EDBT 2026 Demo / reviewers in the wild / expert
Tatsuya Yatagawa
dblp:117/7086
· DBLP profile ↗
18ranked-venue papers
4as first author
10since 2021 · last 2026
0000-0003-4653-2435ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 17 · 4 first-author · 9 since 2021Artificial intelligence and machine learning · 3 · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Attention-Guided Reference Point Shifting for Gaussian-Mixture-Based Partial Point Set RegistrationabstractThis study investigates the impact of the invariance of feature vectors for partial-to-partial point set registration under translation and rotation of input point sets, particularly in the realm of techniques based on deep learning and Gaussian mixture models (GMMs). We reveal both theoretical and practical problems associated with such deep-learning-based registration methods using GMMs, with a particular focus on the limitations of DeepGMR, a pioneering study in this line, to the partial-to-partial point set registration. Our primary goal is to uncover the causes behind such methods and propose a comprehensible solution for that. To address this, we introduce an attention-based reference point shifting (ARPS) layer, which robustly identifies a common reference point of two partial point sets, thereby acquiring transformation-invariant features. The ARPS layer employs a well-studied attention module to find a common reference point rather than the overlap region. Owing to this, it significantly enhances the performance of DeepGMR and its recent variant, UGMMReg. Furthermore, these extension models outperform even prior deep learning methods using attention blocks and Transformer to extract the overlap region or common reference points. We believe these findings provide deeper insights into registration methods using deep learning and GMMs. Our source code and datasets are available at https://github.com/tatsy/DGRM-ARPS.git. Mizuki Kikkawa, Tatsuya Yatagawa, Yutaka Ohtake, Hiromasa Suzuki |
Comput. Vis. Media | 2 |
| 2025 | HR-IDF: Hessian-Regularized Implicit Displacement Fields for high precision industrial assembly representationabstractRepresenting high-precision industrial assemblies characterized by complex structural features remains challenging. In this paper, we propose Hessian-Regularized Implicit Displacement Fields (HR-IDF), a framework that integrates a two-scale neural implicit representation with Hessian-based regularization. In a coarse-to-fine manner, our method generates a smooth base surface from mesh-sampled points and then refines it with a high-frequency displacement field to capture fine geometric details. Moreover, we introduce a relaxed off-surface loss that helps preserve a more consistent gradient in the generated SDF field, while suppressing ghost geometry and improving representation stability and fidelity. Extensive experiments on complex industrial assemblies and 3D models demonstrate that HR-IDF achieves a reliable solution for high-precision industrial applications. Linxu Guo, Yutaka Ohtake, Tatsuya Yatagawa, Tetsuya Shimmyo, Shoichiro Hosomi, Kazutoshi Miyamoto |
Comput. Graph. | 3 |
| 2025 | Learning Self-Prior for Mesh Inpainting Using Self-Supervised Graph Convolutional NetworksabstractIn this article, we present a self-prior-based mesh inpainting framework that requires only an incomplete mesh as input, without the need for any training datasets. Additionally, our method maintains the polygonal mesh format throughout the inpainting process without converting the shape format to an intermediate one, such as a voxel grid, a point cloud, or an implicit function, which are typically considered easier for deep neural networks to process. To achieve this goal, we introduce two graph convolutional networks (GCNs): single-resolution GCN (SGCN) and multi-resolution GCN (MGCN), both trained in a self-supervised manner. Our approach refines a watertight mesh obtained from the initial hole filling to generate a complete output mesh. Specifically, we train the GCNs to deform an oversmoothed version of the input mesh into the expected complete shape. The deformation is described by vertex displacements, and the GCNs are supervised to obtain accurate displacements at vertices in real holes. To this end, we specify several connected regions of the mesh as fake holes, thereby generating meshes with various sets of fake holes. The correct displacements of vertices are known in these fake holes, thus enabling training GCNs with loss functions that assess the accuracy of vertex displacements. We demonstrate that our method outperforms traditional dataset-independent approaches and exhibits greater robustness compared with other deep-learning-based methods for shapes that infrequently appear in shape datasets. Shota Hattori, Tatsuya Yatagawa, Yutaka Ohtake, Hiromasa Suzuki |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2024 | Monte Carlo Path Tracing and Statistical Event Detection for Event Camera SimulationabstractThis paper presents a novel event camera simulation system fully based on physically based Monte Carlo path tracing with adaptive path sampling. The adaptive sampling performed in the proposed method is based on a statistical technique, hypothesis testing for the hypothesis whether the difference of logarithmic luminances at two distant periods is significantly larger than a predefined event threshold. To this end, our rendering system collects logarithmic luminances rather than raw luminance