EDBT 2026 Demo / reviewers in the wild / expert
Ali Asadi
dblp:118/2455
· DBLP profile ↗
17ranked-venue papers
13as first author
13since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 6 first-author · 7 since 2021Theory of computation · 5 · 5 first-author · 5 since 2021Software engineering, systems software and programming languages · 3 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Qualitative Analysis of ω-Regular Objectives on Robust MDPsabstractRobust Markov Decision Processes (RMDPs) generalize classical MDPs that consider uncertainties in transition probabilities by defining a set of possible transition functions. An objective is a set of runs (or infinite trajectories) of the RMDP, and the value for an objective is the maximal probability that the agent can guarantee against the adversarial environment. We consider (a) reachability objectives, where given a target set of states, the goal is to eventually arrive at one of them; and (b) parity objectives, which are a canonical representation for ω-regular objectives. The qualitative analysis problem asks whether the objective can be ensured with probability 1. In this work, we study the qualitative problem for reachability and parity objectives on RMDPs without making any assumption over the structures of the RMDPs, e.g., unichain or aperiodic. Our contributions are twofold. We first present efficient algorithms with oracle access to uncertainty sets that solve qualitative problems of reachability and parity objectives. We then report experimental results demonstrating the effectiveness of our oracle-based approach on classical RMDP examples from the literature scaling up to thousands of states. Ali Asadi, Krishnendu Chatterjee, Ehsan Kafshdar Goharshady, Mehrdad Karrabi, Ali Shafiee |
AAAI | 1 |
| 2026 | Revealing POMDPs: Qualitative and Quantitative Analysis for Parity ObjectivesabstractPartially observable Markov decision processes (POMDPs) are a central model for uncertainty in sequential decision making. The most basic objective is the reachability objective, where a target set must be eventually visited, and the more general parity objectives can model all omega-regular specifications. For such objectives, the computational analysis problems are the following: (a) qualitative analysis that asks whether the objective can be satisfied with probability 1 (almost-sure winning) or probability arbitrarily close to 1 (limit-sure winning); and (b) quantitative analysis that asks for the approximation of the optimal probability of satisfying the objective. For general POMDPs, almost-sure analysis for reachability objectives is EXPTIME-complete, but limit-sure and quantitative analyses for reachability objectives are undecidable; almost-sure, limit-sure, and quantitative analyses for parity objectives are all undecidable. A special class of POMDPs, called revealing POMDPs, has been studied recently in several works, and for this subclass the almost-sure analysis for parity objectives was shown to be EXPTIME-complete. In this work, we show that for revealing POMDPs the limit-sure analysis for parity objectives is EXPTIME-complete, and even the quantitative analysis for parity objectives can be achieved in EXPTIME. Ali Asadi, Krishnendu Chatterjee, David Lurie, Raimundo Saona |
AAAI | 1 |
| 2026 | Strongly Polynomial Time Complexity of Policy Iteration for L∞ Robust MDPsabstractMarkov decision processes (MDPs) are a fundamental model in sequential decision making. Robust MDPs (RMDPs) extend this framework by allowing uncertainty in transition probabilities and optimizing against the worst-case realization of that uncertainty. In particular, $(s, a)$-rectangular RMDPs with $L_\infty$ uncertainty sets form a fundamental and expressive model: they subsume classical MDPs and turn-based stochastic games. We consider this model with discounted payoffs. The existence of polynomial and strongly-polynomial time algorithms is a fundamental problem for these optimization models. For MDPs, linear programming yields polynomial-time algorithms for any arbitrary discount factor, and the seminal work of Ye established strongly-polynomial time for a fixed discount factor. The generalization of such results to RMDPs has remained an important open problem. In this work, we show that a robust policy iteration algorithm runs in strongly-polynomial time for $(s, a)$-rectangular $L_\infty$ RMDPs with a constant (fixed) discount factor, resolving an important algorithmic question. Ali Asadi, Krishnendu Chatterjee, Ehsan Kafshdar Goharshady, Mehrdad Karrabi, Alipasha Montaseri, Carlo Pagano |
COLT | 1 |
