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Ali O. Ulusoy

dblp:118/6671 · also Ali Osman Ulusoy · DBLP profile ↗
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11ranked-venue papers
5as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 9 · 5 first-authorArtificial intelligence and machine learning · 8 · 4 first-authorSecurity and privacy · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
3D vision · 85% Deep learning architectures and training · 7% Segmentation and scene understanding · 6%
Computer graphics and multimedia
2 papers
Geometric modeling and processing · 91% Computational photography and imaging · 9%

Topics — the 16 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.832018
RayNet: Learning Volumetric 3D Reconstruction With Ray Potentials · CVPR 2018
Semantic Multi-view Stereo: Jointly Estimating Objects and Voxels · CVPR 2017
Dynamic Probabilistic Volumetric Models · ICCV 2013
Computer vision › 3D vision › 3d reconstruction
volumetric reconstruction
0.622018
RayNet: Learning Volumetric 3D Reconstruction With Ray Potentials · CVPR 2018
Patches, Planes and Probabilities: A Non-Local Prior for Volumetric 3D Reconstruction · CVPR 2016
Computer vision › 3D vision › 3d reconstruction
multi-view stereo
0.522017
Semantic Multi-view Stereo: Jointly Estimating Objects and Voxels · CVPR 2017
Patches, Planes and Probabilities: A Non-Local Prior for Volumetric 3D Reconstruction · CVPR 2016
Computer vision › 3D vision
3d shape reconstruction
0.412019
Superquadrics Revisited: Learning 3D Shape Parsing Beyond Cuboids · CVPR 2019
Geometric modeling and processing
shape decomposition
0.412019
Superquadrics Revisited: Learning 3D Shape Parsing Beyond Cuboids · CVPR 2019
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction
0.312018
RayNet: Learning Volumetric 3D Reconstruction With Ray Potentials · CVPR 2018
Machine learning › Deep learning architectures and training › convolutional neural network › convolutional neural network architecture
3d convolutional neural network
0.312017
OctNet: Learning Deep 3D Representations at High Resolutions · CVPR 2017
Computer vision › 3D vision
3d shape representation
0.312017
OctNet: Learning Deep 3D Representations at High Resolutions · CVPR 2017
Computer vision › 3D vision › 3d shape representation › volumetric representation
octree representation
0.312017
OctNet: Learning Deep 3D Representations at High Resolutions · CVPR 2017
Computer vision › Segmentation and scene understanding
shape prior
0.212016
Patches, Planes and Probabilities: A Non-Local Prior for Volumetric 3D Reconstruction · CVPR 2016
Geometric modeling and processing › 3d reconstruction
4d reconstruction
0.212014
Image-Based 4-d Reconstruction Using 3-d Change Detection · ECCV (3) 2014
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.212013
Dynamic Probabilistic Volumetric Models · ICCV 2013
Computer vision › 3D vision
3d scene understanding
0.112019
Superquadrics Revisited: Learning 3D Shape Parsing Beyond Cuboids · CVPR 2019
Machine learning › Probabilistic and Bayesian machine learning › structured models › graphical models
markov random field
0.112018
RayNet: Learning Volumetric 3D Reconstruction With Ray Potentials · CVPR 2018
Computer vision › 3D vision › 3d object recognition
3d object classification
0.112017
OctNet: Learning Deep 3D Representations at High Resolutions · CVPR 2017
Computational photography and imaging › image-based modeling
3d reconstruction from images
0.112014
Image-Based 4-d Reconstruction Using 3-d Change Detection · ECCV (3) 2014

Methods — techniques the papers use, named apart from their topics

chamfer loss · 0.8analytical solution · 0.8ray potentials · 0.6markov random field · 0.6empirical risk minimization · 0.3CNN · 0.3probabilistic modeling · 0.3pooled feature representation · 0.3octree · 0.3hierarchical space partitioning · 0.3change detection · 0.2
YearPublicationVenuePosition
2019 Superquadrics Revisited: Learning 3D Shape Parsing Beyond Cuboids
abstract
Abstracting complex 3D shapes with parsimonious part-based representations has been a long standing goal in computer vision. This paper presents a learning-based solution to this problem which goes beyond the traditional 3D cuboid representation by exploiting superquadrics as atomic elements. We demonstrate that superquadrics lead to more expressive 3D scene parses while being easier to learn than 3D cuboid representations. Moreover, we provide an analytical solution to the Chamfer loss which avoids the need for computational expensive reinforcement learning or iterative prediction. Our model learns to parse 3D objects into consistent superquadric representations without supervision. Results on various ShapeNet categories as well as the SURREAL human body dataset demonstrate the flexibility of our model in capturing fine details and complex poses that could not have been modelled using cuboids.
