to this process, which together significantly improve the rendition of sunsets and high atmospheric turbidity setups -- known weak points of the Preetham model. Additionally, our model accounts for ground albedo, and handles each spectral component independently. The latter property makes it easily extensible to the near ultraviolet range of the spectrum, so that the daylight appearance of surfaces that include optical brighteners can be properly predicted. Due to its similar mathematical properties, the new model can be used as a drop-in replacement of the Preetham model.
Lukas Hosek, Alexander Wilkie
ACM Trans. Graph.1