| 2026 | PAC Learning in Turn-Based Stochastic Games with Reachability Objectives: A Decentralized Private Approach via Expected Conditional DistanceabstractIn recent years, researchers have made significant progress in devising reinforcement-learning algorithms for optimizing linear temporal logic (LTL) objectives and LTL-like objectives. Despite these advancements, there are fundamental limitations to how well this problem can be solved. Previous studies have alluded to this fact but have not examined it in depth. In this paper, we address the tractability of reinforcement learning for general LTL objectives from a theoretical perspective. We formalize the problem under the probably approximately correct learning in Markov decision processes (PAC-MDP) framework, a standard framework for measuring sample complexity in reinforcement learning. In this formalization, we prove that the optimal policy for any LTL formula is PAC-MDP-learnable if and only if the formula is in the most limited class in the LTL hierarchy, consisting of formulas that are decidable within a finite horizon. Practically, our result implies that it is impossible for a reinforcement-learning algorithm to obtain a PAC-MDP guarantee on the performance of its learned policy after finitely many interactions with an unconstrained environment for LTL objectives that are not decidable within a finite horizon. Ali Asadi, Krishnendu Chatterjee, Pavol Kebis |
CONCUR | 1 |
| 2026 | Generalized Bidding Games: Where Bidding and Stochastic Games MeetabstractTwo-player games on graphs are a classical framework for analyzing strategic decision making. In turn-based games, two players move a token along the edges of the graph, and the right to move the token is determined by the current vertex. In traditional bidding games - referred to as pure bidding games - the right to move the token is determined at each step through bidding; here we consider Richman bidding, where the winning player of a bid pays the losing player. The winner is decided based on a temporal or quantitative specification evaluated over the resulting infinite play. In this work, we combine turn-based games and pure bidding games into generalized bidding games, with player-1 vertices, player-2 vertices, and bidding vertices. This natural and simple generalization of bidding games has far-reaching consequences. First, we show that, as a model, generalized bidding games are more expressive than pure bidding games, and we provide several applications. Second, and most importantly, we show that generalized Richman bidding games are structurally equivalent to simple stochastic games, a well-studied model: they are linearly interreducible to each other. As was previously known, the special case of pure Richman bidding games corresponds to random-turn games. In other words, generalized bidding games extend pure bidding games in the same way that simple stochastic games extend random-turn games. We use this connection to solve generalized Richman bidding games for temporal (parity) and quantitative (mean-payoff and discounted-sum) specifications. From a computational perspective, we establish that generalized bidding games with parity and mean-payoff specifications retain the best known upper bounds for turn-based games and pure bidding games, namely NP∩coNP. Finally, we study a repair problem that asks whether bidding vertices can be assigned "owners" so as to bring the threshold budget required to win the game below a given target. This problem has direct applications in compositional policy synthesis for multi-objective settings, and we show it to be NP-complete. Ali Asadi, Thomas A. Henzinger, Ehsan Kafshdar Goharshady, Pavol Kebis, Kaushik Mallik |
CONCUR | 1 |
| 2025 | ε-Stationary Nash Equilibria in Multi-Player Stochastic Graph GamesabstractA strategy profile in a multi-player game is a Nash equilibrium if no player can unilaterally deviate to achieve a strictly better payoff. A profile is an ε-Nash equilibrium if no player can gain more than ε by unilaterally deviating from their strategy. In this work, we use ε-Nash equilibria to approximate the computation of Nash equilibria. Specifically, we focus on turn-based, multiplayer stochastic games played on graphs, where players are restricted to stationary strategies - strategies that use randomness but not memory. The problem of deciding the constrained existence of stationary Nash equilibria - where each player’s payoff must lie within a given interval - is known to be ∃ℝ-complete in such a setting (Hansen and Sølvsten, 2020). We extend this line of work to stationary ε-Nash equilibria and present an algorithm that solves the following promise problem: given a game with a Nash equilibrium satisfying the constraints, compute an ε-Nash equilibrium that ε-satisfies those same constraints - satisfies the constraints up to an ε additive error. Our algorithm runs in FNP^NP time. To achieve this, we first show that if a constrained Nash equilibrium exists, then one exists where the non-zero probabilities are at least an inverse of a double-exponential in the input. We further prove that such a strategy can be encoded using floating-point representations, as in the work of Frederiksen and Miltersen (2013), which finally gives us our FNP^NP algorithm. We further show that the decision version of the promise problem is NP-hard. Finally, we show a partial tightness result by proving a lower bound for such techniques: if a constrained Nash equilibrium exists, then there must be one where the probabilities in the strategies are double-exponentially small. Ali Asadi, Léonard Brice, Krishnendu Chatterjee, K. S. Thejaswini |