Despoina Paschalidou, Ali O. Ulusoy, Andreas Geiger 0001
CVPR2
2018 RayNet: Learning Volumetric 3D Reconstruction With Ray Potentials
abstract
In this paper, we consider the problem of reconstructing a dense 3D model using images captured from different views. Recent methods based on convolutional neural networks (CNN) allow learning the entire task from data. However, they do not incorporate the physics of image formation such as perspective geometry and occlusion. Instead, classical approaches based on Markov Random Fields (MRF) with ray-potentials explicitly model these physical processes, but they cannot cope with large surface appearance variations across different viewpoints. In this paper, we propose RayNet, which combines the strengths of both frameworks. RayNet integrates a CNN that learns view-invariant feature representations with an MRF that explicitly encodes the physics of perspective projection and occlusion. We train RayNet end-to-end using empirical risk minimization. We thoroughly evaluate our approach on challenging real-world datasets and demonstrate its benefits over a piece-wise trained baseline, hand-crafted models as well as other learning-based approaches.
Despoina Paschalidou, Ali O. Ulusoy, Carolin Schmitt, Luc Van Gool, Andreas Geiger 0001
CVPR2
2017 OctNetFusion: Learning Depth Fusion from Data
abstract
In this paper, we present a learning based approach to depth fusion, i.e., dense 3D reconstruction from multiple depth images. The most common approach to depth fusion is based on averaging truncated signed distance functions, which was originally proposed by Curless and Levoy in 1996. While this method is simple and provides great results, it is not able to reconstruct (partially) occluded surfaces and requires a large number frames to filter out sensor noise and outliers. Motivated by the availability of large 3D model repositories and recent advances in deep learning, we present a novel 3D CNN architecture that learns to predict an implicit surface representation from the input depth maps. Our learning based method significantly outperforms the traditional volumetric fusion approach in terms of noise reduction and outlier suppression. By learning the structure of real world 3D objects and scenes, our approach is further able to reconstruct occluded regions and to fill in gaps in the reconstruction. We demonstrate that our learning based approach outperforms both vanilla TSDF fusion as well as TV-L1 fusion on the task of volumetric fusion. Further, we demonstrate state-of-the-art 3D shape completion results.
Gernot Riegler, Ali O. Ulusoy, Horst Bischof, Andreas Geiger 0001
3DV2
2017 OctNet: Learning Deep 3D Representations at High Resolutions
abstract
We present OctNet, a representation for deep learning with sparse 3D data. In contrast to existing models, our representation enables 3D convolutional networks which are both deep and high resolution. Towards this goal, we exploit the sparsity in the input data to hierarchically partition the space using a set of unbalanced octrees where each leaf node stores a pooled feature representation. This allows to focus memory allocation and computation to the relevant dense regions and enables deeper networks without compromising resolution. We demonstrate the utility of our OctNet representation by analyzing the impact of resolution on several 3D tasks including 3D object classification, orientation estimation and point cloud labeling.
Gernot Riegler, Ali O. Ulusoy, Andreas Geiger 0001
CVPR2
2017 Semantic Multi-view Stereo: Jointly Estimating Objects and Voxels
abstract
Dense 3D reconstruction from RGB images is a highly ill-posed problem due to occlusions, textureless or reflective surfaces, as well as other challenges. We propose object-level shape priors to address these ambiguities. Towards this goal, we formulate a probabilistic model that integrates multi-view image evidence with 3D shape information from multiple objects. Inference in this model yields a dense 3D reconstruction of the scene as well as the existence and precise 3D pose of the objects in it. Our approach is able to recover fine details not captured in the input shapes while defaulting to the input models in occluded regions where image evidence is weak. Due to its probabilistic nature, the approach is able to cope with the approximate geometry of the 3D models as well as input shapes that are not present in the scene. We evaluate the approach quantitatively on several challenging indoor and outdoor datasets.
