Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Rémi Brouet

dblp:117/6310 · DBLP profile ↗
← Back
2ranked-venue papers
2as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 44% Computational fabrication · 44% Computer animation and physical simulation · 13%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › virtual try-on
garment transfer
0.112012
Design preserving garment transfer · ACM Trans. Graph. 2012

Methods — techniques the papers use, named apart from their topics

iterative quadratic minimization · 0.1constrained optimization · 0.1
YearPublicationVenuePosition
2013 Understanding Hand Degrees of Freedom and Natural Gestures for 3D Interaction on Tabletop
Rémi Brouet, Renaud Blanch, Marie-Paule Cani
INTERACT (1)1
2012 Design preserving garment transfer
abstract
We present a fully automatic method for design-preserving transfer of garments between characters with different body shapes. For real-life garments, such transfer is performed through a knowledge intensive and time consuming process, known as pattern grading . Our first contribution is to reformulate the criteria used in professional pattern-grading as a set of geometric requirements, respectively expressing shape or design preservation, proportionality, and fit. We then propose a fully automatic garment transfer algorithm which satisfies all of these criteria while ensuring the physical plausibility of the result. Specifically, we formulate garment transfer as a constrained optimization problem and solve it efficiently through iterative quadratic minimization. As demonstrated by our results, our method is able to automatically generate design-preserving versions of existing garments for target characters whose proportions and body shape significantly differ from those of the source. The method correctly handles the transfer of multiple layers of garment. Lastly, when source 2D patterns are available, we output graded patterns suitable for manufacturing the transferred garments. Our fully automatic design-preserving transfer method leads to significant time savings for both computer artists and fashion designers.
Rémi Brouet, Alla Sheffer, Laurence Boissieux, Marie-Paule Cani
ACM Trans. Graph.1