FSTTCS | 1 |
| 2025 | Triggering Anthropomorphism or Depicting a Robot Character: The Effects of Human-like Timing of Emotional Expression in Human-Robot InteractionsabstractMuch work on human-robot interaction has shown that such interactions can profit from implementing human-like behaviors, in line with theoretical approaches that assume that human-like social cues ’trigger’ or ’evoke’ social behaviors towards the respective robotHowever, there is also evidence that people treat interactions with robots in special ways, that they have different expectations and attend to different communicative tasks than in interactions with other humans; especially those features that are geared towards efficiency in interaction seem not to be relevant or even perceived positively in human-robot interaction. In this paper, we investigate the effects of the relative timing of emotional expression while speaking; in a controlled in-person interactive experiment with N=56, participants interacted with a simulated robot that either presented certain emotional behaviors after the respective utterance or timed with the main content units during speech, which had been determined empirically in a prior study of interactions between humans. Results show that even though the ill-timed emotional expressions cause interruptions and problems with respect to turn-taking, participants prefer the robot that plays emotional behaviors after the utterance – thus deprioritizing the efficiency and turn-taking requirements of human interaction. The results thus support a constructive perspective on human-robot interaction, where participants engage in sophisticated sense-making based on the character depicted and their own understanding of the interaction situation. Matous Jelínek, Ali Asadi, Caroline Willum Bech, Kerstin Fischer |
RO-MAN | 2 |
| 2025 | Lower Bound on Howard Policy Iteration for Deterministic Markov Decision ProcessesabstractDeterministic Markov Decision Processes (DMDPs) are a mathematical framework for decision-making where the outcomes and future possible actions are deterministically determined by the current action taken. DMDPs can be viewed as a finite directed weighted graph, where in each step, the controller chooses an outgoing edge. An objective is a measurable function on runs (or infinite trajectories) of the DMDP, and the value for an objective is the maximal cumulative reward (or weight) that the controller can guarantee. We consider the classical mean-payoff (aka limit-average) objective, which is a basic and fundamental objective. Howard’s policy iteration algorithm is a popular method for solving DMDPs with mean-payoff objectives. Although Howard’s algorithm performs well in practice, as experimental studies suggested, the best known upper bound is exponential and the current known lower bound is as follows: For the input size $I$, the algorithm requires $\widetilde{\Omega}(\sqrt{I})$ iterations, where $\widetilde{\Omega}$ hides the poly-logarithmic factors, i.e., the current lower bound on iterations is sub-linear with respect to the input size. Our main result is an improved lower bound for this fundamental algorithm where we show that for the input size $I$, the algorithm requires $\widetilde{\Omega}(I)$ iterations. Ali Asadi, Krishnendu Chatterjee, Jakob de Raaij |
UAI | 1 |
| 2025 | Limit-sure Reachability for Small Memory Policies in POMDPs is NP-completeabstractA standard model that arises in several applications in sequential decision-making is partially observable Markov decision processes (POMDPs) where a decision-making agent interacts with an uncertain environment. A basic objective in POMDPs is the reachability objective, where given a target set of states, the goal is to eventually arrive at one of them. The limit-sure problem asks whether reachability can be ensured with probability arbitrarily close to 1. In general, the limit-sure reachability problem for POMDPs is undecidable. However, in many practical cases, the most relevant question is the existence of policies with a small amount of memory. In this work, we study the limit-sure reachability problem for POMDPs with a fixed amount of memory. We establish that the computational complexity of the problem is NP-complete. Ali Asadi, Krishnendu Chatterjee, Raimundo Saona, Ali Shafiee |
UAI | 1 |
| 2024 | Concurrent Stochastic Games with Stateful-Discounted and Parity Objectives: Complexity and AlgorithmsabstractInternational audience Ali Asadi, Krishnendu Chatterjee, Raimundo Saona, Jakub Svoboda |
FSTTCS | 1 |