Ali O. Ulusoy, Michael J. Black, Andreas Geiger 0001
CVPR1
2017 Compression of Probabilistic Volumetric Models using multi-resolution scene flow
Octavian Biris, Ali O. Ulusoy, Joseph L. Mundy
Image Vis. Comput.2
2016 Patches, Planes and Probabilities: A Non-Local Prior for Volumetric 3D Reconstruction
abstract
In this paper, we propose a non-local structured prior for volumetric multi-view 3D reconstruction. Towards this goal, we present a novel Markov random field model based on ray potentials in which assumptions about large 3D surface patches such as planarity or Manhattan world constraints can be efficiently encoded as probabilistic priors. We further derive an inference algorithm that reasons jointly about voxels, pixels and image segments, and estimates marginal distributions of appearance, occupancy, depth, normals and planarity. Key to tractable inference is a novel hybrid representation that spans both voxel and pixel space and that integrates non-local information from 2D image segmentations in a principled way. We compare our non-local prior to commonly employed local smoothness assumptions and a variety of state-of-the-art volumetric reconstruction baselines on challenging outdoor scenes with textureless and reflective surfaces. Our experiments indicate that regularizing over larger distances has the potential to resolve ambiguities where local regularizers fail.
Ali O. Ulusoy, Michael J. Black, Andreas Geiger 0001
CVPR1
2015 Towards Probabilistic Volumetric Reconstruction Using Ray Potentials
abstract
This paper presents a novel probabilistic foundation for volumetric 3D reconstruction. We formulate the problem as inference in a Markov random field, which accurately captures the dependencies between the occupancy and appearance of each voxel, given all input images. Our main contribution is an approximate highly parallelized discrete-continuous inference algorithm to compute the marginal distributions of each voxel's occupancy and appearance. In contrast to the MAP solution, marginals encode the underlying uncertainty and ambiguity in the reconstruction. Moreover, the proposed algorithm allows for a Bayes optimal prediction with respect to a natural reconstruction loss. We compare our method to two state-of-the-art volumetric reconstruction algorithms on three challenging aerial datasets with LIDAR ground truth. Our experiments demonstrate that the proposed algorithm compares favorably in terms of reconstruction accuracy and the ability to expose reconstruction uncertainty.
Ali O. Ulusoy, Andreas Geiger 0001, Michael J. Black
3DV1
2014 TrueClick: automatically distinguishing trick banners from genuine download links
abstract
The ubiquity of Internet advertising has made it a popular target for attackers. One well-known instance of these attacks is the widespread use of trick banners that use social engineering techniques to lure victims into clicking on deceptive fake links, potentially leading to a malicious domain or malware. A recent and pervasive trend by attackers is to imitate the "download" or "play" buttons in popular file sharing sites (e.g., one-click hosters, video-streaming sites, bittorrent sites) in an attempt to trick users into clicking on these fake banners instead of the genuine link.
Sevtap Duman, Kaan Onarlioglu, Ali O. Ulusoy, William K. Robertson, Engin Kirda
ACSAC3
2014 Image-Based 4-d Reconstruction Using 3-d Change Detection
Ali O. Ulusoy, Joseph L. Mundy
ECCV (3)1
2013 Dynamic Probabilistic Volumetric Models
abstract
This paper presents a probabilistic volumetric framework for image based modeling of general dynamic 3-d scenes. The framework is targeted towards high quality modeling of complex scenes evolving over thousands of frames. Extensive storage and computational resources are required in processing large scale space-time (4-d) data. Existing methods typically store separate 3-d models at each time step and do not address such limitations. A novel 4-d representation is proposed that adaptively subdivides in space and time to explain the appearance of 3-d dynamic surfaces. This representation is shown to achieve compression of 4-d data and provide efficient spatio-temporal processing. The advances of the proposed framework is demonstrated on standard datasets using free-viewpoint video and 3-d tracking applications.
Ali O. Ulusoy, Octavian Biris, Joseph L. Mundy
ICCV1