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TaeGyu Kim

dblp:117/7840 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2014
0000-0002-4406-4415ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive interaction
tangible interaction
0.422014
QubeAR: Cube style QR code AR interaction · ISMAR 2014
QR code alteration for augmented reality interactions · ISMAR 2014

Methods — techniques the papers use, named apart from their topics

QR code alteration · 0.4
YearPublicationVenuePosition
2014 QR code alteration for augmented reality interactions
abstract
QR code, for its recognition robustness and data capacity, has been often used for Augmented Reality applications as well as for other commercial applications. However, it is difficult to enable tangible interactions through which users may change 3D models or animations. It is because QR codes are automatically generated by the rules, and are not easily modifiable. Our goal was to enable QR code based Augmented Reality interactions. By analysis and through experiments, we discovered that some parts of a QR code can be altered to change the text string that the QR code represents. In this paper, we introduced a prototype for QR code based Augmented Reality interactions, which allows for Rubik's cube style rolling interactions.
Han Park, TaeGyu Kim, Jun Park
ISMAR2
2014 QubeAR: Cube style QR code AR interaction
abstract
QR code, for its recognition robustness and data capacity, has been often used for Augmented Reality applications as well as for other commercial applications. However, it is difficult to enable tangible interactions through which users may change 3D models or animations. It is because QR codes are automatically generated by the rules, and are not easily modifiable. Our goal was to enable QR code based Augmented Reality interactions. By analysis and through experiments, we discovered that some parts of a QR code can be altered to change the text string that the QR code represents. In this demo, we introduced a prototype for QR code based Augmented Reality interactions, which allows for Rubik's cube style rolling interactions.
Han Park, TaeGyu Kim, Jun Park
ISMAR2