in contrast to the conventional rendering system imitating conventional RGB cameras. Then, based on the central limit theorem, we reasonably assume that the distribution of the population mean of logarithmic luminance can be modeled as a normal distribution, allowing us to model the distribution of the difference of logarithmic luminance as a normal distribution. Then, using Student's t-test, we can test the hypothesis and determine whether to discard the null hypothesis for event non-occurrence. When we sample a sufficiently large number of path samples to satisfy the central limit theorem and obtain a clean set of events, our method achieves significant speed up compared to a simple approach of sampling paths uniformly at every pixel. To our knowledge, we are the first to simulate the behavior of event cameras in a physically accurate manner using an adaptive sampling technique in Monte Carlo path tracing, and we believe this study will contribute to the development of computer vision applications using event cameras. Yuichiro Manabe, Tatsuya Yatagawa, Shigeo Morishima, Hiroyuki Kubo |
ICCP | 2 |
| 2024 | Learning-based Spotlight Position Optimization for Non-Line-of-Sight Human Localization and Posture ClassificationabstractNon-line-of-sight imaging (NLOS) is the process of estimating information about a scene that is hidden from the direct line of sight of the camera. NLOS imaging typically requires time-resolved detectors and a laser source for illumination, which are both expensive and computationally intensive to handle. In this paper, we propose an NLOS-based localization and posture classification technique that uses an off-the-shelf projector and camera system. We leverage a message-passing neural network to learn a visible scene geometry and predict the best position to be spotlighted by the projector that can maximize the NLOS signal. The neural network is trained end-to-end and the network parameters are optimized to maximize the NLOS performance. Unlike prior deep-learning-based NLOS techniques that assume planar relay walls, our system allows us to handle line-of-sight scenes where scene geometries are more arbitrary. Our method demonstrates state-of-the-art performance in object localization and position classification using both synthetic and real scenes. Sreenithy Chandran, Tatsuya Yatagawa, Hiroyuki Kubo, Suren Jayasuriya |
WACV | 2 |
| 2024 | Efficient evaluation of misalignment between real and virtual objects for HMD-Based AR assembly assistance system
Ting-Hao Li, Hiromasa Suzuki, Yutaka Ohtake, Tatsuya Yatagawa, Shinji Matsuda |
Adv. Eng. Informatics | 4 |
| 2023 | Event-Based Camera Simulation Using Monte Carlo Path Tracing with Adaptive DenoisingabstractThis paper presents an algorithm to obtain an event-based video from noisy frames given by physics-based Monte Carlo path tracing over a synthetic 3D scene. Given the nature of dynamic vision sensor (DVS), rendering event-based video can be viewed as a process of detecting the changes from noisy brightness values. We extend a denoising method based on a weighted local regression (WLR) to detect the brightness changes rather than applying denoising to every pixel. Specifically, we derive a threshold to determine the likelihood of event occurrence and reduce the number of times to perform the regression. Our method is robust to noisy video frames obtained from a few path-traced samples. Despite its efficiency, our method performs comparably to or even better than an approach that exhaustively denoises every frame. Visit our project page for more information: https: //github.com/0V/ESIM-AD.git. Yuta Tsuji, Tatsuya Yatagawa, Hiroyuki Kubo, Shigeo Morishima |
ICIP | 2 |
| 2023 | Bin-scanning: Segmentation of X-ray CT volume of binned parts using Morse skeleton graph of distance transformabstractX-ray CT scanners, due to the transmissive nature of X-rays, have enabled the non-destructive evaluation of industrial products, even inside their bodies. In light of its effectiveness, this study introduces a new approach to accelerate the inspection of many mechanical parts with the same shape in a bin. The input to this problem is a volumetric image (i.e., CT volume) of many parts obtained by a single CT scan. We need to segment the parts in the volume to inspect each of them; however, random postures and dense contacts of the parts prohibit part segmentation using traditional template matching. To address this problem, we convert both the scanned volumetric images of the template and the binned parts to simpler graph structures and solve a subgraph matching problem to segment the parts. We perform a distance transform to convert the CT volume into a distance field. Then, we construct a graph based on Morse theory, in which graph nodes are located at the extremum points of the distance field. The experimental evaluation demonstrates that our fully automatic approach can detect target parts appropriately, even for a heap of 50 parts. Moreover, the overall computation can be performed in approximately 30 min for a large CT volume of approximately 2000×2000×1000 voxels. Yuta Yamauchi, Tatsuya Yatagawa, Yutaka Ohtake, Hiromasa Suzuki |
Comput. Vis. Media | 2 |
| 2022 | Learning Self-prior for Mesh Denoising Using Dual Graph Convolutional Networks
Shota Hattori, Tatsuya Yatagawa, Yutaka Ohtake, Hiromasa Suzuki |
ECCV (3) | 2 |
| 2021 | Extended Differentiable Marching Cubes by Manifold-Preserving Shape Inflation
