Demo Data from EDBT 2026 / reviewers in the wild / expert
TaeGyu Kim
dblp:117/7840
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2014
0000-0002-4406-4415ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › immersive interaction
tangible interaction |
0.4 | 2 | 2014 | QubeAR: Cube style QR code AR interaction · ISMAR 2014 QR code alteration for augmented reality interactions · ISMAR 2014 |
Methods — techniques the papers use, named apart from their topics
QR code alteration · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | QR code alteration for augmented reality interactionsabstractQR code, for its recognition robustness and data capacity, has been often used for Augmented Reality applications as well as for other commercial applications. However, it is difficult to enable tangible interactions through which users may change 3D models or animations. It is because QR codes are automatically generated by the rules, and are not easily modifiable. Our goal was to enable QR code based Augmented Reality interactions. By analysis and through experiments, we discovered that some parts of a QR code can be altered to change the text string that the QR code represents. In this paper, we introduced a prototype for QR code based Augmented Reality interactions, which allows for Rubik's cube style rolling interactions. Han Park, TaeGyu Kim, Jun Park |
ISMAR | 2 |
| 2014 | QubeAR: Cube style QR code AR interactionabstractQR code, for its recognition robustness and data capacity, has been often used for Augmented Reality applications as well as for other commercial applications. However, it is difficult to enable tangible interactions through which users may change 3D models or animations. It is because QR codes are automatically generated by the rules, and are not easily modifiable. Our goal was to enable QR code based Augmented Reality interactions. By analysis and through experiments, we discovered that some parts of a QR code can be altered to change the text string that the QR code represents. In this demo, we introduced a prototype for QR code based Augmented Reality interactions, which allows for Rubik's cube style rolling interactions. Han Park, TaeGyu Kim, Jun Park |
ISMAR | 2 |