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Anwar Mohammadi

dblp:118/0766 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Embedded and real-time systems · 100%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Embedded and real-time systems
real-time scheduling
0.212014
Truthful Mechanisms for Allocating a Single Processor to Sporadic Tasks in Competitive Real-Time Environments · IEEE Trans. Computers 2014
Embedded and real-time systems › real-time scheduling › aperiodic task scheduling
sporadic task scheduling
0.212014
Truthful Mechanisms for Allocating a Single Processor to Sporadic Tasks in Competitive Real-Time Environments · IEEE Trans. Computers 2014
Algorithmic game theory and mechanism design › mechanism design
truthful mechanism
0.212014
Truthful Mechanisms for Allocating a Single Processor to Sporadic Tasks in Competitive Real-Time Environments · IEEE Trans. Computers 2014
Embedded and real-time systems › real-time scheduling › priority scheduling
dynamic priority scheduling
0.112014
Truthful Mechanisms for Allocating a Single Processor to Sporadic Tasks in Competitive Real-Time Environments · IEEE Trans. Computers 2014

Methods — techniques the papers use, named apart from their topics

mechanism design · 0.4approximation algorithm · 0.4
YearPublicationVenuePosition
2014 Truthful Mechanisms for Allocating a Single Processor to Sporadic Tasks in Competitive Real-Time Environments
abstract
In a non-competitive environment, sporadic real-time task scheduling on a single processor is well understood. In this paper, we consider a competitive environment comprising several real-time tasks vying for execution upon a shared single processor. Each task obtains a value if the processor successfully schedules all its jobs. Our objective is to select a feasible subset of these tasks to maximize the sum of values of selected tasks. We consider both dynamic-priority and static-priority scheduling algorithms. There are algorithms for solving these problems in non-competitive settings. However, we consider these problems in an economic setting in which each task is owned by a selfish agent. Each agent reports the characteristics of her own task to the processor owner. The processor owner uses a mechanism to allocate the processor to a subset of agents and to determine the payment of each agent. Since agents are selfish, they may try to manipulate the mechanism to obtain the processor. We are interested in truthful mechanisms in which it is always in agents’ best interest to report the true characteristics of their tasks. We design exact and approximate truthful mechanisms for this competitive environment and study their performance.
Anwar Mohammadi, Nathan Fisher, Daniel Grosu
IEEE Trans. Computers1
2012 Real-Time Competitive Environments: Truthful Mechanisms for Allocating a Single Processor to Sporadic Tasks
abstract
In a non-competitive environment, sporadic real time task scheduling on a single processor is well understood. In this paper, we consider a competitive environment comprising several real-time tasks vying for execution upon a shared single processor. Each task obtains a value if the processor successfully schedules all its jobs. Our objective is to select a feasible subset of these tasks to maximize the sum of values of selected tasks. There are algorithms for solving this problem in non-competitive settings. However, we consider this problem in an economic setting in which each task is owned by a selfish agent. Each agent reports the characteristics of her own task to the processor owner. The processor owner uses a mechanism to allocate the processor to a subset of agents and to determine the payment of each agent. Since agents are selfish, they may try to manipulate the mechanism to obtain the processor. We are interested in truthful mechanisms in which it is always in agents' best interest to report the true characteristics of their tasks. We design exact and approximate truthful mechanisms for this competitive environment and study their performance.
Anwar Mohammadi, Nathan Fisher, Daniel Grosu
ECRTS1