Kiichi Itoh, Tatsuya Yatagawa, Yutaka Ohtake, Hiromasa Suzuki |
BMVC | 2 |
| 2020 | Real-time rendering of layered materials with anisotropic normal distributionsabstractThis paper proposes a lightweight bidirectional scattering distribution function (BSDF) model for layered materials with anisotropic reflection and refraction properties. In our method, each layer of the materials can be described by a microfacet BSDF using an anisotropic normal distribution function (NDF). Furthermore, the NDFs of layers can be defined on tangent vector fields, which differ from layer to layer. Our method is based on a previous study in which isotropic BSDFs are approximated by projecting them onto base planes. However, the adequateness of this previous work has not been well investigated for anisotropic BSDFs. In this paper, we demonstrate that the projection is also applicable to anisotropic BSDFs and that the BSDFs are approximated by elliptical distributions using covariance matrices. Tomoya Yamaguchi 0002, Tatsuya Yatagawa, Yusuke Tokuyoshi, Shigeo Morishima |
Comput. Vis. Media | 2 |
| 2020 | Data compression for measured heterogeneous subsurface scattering via scattering profile blendingabstractSubsurface scattering involves the complicated behavior of light beneath the surfaces of translucent objects that includes scattering and absorption inside the object’s volume. Physically accurate numerical representation of subsurface scattering requires a large number of parameters because of the complex nature of this phenomenon. The large amount of data restricts the use of the data on memory-limited devices such as video game consoles and mobile phones. To address this problem, this paper proposes an efficient data compression method for heterogeneous subsurface scattering. The key insight of this study is that heterogeneous materials often comprise a limited number of base materials, and the size of the subsurface scattering data can be significantly reduced by parameterizing only a few base materials. In the proposed compression method, we represent the scattering property of a base material using a function referred to as the base scattering profile. A small subset of the base materials is assigned to each surface position, and the local scattering property near the position is described using a linear combination of the base scattering profiles in the log scale. The proposed method reduces the data by a factor of approximately 30 compared to a state-of-the-art method, without significant loss of visual quality in the rendered graphics. In addition, the compressed data can also be used as bidirectional scattering surface reflectance distribution functions (BSSRDF) without incurring much computational overhead. These practical aspects of the proposed method also facilitate the use of higher-resolution BSSRDFs in devices with large memory capacity. Tatsuya Yatagawa, Hideki Todo, Yasushi Yamaguchi 0001, Shigeo Morishima |
Vis. Comput. | 1 |
| 2020 | LinSSS: linear decomposition of heterogeneous subsurface scattering for real-time screen-space rendering
Tatsuya Yatagawa, Yasushi Yamaguchi 0001, Shigeo Morishima |
Vis. Comput. | 1 |
| 2019 | Real-time Indirect Illumination of Emissive Inhomogeneous Volumes using Layered Polygonal Area LightsabstractAbstract Indirect illumination involving with visually rich participating media such as turbulent smoke and loud explosions contributes significantly to the appearances of other objects in a rendering scene. However, previous real‐time techniques have focused only on the appearances of the media directly visible from the viewer. Specifically, appearances that can be indirectly seen over reflective surfaces have not attracted much attention. In this paper, we present a real‐time rendering technique for such indirect views that involves the participating media. To achieve real‐time performance for computing indirect views, we leverage layered polygonal area lights (LPALs) that can be obtained by slicing the media into multiple flat layers. Using this representation, radiance entering each surface point from each slice of the volume is analytically evaluated to achieve instant calculation. The analytic solution can be derived for standard bidirectional reflectance distribution functions (BRDFs) based on the microfacet theory. Accordingly, our method is sufficiently robust to work on surfaces with arbitrary shapes and roughness values. In addition, we propose a quadrature method for more accurate rendering of scenes with dense volumes, and a transformation of the domain of volumes to simplify the calculation and implementation of the proposed method. By taking advantage of these computation techniques, the proposed method achieves real‐time rendering of indirect illumination for emissive volumes. Takahiro Kuge, Tatsuya Yatagawa, Shigeo Morishima |
Comput. Graph. Forum | 2 |
| 2019 | Image-based translucency transfer through correlation analysis over multi-scale spatial color distribution
Hideki Todo, Tatsuya Yatagawa, Masataka Sawayama, Yoshinori Dobashi, Masanori Kakimoto |
Vis. Comput. | 2 |
| 2018 | FSNet: An Identity-Aware Generative Model for Image-Based Face Swapping
Ryota Natsume, Tatsuya Yatagawa, Shigeo Morishima |
ACCV (6) | 2 |
| 2015 | Sparse pixel sampling for appearance edit propagation
Tatsuya Yatagawa, Yasushi Yamaguchi 0001 |
Vis. Comput. | 1 |
| 2014 | Temporally coherent video editing using an edit propagation matrix
Tatsuya Yatagawa, Yasushi Yamaguchi 0001 |
Comput. Graph. | 1 |