| 2024 | Deterministic Sub-exponential Algorithm for Discounted-sum Games with Unary WeightsabstractTurn-based discounted-sum games are two-player zero-sum games played on finite directed graphs. The vertices of the graph are partitioned between player 1 and player 2. Plays are infinite walks on the graph where the next vertex is decided by a player that owns the current vertex. Each edge is assigned an integer weight and the payoff of a play is the discounted-sum of the weights of the play. The goal of player 1 is to maximize the discounted-sum payoff against the adversarial player 2. These games lie in NP ∩ coNP and are among the rare combinatorial problems that belong to this complexity class and the existence of a polynomial-time algorithm is a major open question. Since breaking the general exponential barrier has been a challenging problem, faster parameterized algorithms have been considered. If the discount factor is expressed in unary, then discounted-sum games can be solved in polynomial time. However, if the discount factor is arbitrary (or expressed in binary), but the weights are in unary, none of the existing approaches yield a sub-exponential bound. Our main result is a new analysis technique for a classical algorithm (namely, the strategy iteration algorithm) that present a new runtime bound which is [EQUATION] for game graphs with n vertices and absolute weights of at most W. In particular, our result yields a deterministic sub-exponential bound for games with weights that are constant or represented in unary. Ali Asadi, Krishnendu Chatterjee, Jakub Svoboda, Raimundo Saona |
LICS | 1 |
| 2022 | Inducing Changes in Breathing Patterns Using a Soft RobotabstractIn this study, we examine whether touching a soft robot while doing different tasks can make participants synchronize their breathing rhythm with the robot. 28 participants interacted with the robot, which either was inflated and deflated, thus simulating breathing, or remained inactive. During the experiment, data were collected through two breathing belts and an EEG device. The findings of the study suggest higher arousal associated with positive emotional valence for participants in the breathing robot condition compared to the inactive robot condition. The participants in the breathing robot condition also breathed more deeply and regularly and blinked fewer times, a finding that suggests lower stress levels in comparison with people who interacted with the inactive robot. The analysis of the data suggests that touching the breathing robot led to some degrees of stress reduction, yet without leading to synchronization with the robot's inhalation rhythm. Ali Asadi, Oliver Niebuhr, Jonas Jørgensen, Kerstin Fischer |
HRI | 1 |
| 2021 | Polynomial reachability witnesses via StellensätzeabstractWe consider the fundamental problem of reachability analysis over imperative programs with real variables. Previous works that tackle reachability are either unable to handle programs consisting of general loops (e.g. symbolic execution), or lack completeness guarantees (e.g. abstract interpretation), or are not automated (e.g. incorrectness logic). In contrast, we propose a novel approach for reachability analysis that can handle general and complex loops, is complete, and can be entirely automated for a wide family of programs. Through the notion of Inductive Reachability Witnesses (IRWs), our approach extends ideas from both invariant generation and termination to reachability analysis. Ali Asadi, Krishnendu Chatterjee, Hongfei Fu 0001, Amir Kafshdar Goharshady, Mohammad Mahdavi |
PLDI | 1 |
| 2020 | Faster Algorithms for Quantitative Analysis of MCs and MDPs with Small Treewidth
Ali Asadi, Krishnendu Chatterjee, Amir Kafshdar Goharshady, Kiarash Mohammadi, Andreas Pavlogiannis |
ATVA | 1 |
| 2014 | An Evolutionary Algorithm for Simultaneous Localization And Mapping (SLAM) With A New Fitness FunctionabstractIn the robotic world, SLAM (Simultaneous Localization And Mapping) is a well-known and difficult problem. For solving this problem many solutions have been presented that are generally based on two methods (tools): EKF (Extended Kalman Filter) and Particle Filter. Each of these methods has some drawbacks, so researchers are looking for other ways for solve these problems. One of the major approaches to solve the SLAM problem is the approach based on evolutionary algorithm, and the algorithm proposed in this study is in the same category. Our final algorithm is hybrid Particle Filter and genetic algorithm for solving the SLAM problem but since one of the most important steps in genetic algorithm and our hybrid solution is fitness function, we want to introduce this step of our algorithm and show some of the results in a simulated environment. Mohsen Mahrami, Habibollah Haron, Ali Asadi |
SoMeT | 3 |
| 2014 | Research on angle of the failure cone of lightweight nanoceramic/metal laminated composite in the impact test
Naser Kordani, Ali Sadough Vanini, Ali Asadi |
Neural Comput. Appl. | 3 |
| 2013 | Optimization of fracture behavior of alumina/silicon carbide nano ceramic
Naser Kordani, Ali Sadough Vanini, Ali Asadi, Amin Jabbari |
Neural Comput. Appl. | 3 |